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KillTimeDreams

Monday, October 12, 2015. I guess it's about time for another update since I'm about done with the shark and now ready to move on to the environment. Finals were rendered in Vray with HDRI lighting to make sure I got the right values and shader tweaks in there. I was also trying some tests with black&white/sepia since I'm not sure about the final look of my frame yet, hope you like it. After I was happy with the look of the shark I went back to the composition to put some more time in that. Since I recen...

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KillTimeDreams | killtimedreams.blogspot.com Reviews
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Monday, October 12, 2015. I guess it's about time for another update since I'm about done with the shark and now ready to move on to the environment. Finals were rendered in Vray with HDRI lighting to make sure I got the right values and shader tweaks in there. I was also trying some tests with black&white/sepia since I'm not sure about the final look of my frame yet, hope you like it. After I was happy with the look of the shark I went back to the composition to put some more time in that. Since I recen...
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1 the american dream
2 hey guys
3 till soon
4 jeroen
5 posted by
6 jaroon
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10 blogthis
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the american dream,hey guys,till soon,jeroen,posted by,jaroon,reactions,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,ask away,sharks on land,more soon,blacksad,some screenshots,expect more soon,cheers j,head study
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KillTimeDreams | killtimedreams.blogspot.com Reviews

https://killtimedreams.blogspot.com

Monday, October 12, 2015. I guess it's about time for another update since I'm about done with the shark and now ready to move on to the environment. Finals were rendered in Vray with HDRI lighting to make sure I got the right values and shader tweaks in there. I was also trying some tests with black&white/sepia since I'm not sure about the final look of my frame yet, hope you like it. After I was happy with the look of the shark I went back to the composition to put some more time in that. Since I recen...

INTERNAL PAGES

killtimedreams.blogspot.com killtimedreams.blogspot.com
1

KillTimeDreams: TOUGH GUY

http://killtimedreams.blogspot.com/2011/09/tough-guy.html

Monday, September 26, 2011. Hey guys enjoyed the vacation? Got my first day of school tomorrow :]. Anyway here's a new thingy I made. More renders at http:/ killtimedreams.com/ToughGuy.html. Monday, September 26, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

2

KillTimeDreams: DONE !

http://killtimedreams.blogspot.com/2011/06/done.html

Thursday, June 23, 2011. No more school :D. I worked on a game for some time now here is the blog: http:/ teamdysania.blogspot.com/. Anyways this is what I made for it :). Also did the UI and menu :]. Here's a little preview :. Hope u guys like it :]. Thursday, June 23, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

3

KillTimeDreams: .Wrenchtooth.

http://killtimedreams.blogspot.com/2011/01/wrenchtooth.html

Wednesday, January 26, 2011. This is a gamecharacter I had to design as a school assignment. His name is Jack wrenchtooth, he is a mechanic/blacksmith and he lives in apocalyptic London where he makes tools for everyone who has the money. Made with : Photoshop,3ds Max,Zbrush,Roadkill and Xoliul ViewportShader. Maps (Diffuse,Normals,Gloss,Specular). Wednesday, January 26, 2011. January 26, 2011 at 8:29 PM. February 4, 2011 at 4:26 PM. Thanks trouwe fan :). February 22, 2011 at 9:59 AM.

4

KillTimeDreams: I m a g i n e C u p

http://killtimedreams.blogspot.com/2011/03/i-m-g-i-n-e-c-u-p.html

Tuesday, March 29, 2011. Hey guys we made it to the second round of the Imaginecup with our game Aqualibrium :). Heres our blog: http:/ teamdysania.blogspot.com/. Tuesday, March 29, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

5

KillTimeDreams: .robots.everywhere.

http://killtimedreams.blogspot.com/2011/05/robotseverywhere.html

Friday, May 6, 2011. Made a doodle of a robot :]. Friday, May 06, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: oktober 2010

http://jaccog.blogspot.com/2010_10_01_archive.html

Zaterdag 16 oktober 2010. Just a quick update. Leveldesign werkin' today, but not for leveldesign, for integration projects (sub surface game). also wasted most of my time on the panel vor 3D4games, which i'll be updating tomorrow when it's finished. Here's a screencap of it running on the 'very high' spec. which I only use for screens. I design in the low spec, to keep the framerate up. but that would look kinda boring to post :D. Donderdag 7 oktober 2010. Nobody really knows how or why he works so hard.

