kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog: Day 4 3D WIP Sketchbook
http://kevwhitm.blogspot.com/2014/12/day-4-3d-wip-sketchbook.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Tuesday, December 16, 2014. Day 4 3D WIP Sketchbook. Here's another rock, this one, meant to exaggerate certain forms and feel more alien and unatural. Subscribe to: Post Comments (Atom). Sarasota, Florida, United States. View my complete profile. Awesome Inc. theme. Powered by Blogger.
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog: Blocking out Our Boss Battle
http://kevwhitm.blogspot.com/2014/11/blocking-out-our-boss-battle.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Tuesday, November 4, 2014. Blocking out Our Boss Battle. For my team's Boss battle in class we decided to do a continuous fight against a creature as you, the hunter, attempt to track and defeat this animal. This progressive fight will be chase- based and will feature the player pursuing this boss thorough 6 different environments. 1 The player begins in the meadow where the animal is introduced and runs away. Hello, my name is Kevin, I a...
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog
http://kevwhitm.blogspot.com/2015/03/here-are-some-swatches-of-my-latest.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Saturday, March 21, 2015. Here are some swatches of my latest work, all my own and done by myself. Check out my new website at http:/ www.kevinwhitmeyer.com/. Subscribe to: Post Comments (Atom). Sarasota, Florida, United States. View my complete profile. Awesome Inc. theme. Powered by Blogger.
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog: Game Mechanics Ideas
http://kevwhitm.blogspot.com/2014/09/game-mechanics-ideas.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Thursday, September 25, 2014. For my ideas of in Game Mechanics I came up with:. 2 Racing Based Speed Traps (increase player time). 9 Heat Seeking Rockets. Bear traps from eccentric hunters. Scary glowing eyes that disappear under the player's flashlight. Dark moving shadowy figures along the periphery of the FOV. Time based doors that will unlock to the player's touch. Reference for this Game includes, but is not limited to.
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog: Obstacle Ideas
http://kevwhitm.blogspot.com/2014/10/obstacle-ideas.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Tuesday, October 7, 2014. Subscribe to: Post Comments (Atom). Sarasota, Florida, United States. Hello, my name is Kevin, I am currently a student at the prestigious Ringling College of Art and Design in Sarasota Florida. Im majoring in Game Design with a Minor in Business and I'm learning new modeling, painting and designing techniques each day! View my complete profile. Awesome Inc. theme. Powered by Blogger.
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog
http://kevwhitm.blogspot.com/2015/03/blog-post.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Saturday, March 21, 2015. Go look at my new Website! Subscribe to: Post Comments (Atom). Sarasota, Florida, United States. Hello, my name is Kevin, I am currently a student at the prestigious Ringling College of Art and Design in Sarasota Florida. Im majoring in Game Design with a Minor in Business and I'm learning new modeling, painting and designing techniques each day! View my complete profile.
kevwhitm.blogspot.com
Kevin Whitmeyer Game Art Blog: Analyzing Boss Battles
http://kevwhitm.blogspot.com/2014/10/analyzing-boss-battles.html
Kevin Whitmeyer Game Art Blog. Contact at kwhitmey@c.ringling.edu. Friday, October 31, 2014. For my particular Boss Battle Analysis I did the fight against Sodom in "Final Fight" for SNES. Sodom is the Boss of the second main level, the subway area in the game. The player is spawned at one end of the ring and must over to Sodom in the opposing corner. Because fo the movement mechanics of the platformer, there is only 4 player spaces that he/she can move isometrically. Cody Vs Sodom Arcade. Hello, my name...