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Wall Worm Model Tools
http://dev.wallworm.com/topic/2/wall_worm_model_tools.html
Wall Worm Development and Docs. Wall Worm Model Tools. The Wall Worm Model Tools. WWMT) is a MAXScript. Utility to help you send your models from 3ds Max. To Valve's Source Game Engine. The purpose is to make the process go faster. If you've ever made a model for the Source Game Engine, you know how much of a drag it is- all of the work comes. You've designed your model. Here are some pages to help you learn more about WWMT:. Download the Latest Version of WW Tools. Installing and Configuring WWMT. Grid,...
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Normal Tools
http://www.dev.wallworm.com/topic/68/normal_tools.html
Wall Worm Development and Docs. The Normal Tools give you several ways to set the Normals on objects in your scene. Methods include using a Helper object for aligning Normals, using a helper as a target for Normal vectors, tools for typing in specific Normal values, and functions to point normals out from common points like pivots and centers. There are also some helpful Normal selection tools to help speed up your work flow. The Normal Tools UI is broken up into the following sections:. Press this butto...
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Importing WAD Files
http://www.dev.wallworm.com/document/164/importing_wad_files.html
Wall Worm Development and Docs. Posted Feb 10, 2015. Last Updated May 2, 2016. The Material Library Generator 1.6 allows you to import a WAD files. To properly work, you must. First set a valid path for MatGen in your global Wall Worm settings. Your Bin Dir must also include an executable named xwad.exe which is included in most versions of Source. The WAD conversion functions in the Material Library Generator are:. Import WADs from Map:. Import WADS in Folder:. Look for a folder named materialsrc. Copy ...
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Unknown System Exception
http://www.dev.wallworm.com/document/179/unknown_system_exception.html
Wall Worm Development and Docs. Posted Jul 10, 2015. Last Updated May 10, 2016. There are times when running a function in Wall Worm brings up a message about an Unknown System Exception. This issue is known to happen in some of the file parsing functions like the VMF Importer. If you encounter this problem, here are some steps you can take to make your file more compatible with Wall Worm:. Open the file in a text editor and add a line break at the very end of the file and Save. If #1 doesn't work. Many ...
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Using Props in Your Scene
http://www.dev.wallworm.com/document/168/using_props_in_your_scene.html
Wall Worm Development and Docs. Using Props in Your Scene. Posted Mar 3, 2015. Last Updated Mar 9, 2015. While the general advice throughout the Wall Worm documentation is to learn how to create your own assets, there is nothing wrong with re-using the assets from your game. This page give you an overview of using game-provided props. What Will Export as a Prop. Wall Worm's VMF Exporter will export any object as a prop that meets. Loading an Existing Prop. If this prop is already in your WW Prop Library.
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Wall Worm Anvil
http://www.dev.wallworm.com/topic/6/wall_worm_anvil.html
Wall Worm Development and Docs. Formerly called Wall Worm Displacement Tool. Anvil is a set of Level Design Tools that help you get your 3ds Max scene into the Source Game Engine. The main features of Anvil are:. Tools to create Displacements. Tools to tag geometry as world (brush) geometry. Tools to tag objects as belonging to the 3D Skybox. Download Anvil in Wall Worm Tools. Porting Levels into Source. General Overview of Converting Scenes that Were Not Designed with Source in Mind. On May 14, 2016.
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Wrinklemaps
http://www.dev.wallworm.com/document/162/wrinklemaps.html
Wall Worm Development and Docs. Posted Feb 7, 2015. Last Updated Feb 18, 2015. This document gives an overview on making Wrinklemaps. In Wall Worm Pro. This document explains wrinklemap support. The features are still early and subject to change. Wrinklemap controls in Wall Worm Pro are controlled with Vertex Color modifiers on the morph targets in your Morpher or Morph-O-Matic modifier channels. To set wrinklemap data:. Apply a Vertex Paint Modifier to a morph target. Set the WWMT model to Export as DMX.
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Prop Libraries
http://www.dev.wallworm.com/document/169/prop_libraries.html
Wall Worm Development and Docs. Posted Mar 9, 2015. Last Updated Mar 24, 2015. Wall Worm has the ability to save WWMT models to a Prop Library. The prop library allows you to re-use your props in future projects in the same manner you would use prop in Hammer. You can save your props to the Prop Library via three methods: In the VMF Importer, the WWMT UI and in the QC Importer. Generating Prop Libraries from VMF. Saving a Prop Via WWMT. Saving Multiple Props Via QC Imports. Have a collection of QC/SMD fi...
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The Age of Free Game Engines is Here
http://www.dev.wallworm.com/document/171/the_age_of_free_game_engines_is_here.html
Wall Worm Development and Docs. The Age of Free Game Engines is Here. Posted Mar 30, 2015. Last Updated Mar 30, 2015. But I can answer the questions directly relevant to Wall Worm. Where does Wall Worm fit into all of this? What are the plans of Wall Worm with Source 2 looming on the horizon? These are the questions I've gotten the most in the last several months. Wall Worm is Now an Army of Two. His findings and eagerness to tackle these issues invigorated me to put energy into those places too. Is the ...
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