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Ogre3D - Umut's Weblog
http://www.hevi.info/category/game-programming/ogre3d
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). June 24, 2009. Yes the idea was working on an ant game which involves various types of puzzles with a strategy kind of view from the top. I worked on the game core, physics and the game play. Unfortunatelly I can’t publish the code since I lost it in my broken hdd. But hopefully my group mates have it. The only evidences showing my participation to the game are these two videos; hope you like them! L2C – Second Level Cache.
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ray tracing - Umut's Weblog
http://www.hevi.info/tag/ray-tracing
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Tag Archives: ray tracing. A tiny ray tracer project…. May 6, 2010. You can download the .zip file. Including the sourcecode and executable file for windows. Http:/ code.google.com/p/tinyraytracer/. Here is one of the latest personal project I’ve been workin on… Actually I spent about 3 days to finish it up. You can customize the ray tracer parameters from Main.cpp file (hardcoded for now). No texturing only reflection. November 30, 2009.
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do it yourself - Umut's Weblog
http://www.hevi.info/category/do-it-yourself
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Category Archives: do it yourself. How to Serialize and Deserialize Generic Objects using GSON. September 28, 2015. Java is great its Generic collections are awesome! Lets say we are using command pattern. And want the commands to be serialized and deserialized from java object to string and vice versa. GSon. Command class which is parent of all commands. Create command to be used for creation of some sort T. Public class CreateCommand T...
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directX - Umut's Weblog
http://www.hevi.info/category/computer-graphics/directx
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). My Simple Game : Spacecraft Game. June 23, 2009. Game Idea and Gameplay. I am a fan of Air Strike trilogy and I also like these kind of arcade games therefore I wanted to create a game with the same concept. As a result, to overcome these problems I tried to create a more efficient and easy to program particle behaviour system structure to prevent unnecessary collision detection calculations, memory allocations/de-allocations; I also use...
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Personal Info - Umut's Weblog
http://www.hevi.info/personal-info
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). You can also check http:/ photo.hevi.info. Holding Work Permit in UK. 2010 – Now. PhD, Hacettepe University. University of Abertay Dundee. Dundee, Scotland, UK), Computer Games Technology. Thesis: Ray Tracing on Cell. 2001 – 2006. BSc (Hons.),. Ankara, TR), Computer Engineering. Options chosen included computer graphics, computer graphics lab, micro processors, micro processors lab, advanced software development lab. 1998 – 2001. Working...
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google - Umut's Weblog
http://www.hevi.info/category/google
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Google Interview Question: Chain of strings. October 9, 2013. There is a list of strings and they ask if it is possible create a chain of string using all the strings in the given list. A chain can be formed b/w strings if last char of the 1st string matches with 1st char of second string. (this question is taken from careercup. To give an example;. There is no solution even though there is one. (Btw the solution is; ab- bc- cb- bd)&...
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interviews - Umut's Weblog
http://www.hevi.info/category/interviews
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Google Interview Question: Chain of strings. October 9, 2013. There is a list of strings and they ask if it is possible create a chain of string using all the strings in the given list. A chain can be formed b/w strings if last char of the 1st string matches with 1st char of second string. (this question is taken from careercup. To give an example;. There is no solution even though there is one. (Btw the solution is; ab- bc- cb- bd)&...
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game programming - Umut's Weblog
http://www.hevi.info/category/game-programming
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Category Archives: game programming. Multiplayer Online Games; Network Problems and Lag Compensation Methods. March 31, 2012. Today I was digging files in my desktop and found a presentation I prepared for a lecture about one year ago. It might give a clue about problems in online games and some lag compensation methods. Hope you enjoy. Multiplayer Online Games PDF. Multiplayer Online Games ODP. Multiplayer Online Games PPT. The correct ...
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hibernate4 - Umut's Weblog
http://www.hevi.info/category/hibernate4
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Maven 3 Hibernate 4 Spring 3 Ehcache Spring Cache. July 20, 2014. L2C - Second Level Cache. This is a quick tutorial about integration of second level caching, more specifically ehcache to spring 3 along with hibernate 4.1. These are the versions of apis and frameworks etc. used;. Spring 3.2.8.RELEASE. Hibernate 4.2.11.FINAL. Javalang.reflect.InvocationTargetException”. Within this tutorial you will see. Separated Dao and Service layers.
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Game Balyoz - Umut's Weblog
http://www.hevi.info/category/game-programming/game-balyoz
Umut Rıza Ertürk's Personal Weblog about computers maths physics:). Category Archives: Game Balyoz. December 10, 2009. Http:/ code.google.com/p/balyoz/. Balyoz is a 3D shooter game having been written using OGRE engine.The aim is to provide a interesting. And enjoyable game play experience for the player and still in development.In order to achieve this purpose,. We have been using PyhsicX physic engine to provide a more realistic and unique game experience.Although. Structure of the Balyoz game. Type, o...