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kloggy-uni.blogspot.com

Progress

Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Friday, 19 November 2010. I am also starting to develop the first custom weapon for the ga...

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Progress | kloggy-uni.blogspot.com Reviews
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Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Friday, 19 November 2010. I am also starting to develop the first custom weapon for the ga...
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Progress | kloggy-uni.blogspot.com Reviews

https://kloggy-uni.blogspot.com

Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Friday, 19 November 2010. I am also starting to develop the first custom weapon for the ga...

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kloggy-uni.blogspot.com kloggy-uni.blogspot.com
1

Progress: November 2010

http://kloggy-uni.blogspot.com/2010_11_01_archive.html

Friday, 19 November 2010. Well it's been a while since the last update, so many things to concentrate on :)! Been quite sick lately so I apologise if my thoughts aren't fully coherent. Okay well AGP-wise, I've been mainly working on getting all the necessary coding elements in place, namely;. Eapon switching, weapon variable manipulation (rate of fire, damage, reload time etc), weapon pickup. Improved FPS controller script that allows sprinting (similar to the COD games). Subscribe to: Posts (Atom).

2

Progress: Week 8

http://kloggy-uni.blogspot.com/2010/11/week-8.html

Friday, 19 November 2010. Well it's been a while since the last update, so many things to concentrate on :)! Been quite sick lately so I apologise if my thoughts aren't fully coherent. Okay well AGP-wise, I've been mainly working on getting all the necessary coding elements in place, namely;. Eapon switching, weapon variable manipulation (rate of fire, damage, reload time etc), weapon pickup. Improved FPS controller script that allows sprinting (similar to the COD games). View my complete profile.

3

Progress: January 2011

http://kloggy-uni.blogspot.com/2011_01_01_archive.html

Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Subscribe to: Posts (Atom). Ive lost count. 10th of Jan. View my complete profile.

4

Progress: Week..13? I've lost count. 10th of Jan.

http://kloggy-uni.blogspot.com/2011/01/week13-ive-lost-count-10th-of-jan.html

Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Subscribe to: Post Comments (Atom). Ive lost count. 10th of Jan. View my complete profile.

5

Progress: Week 4

http://kloggy-uni.blogspot.com/2010/10/week-4.html

Thursday, 21 October 2010. I have organised which freelancers will be working on my AGP as well as who I will be freelancing for, namely:. Aerian Moinizadeh: 3d Modelling. Ben Sharples: Voice acting. Spencer Marshman: story and level design consultant. I have also asked Abel Drew to be a possible extra 3D modeller later on in the production cycle and he has said he will if he has any free time, though I am not relying on his input as he has a large workload himself. Subscribe to: Post Comments (Atom).

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Monday, 10 January 2011. I've lost count. 10th of Jan. Their overall attributes remain the same though so it won't affect the gameplay. I've finished the first melee weapon (the detachable arm) but may tweak that in the future. It took me a while to get the modelling done for it and keep the polygon count low, and I can expect the same for each weapon, but I've accounted for those so I'm not too worried about that. Friday, 19 November 2010. I am also starting to develop the first custom weapon for the ga...

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