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Sergei Klimov | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Author Archives: Sergei Klimov. Sales of DLC vs Main Game. May 22, 2016. Here’s another write-up that might be useful to other developers considering something similar to what we’ve done: releasing a cosmetics-only DLC. Gremlins, Inc. Uninvited Guests, $4.99. To the main game. Gremlins, Inc.: $14.99. Sales regions vs Languages used. May 22, 2016. By play...
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FCOVilnius | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. FCOVilnius 1509: Steam Greenlight – experience of Train Valley & VHS Story. February 27, 2015. In this episode of #FCOVilnius, developers of Train Valley. Share their experience of passing Steam Greenlight. Days with approval rating at 69%. Currently sells for $7.99. Sells for $6.99. Your support is very important to them and every sale matters. A very c...
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CHARLIE OSCAR | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Category Archives: CHARLIE OSCAR. Full-time QA position @ Charlie Oscar. January 2, 2016. Here’s hoping that everyone had a productive 2015! Here at Charlie Oscar. We finally released Gremlins, Inc. With an eye on this, we’re looking to hire a. Both in-house or remote engagements are possible, as long as the commitment is full-time. August 21, 2015.
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development | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Full-time QA position @ Charlie Oscar. January 2, 2016. Here’s hoping that everyone had a productive 2015! Here at Charlie Oscar. We finally released Gremlins, Inc. Into Steam Early Access, rolled out 9 major updates during 10 weeks since the launch happened, and are currently in hot pursuit of the full release of the game in a few months from now. For s...
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Podcast | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. FCOVilnius 1509: Steam Greenlight – experience of Train Valley & VHS Story. February 27, 2015. In this episode of #FCOVilnius, developers of Train Valley. Share their experience of passing Steam Greenlight. Days with approval rating at 69%. Currently sells for $7.99. Sells for $6.99. Your support is very important to them and every sale matters. A very c...
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#Vilnius4GameDev | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. One Year in Vilnius. July 5, 2015. About a year ago, I signed the lease on a small apartment in Vilnius and started preparing to move Charlie Oscar from Sweden to Lithuania. Things looked promising. And whether it’s a city where you can happily grow your games business. Continue reading →. February 25, 2015. Charlie Oscar Lima Tango, a young Vilnius-based.
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publishing | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Gremlins, Inc. 4.000 copies in Early Access data. January 9, 2016. 11 weeks ago (October 22, 2015) we released Gremlins, Inc. On Steam Early Access:. What we learned in Early Access. November 15, 2015. It’s been 3 weeks since we released Gremlins, Inc. On Steam under the Early Access program. Here’s a few things that we learned so far:. February 27, 2015.
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Industry | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Full-time QA position @ Charlie Oscar. January 2, 2016. Here’s hoping that everyone had a productive 2015! Here at Charlie Oscar. We finally released Gremlins, Inc. Into Steam Early Access, rolled out 9 major updates during 10 weeks since the launch happened, and are currently in hot pursuit of the full release of the game in a few months from now. Тоже ...
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Vilnius4GameDev | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Gremlins, Inc.: 2013-2015. July 24, 2015. Today we publicly announced the project that my partner Alexey Bokulev and I are working on since July 1, 2013: Gremlins, Inc. For starters, we’re launching a video game. And a card game. Set in the same Steampunk universe. The official press-release is here. One Year in Vilnius. July 5, 2015. December 20, 2014.
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#Gremlins_Inc | Sergei Klimov
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Taking good games to market, bad guys to court. Skip to primary content. Skip to secondary content. One Year in Vilnius. Current project: Gremlins, Inc. Tag Archives: #Gremlins Inc. Gremlins, Inc. 4.000 copies in Early Access data. January 9, 2016. 11 weeks ago (October 22, 2015) we released Gremlins, Inc. On Steam Early Access:. What we learned in Early Access. November 15, 2015. It’s been 3 weeks since we released Gremlins, Inc. You probably heard it before:. Gremlins, Inc.: 2013-2015. July 24, 2015.
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