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Khaled Mamou's Blog

Thursday, 2 June 2016. Who is using Open3DGC? Please, let me know if you are using open3dgc in your products/projects/articles. Sunday, 24 January 2016. Latest V-HACD source code. The latest version of the V-HACD code is available here https:/ github.com/kmammou/v-hacd. Friday, 26 June 2015. A Simple C Class for 3D Mesh Decimation. Some time ago I wrote a simple C class to simplify a 3D mesh. It is based on Michael Garland's article " Surface Simplification Using Quadric Error Metrics. Unreal Engine 4 sw...

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Khaled Mamou's Blog | kmamou.blogspot.com Reviews
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Thursday, 2 June 2016. Who is using Open3DGC? Please, let me know if you are using open3dgc in your products/projects/articles. Sunday, 24 January 2016. Latest V-HACD source code. The latest version of the V-HACD code is available here https:/ github.com/kmammou/v-hacd. Friday, 26 June 2015. A Simple C Class for 3D Mesh Decimation. Some time ago I wrote a simple C class to simplify a 3D mesh. It is based on Michael Garland's article Surface Simplification Using Quadric Error Metrics. Unreal Engine 4 sw...
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Khaled Mamou's Blog | kmamou.blogspot.com Reviews

https://kmamou.blogspot.com

Thursday, 2 June 2016. Who is using Open3DGC? Please, let me know if you are using open3dgc in your products/projects/articles. Sunday, 24 January 2016. Latest V-HACD source code. The latest version of the V-HACD code is available here https:/ github.com/kmammou/v-hacd. Friday, 26 June 2015. A Simple C Class for 3D Mesh Decimation. Some time ago I wrote a simple C class to simplify a 3D mesh. It is based on Michael Garland's article " Surface Simplification Using Quadric Error Metrics. Unreal Engine 4 sw...

INTERNAL PAGES

kmamou.blogspot.com kmamou.blogspot.com
1

Khaled Mamou's Blog: August 2013

http://kmamou.blogspot.com/2013_08_01_archive.html

Thursday, 1 August 2013. Open3DGC] Examples of encoded streams. Original, encoded and decoded streams are available here. 14 bits quantization for positions. 10 bits quantization for normals and texture coordinates. Bin: binary version of Open3DGC (14 bits quantization). ASCII: ascii version of Open3DGC (14 bits quantization). The optimized version obj2utf8x (14 bits quantization). Subscribe to: Posts (Atom). Open3DGC] Examples of encoded streams. Simple template. Powered by Blogger.

2

Khaled Mamou's Blog: July 2013

http://kmamou.blogspot.com/2013_07_01_archive.html

Wednesday, 31 July 2013. Post, I reported experimental results comparing the compression efficiency of Open3DGC. In this post, I am providing an updated version, which takes into account:. Of webgl-loader, which provides better compression performances than the obj2utf8 encoder, and. The latest Open3DGC version (slightly better compression). Saturday, 27 July 2013. Open3DGC at "COLLADA/glTF" BoF (Siggraph 2013). Graphics Library Transmission Format. Wednesday, 24 July 2013. I am glad to introduce the.

3

Khaled Mamou's Blog: October 2013

http://kmamou.blogspot.com/2013_10_01_archive.html

Tuesday, 8 October 2013. Selecting O3DGC Encoding Parameters. O3DGC SC3DMC PARALLELOGRAM PREDICTION. 10 (for 1024x1024) texture images. 9 (for 512x512) texture images. 8 (for 256x256) texture images. N (for 2 Nx2 N) texture images. O3DGC SC3DMC PARALLELOGRAM PREDICTION. O3DGC SC3DMC SURF NORMALS PREDICTION if the normals magnitudes are not relevant. O3DGC SC3DMC PARALLELOGRAM PREDICTION to preserve the normals magnitudes. O3DGC SC3DMC DIFFERENTIAL PREDICTION. No idea yet. I need to test with real data.

4

Khaled Mamou's Blog: Who is using V-HACD?

http://kmamou.blogspot.com/2014/12/who-is-using-v-hacd.html

Tuesday, 16 December 2014. Who is using V-HACD? Please, let me know if you are using V-HACD in your products. Subscribe to: Post Comments (Atom). V-HACD] Adaptive Convex-Hulls Sub-sampling. Who is using V-HACD? V-HACD Blender Add-on (by Alain Ducharme). V-HACD 2.0 Parameters Description. V-HACD 2.0 vs. HACD. Using the V-HACD library in your project. Simple template. Powered by Blogger.

5

Khaled Mamou's Blog: A Simple C++ Class for 3D Mesh Decimation

http://kmamou.blogspot.com/2015/06/a-simple-c-class-for-3d-mesh-decimation.html

Friday, 26 June 2015. A Simple C Class for 3D Mesh Decimation. Some time ago I wrote a simple C class to simplify a 3D mesh. It is based on Michael Garland's article " Surface Simplification Using Quadric Error Metrics. Is available under a BSD license. Executable is also available for quick testing. The code produces good quality results. However, it is relatively slow! MeshSimplification fileNameIn.obj targetNTrianglesDecimatedMesh targetNVerticesDecimatedMesh maxDecimationError fileNameOut.obj.

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Thursday, 2 June 2016. Who is using Open3DGC? Please, let me know if you are using open3dgc in your products/projects/articles. Sunday, 24 January 2016. Latest V-HACD source code. The latest version of the V-HACD code is available here https:/ github.com/kmammou/v-hacd. Friday, 26 June 2015. A Simple C Class for 3D Mesh Decimation. Some time ago I wrote a simple C class to simplify a 3D mesh. It is based on Michael Garland's article " Surface Simplification Using Quadric Error Metrics. Unreal Engine 4 sw...

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