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Kevin Holbrook's Blog « Student at Hull College – BA (Honours) Degree

Student at Hull College - BA (Honours) Degree

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Kevin Holbrook's Blog « Student at Hull College – BA (Honours) Degree | kevinholbrook.wordpress.com Reviews
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Student at Hull College - BA (Honours) Degree
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1 side project
2 post navigation
3 larr;
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5 final flythrough
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7 posted in
8 final major project
9 fmp progression
10 3ds max
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Kevin Holbrook's Blog « Student at Hull College – BA (Honours) Degree | kevinholbrook.wordpress.com Reviews

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Student at Hull College - BA (Honours) Degree

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1

FMP Progression « Kevin Holbrook's Blog

https://kevinholbrook.wordpress.com/2014/05/23/fmp-progression

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. Here are some images I saved but never uploaded during production. This entry was posted in 3Ds Max. Using a brand new beta engine is frustrating…. Final Flythrough →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

2

Glass Texture in Unreal Engine 4 « Kevin Holbrook's Blog

https://kevinholbrook.wordpress.com/2014/05/04/glass-texture-in-unreal-engine-4

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. Glass Texture in Unreal Engine 4. All this information came from a youtube video by MetalGameStudios). First make a material from the Diffuse. Then attach a constant to Metallic with a value of 0.1. Attach a constant to Roughness with a value of 0.1. Attach a constant to Secular with a value of 25. Insert to Lerp nodes. This can be done by Holding “L” and left clicking. For the one connected to A, change the value to 0.008. Foliage in ...

3

Final Flythrough « Kevin Holbrook's Blog

https://kevinholbrook.wordpress.com/2014/05/24/final-flythrough

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. This entry was posted in Final Major Project. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Design for the user.

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Side Project « Kevin Holbrook's Blog

https://kevinholbrook.wordpress.com/side-project-2

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. Along side all the university work, Me, Joe and Liam are creating a side project that involves designing and creating our own game/ Level idea (For SDK, Source). And hopefully when our skills have reached an appropriate level, we will begin to make the game from scratch and building all our own models. The game is set in the not so long future, London, and Zombies are the main enemy. * Story not yet written*. Leave a Reply Cancel reply.

5

Kevin Holbrook's Blog « Student at Hull College – BA (Honours) Degree « Page 2

https://kevinholbrook.wordpress.com/page/2

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. Newer posts →. Game Ready Static Cloth Assets. Now that you have the High Poly cloth and the low poly cloth, it’ time to back the high poly to a normal map for the low poly. Once I did that it got me these results below:. Firts FMP concept art. For my FMP i will recreating a street as it would be in the setting of a game called The Last of Us. Below is the original image of the street,. and below that is my concept art attempt. Here ar...

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Concept Art | The HSAD Trinity Project

https://hsadtrinityproject.wordpress.com/concept-art

The HSAD Trinity Project. An insight into building virtual worlds. Over the course of the project, we have produced a variety of concept pieces to illustrate designs within the video sequence, plan areas and camera positions. Below is a selection of the concept art contributed by members of the group. Posted in Leave a Comment. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Jonah Stuff.. | ...Ryan Glover...

https://ryanglover92.wordpress.com/2015/05/08/jonah-stuff

On May 8, 2015. Posted in: Client Project - Year 3. Just a few quick assets I made to go into Jonah, the first been wooden sluices which is used for mining to channel water through. In the project we’ve currently used them to channel water from the water tower to the town as well as just broken ones around the town to populate it. I made a few variations so they could be used multiple times and not look out of place. Larr; Roulette Table for Jonah. Leave a Reply Cancel reply. Enter your comment here.

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Hand In Screen Shots.. | ...Ryan Glover...

https://ryanglover92.wordpress.com/2015/05/26/hand-in-screen-shots

Hand In Screen Shots. On May 26, 2015. Posted in: Final Major Project (FMP) - Year 3. Here are some screenshots from my FMP hand In, some shots are a little dark so I plan to work on this this degree show. Larr; FMP Assets. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Hand In Screen Shots.

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ryanglover92 | ...Ryan Glover...

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All posts by ryanglover92. Hand In Screen Shots. On May 26, 2015. Posted in: Final Major Project (FMP) - Year 3. Here are some screenshots from my FMP hand In, some shots are a little dark so I plan to work on this this degree show. On May 26, 2015. Posted in: Final Major Project (FMP) - Year 3. Some beauty shots of some of my FMP assets. On May 26, 2015. Posted in: Final Major Project (FMP) - Year 3. Some development shots from my FMP in engine. On May 25, 2015. Couch (1,2,3? On May 16, 2015. I kept the...