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: Pengu Update 4

http://jaccog.blogspot.com/2011/08/pengu-update-3.html

Dinsdag 23 augustus 2011. I can make my penguins attack and conquer other iglo's if their number is greater! In the next action shot, you can see me in possesion of the left neutral one and besieging the top one! Abonneren op: Reacties plaatsen (Atom). What a Wonderous Web! These arms are snakes. Mijn lijst met blogs. Striving to be delicious. Threadless marvel superhero shirt submissions. O v e r l o a d e d. T h o u g h t s. Mijn volledige profiel weergeven. Mogelijk gemaakt door Blogger.

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: What a Wonderous Web!

http://jaccog.blogspot.com/2011/08/what-wwonderous-web.html

Woensdag 17 augustus 2011. What a Wonderous Web! I just webified myself! Here's the link :D. Go chek it out and try it yourself, it's pretty fun :D. Update, I saw some really funny Names on a funny picture. Abonneren op: Reacties plaatsen (Atom). What a Wonderous Web! These arms are snakes. Mijn lijst met blogs. Striving to be delicious. Threadless marvel superhero shirt submissions. O v e r l o a d e d. T h o u g h t s. Mijn volledige profiel weergeven. Mogelijk gemaakt door Blogger.

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: Pengu Update 3

http://jaccog.blogspot.com/2011/08/turn-it-over-its-head.html

Dinsdag 16 augustus 2011. While I was looking for a billboarding way to make the names apear over the igloos. I sought and I sought and I sought and all I found was either overly complicated or about something completely different! What I needed was projecting a 3D point on the 2D screen, so that when I moved around the text would seem to float over the same point in 3D space. The WINAPI function to Project a D3DXVECTOR3 was only moderately difficult to find. D3DXVECTOR3 Finalcoords = *screenvector;.

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: maart 2011

http://jaccog.blogspot.com/2011_03_01_archive.html

Dinsdag 29 maart 2011. I proudly present our team blog once more! Zaterdag 19 maart 2011. Here's the final Concrete Pillar! Trying somthing new here :D had some flash fun. Click on a pillar in the image to enlarge it. Click again to go back. Donderdag 17 maart 2011. You were great in your own way. I will miss you. Zaterdag 12 maart 2011. About three posts down I mentioned the rockpavement we made by sculpting rocks and baking them onto a plane. I'm on Fire :D. While i'm at it,. Here's a freework project!

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: augustus 2011

http://jaccog.blogspot.com/2011_08_01_archive.html

Maandag 29 augustus 2011. Working out some final kinks, the final version should be up in just alittle bit. One of those kinks is the depthbuffer which seems to act up when switching back to the menu. here's a picture of before and after! Dinsdag 23 augustus 2011. I can make my penguins attack and conquer other iglo's if their number is greater! In the next action shot, you can see me in possesion of the left neutral one and besieging the top one! Woensdag 17 augustus 2011. What a Wonderous Web! I got la...

jaccog.blogspot.com jaccog.blogspot.com

Back To The Drawing Board: Pengu Update 5

http://jaccog.blogspot.com/2011/08/pengu-update-5.html

Maandag 29 augustus 2011. Working out some final kinks, the final version should be up in just alittle bit. One of those kinks is the depthbuffer which seems to act up when switching back to the menu. here's a picture of before and after! 21 september 2011 11:32. Lookin cool. Is dat gwn vr de plezier gemaakt? Abonneren op: Reacties plaatsen (Atom). What a Wonderous Web! These arms are snakes. Mijn lijst met blogs. Striving to be delicious. Threadless marvel superhero shirt submissions.

lucasvermeire.wordpress.com lucasvermeire.wordpress.com

.vuilgeboosted | .ERASE.REDRAW OUR MAPS.

https://lucasvermeire.wordpress.com/2010/11/08/vuilgeboosted

November 8, 2010. Http:/ www.flabber.nl/embplayer.swf. Verlaten Six Flags in New Orleans Flabber. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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KillTimeDreams

Monday, October 12, 2015. I guess it's about time for another update since I'm about done with the shark and now ready to move on to the environment. Finals were rendered in Vray with HDRI lighting to make sure I got the right values and shader tweaks in there. I was also trying some tests with black&white/sepia since I'm not sure about the final look of my frame yet, hope you like it. After I was happy with the look of the shark I went back to the composition to put some more time in that. Since I recen...

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