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Kirk Gillard

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...

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KIRK GILLARD

KIRK GILLARD

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KIRK GILLARD

KIRK GILLARD

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1269●●●●0423
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View this contact

KIRK GILLARD

KIRK GILLARD

114 LA●●●●●●CIRCLE

SAV●●●NAH , GA, 31410

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Kirk Gillard | kirkgillard.com Reviews
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Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...
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1 posted in gallery
2 professional
3 tags ancient village
4 baskets
5 benches
6 dark void
7 prop set
8 comments off
9 personal
10 tags crossbow
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posted in gallery,professional,tags ancient village,baskets,benches,dark void,prop set,comments off,personal,tags crossbow,high poly,weapon,propane field generator,tags prop,sci fi,modular watcher ductwork,tags dark void,environment,modular,watcher,prop
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Kirk Gillard | kirkgillard.com Reviews

https://kirkgillard.com

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...

INTERNAL PAGES

kirkgillard.com kirkgillard.com
1

Kirk Gillard » benches

http://www.kirkgillard.com/tag/benches

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map.

2

Kirk Gillard » Gallery

http://www.kirkgillard.com/category/gallery

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...

3

Kirk Gillard » Blog Archive » Modular Watcher Ductwork

http://www.kirkgillard.com/gallery/modular-watcher-ductwork

Laquo; Modular Watcher Hall Components. This is a set of assets used to construct the Watcher Ductwork in Dark Void. Environment Artist James Hill. Also worked on this asset. All work is displayed either in-game or in the Unreal 3 Editor. This entry was posted on Saturday, October 17th, 2009 at 11:05 pm and is filed under Gallery. You can follow any responses to this entry through the RSS 2.0. Feed Both comments and pings are currently closed.

4

Kirk Gillard » Professional

http://www.kirkgillard.com/category/gallery/professional

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On August 25th, ...

5

Kirk Gillard » Dark Void

http://www.kirkgillard.com/tag/dark-void

Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On August 25th, ...

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Dark Void Ancient Village Assets. On February 22nd, 2010 by Kirk Gillard. This is a set of assets I built for the ancient village sections of Dark Void. All work is displayed in the Unreal 3 Editor. Basket 1 uses 256 diffuse, normal, and a 128 specular map. Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64 detail normal map. Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map. The wood bench use 512 diffuse, normal, and a 256 specular map. On September 30t...

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