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February | 2014 | projectwarlord

https://projectwarlord.wordpress.com/2014/02

Year 3 Client Project Production Blog. Project warlord- Isometric game in Unity. Http:/ forum.unity3d.com/threads/19423-Isometric-Game-in-Unity. Http:/ www.youtube.com/watch? Project Warlord- High concept document. Below is a direct link to the document:. Http:/ azzacorcy.wordpress.com/2014/01/15/project-warlord-high-concept-document/. Project Warlord- Unity online app. Below are images of the development of the app in Unity and gameplay screenshots. Warlord online app concepts. The main influence in the...

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projectwarlord | projectwarlord

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Year 3 Client Project Production Blog. Project warlord- Isometric game in Unity. Http:/ forum.unity3d.com/threads/19423-Isometric-Game-in-Unity. Http:/ www.youtube.com/watch? Project Warlord- High concept document. Below is a direct link to the document:. Http:/ azzacorcy.wordpress.com/2014/01/15/project-warlord-high-concept-document/. Project Warlord- Unity online app. Below are images of the development of the app in Unity and gameplay screenshots. Warlord online app concepts. The main influence in the...

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Project Visuals (Cutout Filter Test) – Ash | projectwarlord

https://projectwarlord.wordpress.com/2013/10/11/project-visuals-cut-out-filter-test-ash/comment-page-1

Year 3 Client Project Production Blog. Ambient Occlusion Tutorial Infographics. Style and look sketches – Sean →. Project Visuals (Cutout Filter Test) – Ash. Just tested Photoshop’s cutout filter on a quick texture to see what visual style it produced (Something discussed in our meeting on Wednesday 9th October) Personally I quite like the results and could see it working well with our project, what does everyone else think? Anything that could work better? Texture before filter applied. Fill in your det...

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About | projectwarlord

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Year 3 Client Project Production Blog. This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add another page. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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November | 2013 | projectwarlord

https://projectwarlord.wordpress.com/2013/11

Year 3 Client Project Production Blog. Character Bio – Jack. I have written this character bio in order to in form Nathans concept art. I am presenting it here n order to get some more feedback from the rest of our team. Viking character description and bio:. Name: Dreng meaning young warrior. (Note: the player can name their character however they please but NPC’s will call you Dreng as a nick name/ informal title.). Age: 21ish most importantly he needs to be ‘young’ and in his prime. Example of how the...

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A collection of images from my days as an American abroad. My time in Oxford. More Scenes from England. Singapore and Hong Kong. On a trip to Australia, getting there is half the fun. A lucky country indeed. The south of France. The south of Spain. My return to my native country. more foreign than the one I left.

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Blog de kalvyne jerkine. Cc je me nomme kalvyne jerkine je suis d'origine africaine et je vit en France pour poursuivre mes études je suis a la recherche d'amitié sincère et j'aimerais vous soyer mon amie pour échanger je vous laisse mon mail kalvyne 18@hotmail.fr merci pour votre aimable tendresse. j'aime beaucoup ce site et voila pourquoi j'aimerais que vous visitiez mon blog et aussi jais 16ans. 06/09/2010 at 7:18 AM. 13/12/2011 at 5:26 AM. Subscribe to my blog! Mon coeur et pour toi bb. Don't forget ...

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Son Profil - KevinhoLatinoBogosso94 - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. La position des blocs a été enregistrée. Dimanche 03 juin 2012 17:43. Jaim tro ton profil, 5! Samedi 09 juin 2012 20:33. Samedi 09 juin 2012 20:34. Sa te dit de faire connaissance. Jeudi 31 mai 2012 16:44. T chaud pour un chat de fou? Mardi 29 mai 2012 16:18. Ca te dit on fai connaisance? Jeudi 26 avril 2012 21:56. Un pote ma dit tu cherches des meufs pour des cams. me voila! Mercredi 25 avril 2012 18:04. Si t chaud tu c ou me trouve ssassylea@hotmail.fr.

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Kevin Holbrook's Blog « Student at Hull College – BA (Honours) Degree

Kevin Holbrook's Blog. Student at Hull College – BA (Honours) Degree. Here are some images I saved but never uploaded during production. Using a brand new beta engine is frustrating…. While using the engine I came across multiple problems and the majority of functions from UDK have either been renamed or moved to another area. Glass Texture in Unreal Engine 4. All this information came from a youtube video by MetalGameStudios). First make a material from the Diffuse. Connect the first one to “Opaci...

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Kevin Holden

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Kevin Holden Photography - Home

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Exception Caught | commits by Kevin Holditch

Commits by Kevin Holditch. Terraform provider kong – fully tested using docker containers. December 22, 2017. A couple of posts ago. I talked about how you could achieve full stack testing in Go using Docker containers. I have just finished the first version of terraform provider kong. A terraform provider for Kong that is built on top of gokong. It is hard to know what the end state of Kong is as you end up with a whole bunch of Ruby code that is hard to follow. Building upon the way that I wrote gokong.

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