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features | deepthr3e

http://www.applejamfestival.net/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

http://www.applejamfestival.org/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

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Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

http://www.theoneuniverse.net/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

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Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

http://www.bigapplejamfestival.net/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

http://www.bubblesculpture.net/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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features | deepthr3e

http://www.applejamfestival.com/features.html

Each simulator controller features the SWΛT implementation which recognizes when a controller is held or released. We have identified several methods of determining which hand is holding the device, depending upon whether the hand is tracked or not, to allow dynamic selection of weapons during game play. Digitization is accomplished within a minimal number of clock cycles of an independent micro processor, achieving extremely low latency. We are no longer pursuing development of this technology! Check We...

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