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King Designs | A game design view of the world.

A game design view of the world.

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King Designs | A game design view of the world. | kingdanielb.wordpress.com Reviews
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A game design view of the world.
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King Designs | A game design view of the world. | kingdanielb.wordpress.com Reviews

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A game design view of the world.

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August | 2015 | King Designs

https://kingdanielb.wordpress.com/2015/08

A game design view of the world. Monthly Archives: August 2015. This gallery contains 16 photos. Originally posted on Shooter Game Tutorial. In this tutorial I will focus on Turrets. Couple of goals: Create base turret blueprint to be able to drive custom turrets, Implement idle state and moving state, Manage targets, Easy way to tell Turret which type of Actors should fire, Remember the moment from Alien 2 movie with turrets? August 28, 2015. Enemy: “Marine”. Originally posted on Shooter Game Tutorial.

2

Player damage indicators and dying effect | King Designs

https://kingdanielb.wordpress.com/2015/08/10/player-damage-indicators-and-dying-effect

A game design view of the world. August 10, 2015. Player damage indicators and dying effect. In this tutorial I will focus on effects when player is taking damage. This will cover:. PostProcess material for blood effect,. Driving variables to Material,. Dying camera effect,. I have searched whole internet for player damage effects using post process materials but haven’t find anything. Hope it will be helpful! August 10, 2015. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

3

Enemy: “Marine” | King Designs

https://kingdanielb.wordpress.com/2015/08/27/enemy-marine

A game design view of the world. August 27, 2015. Enemy: “Marine”. This time I would like to implement easy to kill meat enemy. Which should:. Move fast near player,. Fire using assault rifle with spread when near player,. Should be dying on head hit,. Reload his weapon when no ammo,. This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you! 1,199 more words. August 27, 2015. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Enemy: Flying Drone | King Designs

https://kingdanielb.wordpress.com/2015/08/09/enemy-flying-drone

A game design view of the world. August 9, 2015. Good Info for the UE4 users. I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:. Avoid other enemies or obstacles,. Make his way to player,. Use Flying character movement,. Explode on colliding with player,. August 9, 2015. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). August 28, 2015.

5

Display target information | King Designs

https://kingdanielb.wordpress.com/2015/08/23/display-target-information

A game design view of the world. August 23, 2015. In this tutorial I would like to polish how I’m showing enemies HP. Update HP bar above enemies,. Add UMG widget which will show target enemy HP and his name,. Again, easy stuff. I am game designer and developer who enjoys games, writing, drawing, 3D modeling, and music. View all posts by kingdanielb. August 23, 2015. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Ninja enemy | Shooter Tutorial

http://shootertutorial.com/2015/08/18/ninja-enemy

How to create a shooter game from scratch using Unreal Engine 4. Ideas for game name. August 18, 2015. In this tutorial I will be doing Sci-Fi ninja enemy which will:. Run fast to player,. Jump and make attack with katana,. Do slomo effect not affecting player,. I’m missing fast enemy which is dealing melee damage. Strong This Tutorial has been created using Unreal Engine 4.8.2 /strong . Make sure you are working on the same version of the engine. In this tutorial I will be using High Poly Cyborg Ninja.

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Player damage indicators and dying effect | Shooter Tutorial

http://shootertutorial.com/2015/08/10/player-damage-indicators-and-dying-effect

How to create a shooter game from scratch using Unreal Engine 4. Ideas for game name. Player damage indicators and dying effect. August 10, 2015. In this tutorial I will focus on effects when player is taking damage. This will cover:. PostProcess material for blood effect,. Driving variables to Material,. Dying camera effect,. I have searched whole internet for player damage effects using post process materials but haven’t find anything. Hope it will be helpful! Create Material Parameter Collection.

shootertutorial.com shootertutorial.com

Enemy: Flying Drone | Shooter Tutorial

http://shootertutorial.com/2015/08/09/enemy-flying-drone

How to create a shooter game from scratch using Unreal Engine 4. Ideas for game name. August 9, 2015. I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:. Avoid other enemies or obstacles,. Make his way to player,. Use Flying character movement,. Explode on colliding with player,. In my earlier blog I have implemented drone which will attack player from distance. You can read the tutorial here. I will use the same asset.

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King Designs | A game design view of the world.

A game design view of the world. This gallery contains 16 photos. Originally posted on Shooter Game Tutorial. In this tutorial I will focus on Turrets. Couple of goals: Create base turret blueprint to be able to drive custom turrets, Implement idle state and moving state, Manage targets, Easy way to tell Turret which type of Actors should fire, Remember the moment from Alien 2 movie with turrets? August 28, 2015. Enemy: “Marine”. Originally posted on Shooter Game Tutorial. August 27, 2015. August 23, 2015.

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