kevman3d.blogspot.com
May 2014 ~ Kevman3d
http://kevman3d.blogspot.com/2014_05_01_archive.html
Been there and done that. Welcome to my CG world. Tuesday, 6 May 2014. More CG retro goodness. Posted on 13:15 by Kevin Phillips. In our 3rd year 3D diploma, our students first assessment is to create a realistic rendered scene from photographic reference. They've just been learning Mari, ZBrush, Renderman and Nuke - all tools that they utilise to produce the final image itself. If you saw my other post. Starting with something simple as reference. Textures in Maya aren't hard, but things such as the pro...
kevman3d.blogspot.com
BASIC games in Python - 1982 returns (Part 2) ~ Kevman3d
http://kevman3d.blogspot.com/2015/07/basic-games-in-python-1982-returns-part.html
Been there and done that. Welcome to my CG world. Saturday, 4 July 2015. BASIC games in Python - 1982 returns (Part 2). Posted on 19:43 by Kevin Phillips. Welcome to part 2. We're going to break down an old 1k ZX81 game written in BASIC in 1982. This code is a scan I made from the first-ever book I bought. "34 Amazing Games for the 1K ZX81". In the books foreword, written by Tim Hartnell. The game - DROPOUT, catching coins. Lets take a look at what's going on here. This game is, like most of that era (an...
kevman3d.blogspot.com
Python snippets (Maya) for the budding TD Part 1 ~ Kevman3d
http://kevman3d.blogspot.com/2015/04/python-snippets-maya-for-budding-td.html
Been there and done that. Welcome to my CG world. Sunday, 5 April 2015. Python snippets (Maya) for the budding TD Part 1. Posted on 21:45 by Kevin Phillips. Over the last 2-3 years, I've been involved in Maya based team projects with students. I've seen all of the common issues that come up - mostly from just not following the protocols they were told to use when working within a team project, and just bad file management in general. Placing tools in the right places. In particular, the two sub-folders i...
kevman3d.blogspot.com
March 2014 ~ Kevman3d
http://kevman3d.blogspot.com/2014_03_01_archive.html
Been there and done that. Welcome to my CG world. Wednesday, 19 March 2014. Front projection - Maya, Nuke and free scripts. Posted on 22:57 by Kevin Phillips. I'm again back teaching Nuke to students. Nuke 8 has some great features - in particular, I'm now officially a big fan of the colour wheels and scopes for working with grading. But enough about that. Thanks to one of my students last year, I became aware of a great free Python script called Maya2Nuke. Whats up, doc? Trying to retrieve frame numbers...
kevman3d.blogspot.com
July 2015 ~ Kevman3d
http://kevman3d.blogspot.com/2015_07_01_archive.html
Been there and done that. Welcome to my CG world. Sunday, 5 July 2015. BASIC games in Python - 1982 would be proud (Part 3). Posted on 14:29 by Kevin Phillips. Ok, this is it - the one and only part 3, the final chapter. We looked at pygame in part 1. We deciphered the BASIC code in part 2. And now we're gonna produce a python version of this simple little 1K ZX81 game. Why, oh why am I doing this? If you've sat through the previous 2 parts, then that's a question you're probably asking. If you're just g...
kevman3d.blogspot.com
June 2015 ~ Kevman3d
http://kevman3d.blogspot.com/2015_06_01_archive.html
Been there and done that. Welcome to my CG world. Monday, 8 June 2015. Python snippets (Maya) for the budding TD Part 3. Posted on 23:32 by Kevin Phillips. Im continuing my ongoing collection of tips for working in Maya using Python, with a few more small snippets of knowledge that may be of interest. As per the last article, Ive got a few small bites for working with Maya UIs along with some others. This article is a little shorter as well, but obviously Ill post more at a later date. Yup, this is me.
kevman3d.blogspot.com
BASIC games in Python - 1982 would be proud (Part 3) ~ Kevman3d
http://kevman3d.blogspot.com/2015/07/basic-games-in-python-1982-would-be.html
Been there and done that. Welcome to my CG world. Sunday, 5 July 2015. BASIC games in Python - 1982 would be proud (Part 3). Posted on 14:29 by Kevin Phillips. Ok, this is it - the one and only part 3, the final chapter. We looked at pygame in part 1. We deciphered the BASIC code in part 2. And now we're gonna produce a python version of this simple little 1K ZX81 game. Why, oh why am I doing this? If you've sat through the previous 2 parts, then that's a question you're probably asking. If you're just g...
kevman3d.blogspot.com
Python (Maya UI) snippets for the budding TD Part 2 ~ Kevman3d
http://kevman3d.blogspot.com/2015/05/python-maya-ui-snippets-for-budding-td.html
Been there and done that. Welcome to my CG world. Wednesday, 20 May 2015. Python (Maya UI) snippets for the budding TD Part 2. Posted on 21:47 by Kevin Phillips. In this article, I'm going to discuss a variety of features offered by Maya for effective UI development and design. This is all done in Maya's native UI code (not QT or TkInter) which is easy to use and can create some very nice interfaces with a little work. Understanding UI parenting and navigation. Changing the currently selected Layout can ...
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Freddotron's DeviantArt Favourites
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