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Baxter's Dev Blog – Game Design Blog By Baxter Rhodneyson

Game Design Blog By Baxter Rhodneyson

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Baxter's Dev Blog – Game Design Blog By Baxter Rhodneyson | killmodengaged.wordpress.com Reviews

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Game Design Blog By Baxter Rhodneyson

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Killmodengaged – Baxter's Dev Blog

https://killmodengaged.wordpress.com/author/killmodengaged

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. A Game Designer in training. Pumpkin Bash (New Game). So, I was tasked this semester in Game Genre Studies to make a game which started out as a beat em up and finally added on adventure and base building elements. This the game that come out of the result of that process:. Get pumpkin juice for the lady. This week fo...

2

#6 Fullscreen Nuke Completed – Baxter's Dev Blog

https://killmodengaged.wordpress.com/2016/02/25/6-fullscreen-nuke-completed

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. In Shoot Em Up. February 25, 2016. March 2, 2016. 6 Fullscreen Nuke Completed. After a few iterations we have finally found the best way I could do the fullscreen nuke I wanted. But lets recap and see how far we have gone. Last One: Call In Nuke. And finally the full game. 5 Fullscreen Nuke Improved.

3

February 2016 – Baxter's Dev Blog

https://killmodengaged.wordpress.com/2016/02

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. 6 Fullscreen Nuke Completed. After a few iterations we have finally found the best way I could do the fullscreen nuke I wanted. But lets recap and see how far we have gone. Last One: Call In Nuke. And finally the full game. In Shoot Em Up. February 25, 2016. March 2, 2016. 5 Fullscreen Nuke Improved. So following that...

4

#9 Art Assets: Mind Vision – Baxter's Dev Blog

https://killmodengaged.wordpress.com/2016/03/17/9-art-assets-mind-vision

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. March 17, 2016. 9 Art Assets: Mind Vision. So this time, I’ve changed my story and it is now about an exorcist that can see the ghost dimension and he is on a mission to cleanse the area from spirits and send them back to their own dimension. Based on the picture above, I modified a sprite online to look like this:.

5

January 2016 – Baxter's Dev Blog

https://killmodengaged.wordpress.com/2016/01

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. 3 Fullscreen Nuke Concept. In the last post I suggested a fullscreen nuke, for this post I am going to show how I am going to implement it. Since the game will be built in stencyl and will be fixed to a 480 x 640 screen, I created a mockup in photoshop on how the feature will be like. In Shoot Em Up. January 27, 2016.

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Baxter's Dev Blog – Game Design Blog By Baxter Rhodneyson

Baxter's Dev Blog. Game Design Blog By Baxter Rhodneyson. Pumpkin Bash (New Game). 9 Art Assets: Mind Vision. 8 Mockups and Research: Parallel Worlds. 7 Platformer Concept: Parallel Worlds. Pumpkin Bash (New Game). So, I was tasked this semester in Game Genre Studies to make a game which started out as a beat em up and finally added on adventure and base building elements. This the game that come out of the result of that process:. This game is about you, beating up monsters that have pumpkin for heads.

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