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Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

http://www.km-animation.dk/

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Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development | km-animation.dk Reviews
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Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development
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1 reel
2 work
3 latest projects
4 outdoor combat
5 concept development
6 animation paper
7 panic relief
8 app iphone/ipad/android
9 complete production
10 build a world
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Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development | km-animation.dk Reviews

https://km-animation.dk

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

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1

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

http://www.km-animation.dk/about.php

About the KMA Studio. Krogh Mortensen Animation (KMA) was founded in 1997 by. Animation director and producer Niels Krogh Mortensen, brother and creative director Lars Krogh Mortensen and partners. Since the beginning we have provided high quality visual content and digital animation for advertising, games, TV and film. During the last few years we have expanded our work towards developing apps and casual games. This is an area we feel right at home with - now coming full circle. Internally we work using...

2

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

http://www.km-animation.dk/index.php

Test your reflexes on the worlds deadliest snakes. 3D game for iOS and Android. Build a World - greatest online sandbox construction game. KMA did the official trailer for the acclaimed hit game Mini Ninjas by IO Interactive/Eidos. Hungry Hamsters - animated TV series, 26 half hour shows in development. Nanok Amok - a web series with 20 sec episodes. Expertise: Character Animation, Screen Graphics and Interactive Media. We run full productions or participate in collaborative projects. 45) 70 252 454.

3

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

http://www.km-animation.dk/work.php

Samples of Our Work. Outdoor Team Game, iOS/Android. 3D Game, Windows/Mac/Linux. All Graphics, Characters and Animation, Concept]. Realtime 3D Game, iOS/Android. Geberit, Don't Stress. Coorporate Promo/Film, Europe. Series of Commercials, Italy. Series of Commercials, Italy. Series of Commercials, USA. Animation, Light, Render, Compositing]. Search for Planet X. Film in stereoscopic 3D. Nickelodeon, Snowball Fight. Nickelodeon, Snowboard Game. Hungry Hamsters, Test. TV Series, England/UK. 45) 70 252 454.

4

Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

http://www.km-animation.dk/reel.php

Our Demo Reel is in the making. In the meantime we run the Mini Ninjas Game Trailer. Markskellet 10, 3400 Hillerød, Denmark. 45) 70 252 454. 2014 Krogh Mortensen Animation a/s.

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skapps.blogspot.com skapps.blogspot.com

SKAPPS: KMASGE

http://skapps.blogspot.com/2006/11/kmasge-mon.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Can you tell more about it? We use MayaMent...

skapps.blogspot.com skapps.blogspot.com

SKAPPS: November 2006

http://skapps.blogspot.com/2006_11_01_archive.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. KMASGE (KMA Sun Grid Engine) is the render manager at KMA. It uses Sun Grid Engine for the distribution. Thanks to the XML status output from SGE 6.0 i have been able to build a SKAPPS integrated GUI using Apache-Php this interface is called KMASGE-MON. Print " KMA Submitserver". S = socket.s...

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: June 2008

http://mikkeljans.blogspot.com/2008_06_01_archive.html

Wednesday, 4 June 2008. A short video i have created as part of a school assignment. The assignment was to create a video like the Hewlett Package commercials. There's a lot of errors i know :), I haven't had much time to make it, about 3-4 short days. It's created in Maya using a lot of different deformers and composited in Fusion. Links to this post. Monday, 2 June 2008. I'll be working on a new pipeline for 3D-Animation this month as part of a school-project. Links to this post. Sunday, 1 June 2008.

mikkeljans.blogspot.com mikkeljans.blogspot.com

Mikkel Jans: History Tweaker

http://mikkeljans.blogspot.com/2007/03/history-tweaker.html

Wednesday, 28 March 2007. A simple script that lets you go back in the history, and change earlier stages of a model. The changes will be added to the object Construction-History. This might also be useful for when creating blendshapes. Very intersting mikkel, would you mind sharing a little bit of the technique behind? Will you share the script in the future or is it for personal professional use only? Anyhow it's pretty sweet. 17 April 2007 at 00:41. 17 April 2007 at 01:07. Copenhagen, Amager, Denmark.

skapps.blogspot.com skapps.blogspot.com

SKAPPS: Skapps introduction

http://skapps.blogspot.com/2006/11/skapps-screen-shots.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Thursday, November 23, 2006. Production Pipeline System ) Its a crazy title but it covers the functions of the software pretty well. Is the heart of our production pipeline at. We aim to chain as Much of our production software as possible to this system and vice. Software as we go along. Is first and foremost an.

skapps.blogspot.com skapps.blogspot.com

SKAPPS: The Socket Server

http://skapps.blogspot.com/2006/11/socket-server.html

SKAPPS (Shottrack KMA Production Pipeline System) Fancy title fancy system. SKAPPS is a piece of in house software at KMA. SKAPPS has been developed and is maintained by Jeppe Walther. Friday, November 24, 2006. Print "- - - - - - - - - - - - - - - - - - -". Print " KMA Submitserver". Print " (Do not close this window! Print "- - - - - - - - - - - - - - - - - - -". S = socket.socket(socket.AF INET, socket.SOCK DGRAM). Accept UDP datagrams, on the given port, from any sender. Sbind( " , port). This trick ...

hjemmeerbedst.dk hjemmeerbedst.dk

www.anim.dk - Curriculum Vitae.

http://www.hjemmeerbedst.dk/cv.asp?language=uk

Finally finished the Baby Caramel Girl short film, soon to be online at babycaramelgirl.com. Two shots for a frosties commercial featuring Tony the Tiger. Had animator Mads Juul do the 2D stuff. Did camera work and lighting for Lego racers. Worked on shots for 5 lego city commercials. Created a christmas colouring book for Statoil. Statoiljul.com. Technology test for A Film. Create camera angles and rough animation for their production of Bionicle 2005. With wing setup for a CG-bird. H C Andersen Intro.

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Krogh Mortensen Animation - Character Animation Production, Video Game Graphics, App Development

Test your reflexes on the worlds deadliest snakes. 3D game for iOS and Android. Build a World - greatest online sandbox construction game. KMA did the official trailer for the acclaimed hit game Mini Ninjas by IO Interactive/Eidos. Hungry Hamsters - animated TV series, 26 half hour shows in development. Nanok Amok - a web series with 20 sec episodes. Expertise: Character Animation, Screen Graphics and Interactive Media. We run full productions or participate in collaborative projects. 45) 70 252 454.

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