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Andrew Gerard - Technical Artist

Hello I am Andrew Gerard, a Technical Artist skilled in a variety of art and code disciplines. I am interested in game, web, and mobile development. See some of my work in the links below. Examples of pipelines and tools I have developed to help artists create and iterate on game art. Show Me ». Custom scripts to speed up workflows in Maya and a framework for quick intregration. Show Me ». Particle and shader effects I have created for different engines in different art styles. Show Me ».

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Andrew Gerard

1039 ●●●●●ossom

M●a , Arizona, 85206

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an●●●●@1studios.com

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Andrew Gerard

1039 ●●●●●ossom

M●a , Arizona, 85206

United States

1.48●●●●3316
an●●●●@1studios.com

View this contact

Andrew Gerard

1039 ●●●●●ossom

M●a , Arizona, 85206

United States

1.48●●●●3316
an●●●●@1studios.com

View this contact

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Andrew Gerard - Technical Artist | kinetifex.net Reviews
<META>
DESCRIPTION
Hello I am Andrew Gerard, a Technical Artist skilled in a variety of art and code disciplines. I am interested in game, web, and mobile development. See some of my work in the links below. Examples of pipelines and tools I have developed to help artists create and iterate on game art. Show Me ». Custom scripts to speed up workflows in Maya and a framework for quick intregration. Show Me ». Particle and shader effects I have created for different engines in different art styles. Show Me ».
<META>
KEYWORDS
1 kinetifex
2 work
3 game art pipelines
4 maya python tools
5 visual effects
6 resumé
7 andrew gerard
8 pipelines
9 tools
10 effects
CONTENT
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kinetifex,work,game art pipelines,maya python tools,visual effects,resumé,andrew gerard,pipelines,tools,effects,see me on,github,linkedin
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Andrew Gerard - Technical Artist | kinetifex.net Reviews

https://kinetifex.net

Hello I am Andrew Gerard, a Technical Artist skilled in a variety of art and code disciplines. I am interested in game, web, and mobile development. See some of my work in the links below. Examples of pipelines and tools I have developed to help artists create and iterate on game art. Show Me ». Custom scripts to speed up workflows in Maya and a framework for quick intregration. Show Me ». Particle and shader effects I have created for different engines in different art styles. Show Me ».

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kinetifex.net kinetifex.net
1

Andrew Gerard - Technical Artist

http://www.kinetifex.net/work/effects

For a recent project I worked on, an illustrative style of effects was desired, similar to the those found in Zelda: Wind Waker. Previously working as an effect artist with Nintendo gave me some insight into the design and technicalities required. In order to pull off this style of effects in Unity, I had to extend what was available in the default Shuriken system by writing a series of custom emitters and affectors using C#, as well as some additional CG shaders and materials.

2

Andrew Gerard - Technical Artist

http://www.kinetifex.net/resume

Versatile game developer with over a decade of professional experience; is familiar with engineering and all game art disciplines. Technically inclined and team-oriented, communicates well with programmers, artists, and designers and contributes to cohesive team performance. Reliable and resourceful; always meeting and exceeding set goals and continually seeking paths towards smarter and faster development. Maya, Photoshop, Substance Air, Illustrator, After Effects, IntelliJ, Terminal. Develops mobile an...

3

Andrew Gerard - Technical Artist

http://www.kinetifex.net/work/mayatools

Impress is a Maya Python Module that helps make custom functions feel like native Maya commands. Quickly register new functions as Maya runtime commands and provide option box windows with robust settings. This allows artists to easily access custom functions and incorporate them into their existing workflows. Because each project has different rig needs, I no longer use or maintain any auto-riggers. Rather, I have a toolbox of rigging shortcuts which allows for much more versatile rig creation, and ...

4

Andrew Gerard - Technical Artist

http://www.kinetifex.net/work/pipelines

3D to Sprite Sheets Pipeline. One of the projects I've been on was for a turn-based web game built in Flash. We created and animated the characters in 3D, then constructed sprites for game. This is a walk-through of the pipeline that I developed. Characters are modelled and animated as in a common 3D game pipeline. Many of the characters were also used in another 3D project we worked on. Getting rendered frames prepared and laid out into a sprite has many mundane and time-consuming steps involved. I ...

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Andrew Gerard - Technical Artist

Hello I am Andrew Gerard, a Technical Artist skilled in a variety of art and code disciplines. I am interested in game, web, and mobile development. See some of my work in the links below. Examples of pipelines and tools I have developed to help artists create and iterate on game art. Show Me ». Custom scripts to speed up workflows in Maya and a framework for quick intregration. Show Me ». Particle and shader effects I have created for different engines in different art styles. Show Me ».

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Hello I am Andrew Gerard, a Technical Artist skilled in a variety of art and code disciplines. I am interested in game, web, and mobile development. See some of my work in the links below. Examples of pipelines and tools I have developed to help artists create and iterate on game art. Show Me ». Custom scripts to speed up workflows in Maya and a framework for quick intregration. Show Me ». Particle and shader effects I have created for different engines in different art styles. Show Me ».

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