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Fun Theory

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

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Fun Theory | kihng-fun.blogspot.com Reviews
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Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be fun there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...
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1 fun theory
2 my fun theory
3 followers
4 blog archive
5 super mario bros
6 about me
7 kihng
8 miyamoto
9 the player
10 conclusion
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Fun Theory | kihng-fun.blogspot.com Reviews

https://kihng-fun.blogspot.com

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

INTERNAL PAGES

kihng-fun.blogspot.com kihng-fun.blogspot.com
1

Fun Theory: March 2010

http://www.kihng-fun.blogspot.com/2010_03_01_archive.html

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

2

Fun Theory: Super Mario Bros.

http://www.kihng-fun.blogspot.com/2010/06/super-mario-bros.html

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

3

Fun Theory: Left 4 Dead

http://www.kihng-fun.blogspot.com/2010/03/fun-theory-left-4-dead-series.html

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

4

Fun Theory: Tetris

http://www.kihng-fun.blogspot.com/2010/03/tetris.html

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

5

Fun Theory: Farmville

http://www.kihng-fun.blogspot.com/2010/03/farmville.html

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

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Pimp My Video Game!

http://www.pimpmyvideogame.com/lol.html

Software Used: Photoshop, Maya, Flash, Proprietary, Excel. Below is a short video of some reference work I did for the League of Legends. League of Legends is available now for the PC. Also check out the offical website: www.LeagueOfLegends.com.

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Pimp My Video Game!

http://www.pimpmyvideogame.com/mm.html

Melvin's Meltdown was a puzzle game release December 2008 and was one of the first titles to come out on the XBOX Indie Arcade. Melvin's Meltdown took about 2-3 months to make and it was a very fun experience. It was entered into the 2008 Microsoft DREAM. BUILD. PLAY. competition and finished in the top 20. Below is a short video explaining a little bit of the game design and footage of the game in action! You can also check out our page on the XBOX LIVE website:. Melvin's Meltdown on XBOX!

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Pimp My Video Game!

http://www.pimpmyvideogame.com/ld.html

Multiplayer Map I created using the Unreal 3 engine. Inspired by Disney's Indiana Jones Adventure in Disneyland. This map was made in roughly 25 hours (2 days). Software Used: Unreal 3.

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Pimp My Video Game!

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Hire me to Pimp YOUR Video Game!

http://www.pimpmyvideogame.com/resume.html

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Pimp My Video Game!

http://www.pimpmyvideogame.com/lms.html

On LMS I am in charge of setting milestones, contracts, marketing, art direction, and the most important job, communicating design to the programmer and the rest of the team. I also do level designs and story writing/review. LMS is being built in XNA for XBOX Live. We are following all procedures and specifications in order to be released on XBOX LIVE.

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kihng-fun.blogspot.com kihng-fun.blogspot.com

Fun Theory

Hello everyone, my name is Joe Mares and I have been playing around with the the answer to the game designers greatest question; what is fun? I have decided to break down as many games as humanly possible with my theory to see how well it holds up. As an overview, this is what my theory consists of:. In order for a game to be "fun" there must be two pre requisites met. Pre Requisite 1: Rule Knowledge. Pre Requisite 2: Engagement. Fun in short is surprise that fits within the rules of the game. You ne...

kihng.blogspot.com kihng.blogspot.com

Game and Life Design

Game and Life Design. Sunday, November 22, 2009. Level 3, Screen2: What is Fun continued. So I recently posted my latest blog entry (What is fun? On Gamasutra.com and got some feedback that required me to expand on my original point. I believe I needed to explain more about surprise and make a few things clear, so this is the how I replied and I thought I should document it here as well as it further explains my original point, have fun! Prereq 1 Rule Knowledge. Is playing. If the Packers and the Pat...

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