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Mark J. Nelson

Mark J. Nelson. Hi, I'm Mark. I'm an artificial-intelligence researcher, mostly studying formalized, automated, and assisted videogame design. I've also been strongly influenced by AI work in other artistic and design domains, especially computer music, and try to occasionally contribute in those areas as well. I currently live in Falmouth, Cornwall, which is in the far southwest of the UK, where I'm Senior Research Fellow at the MetaMakers Institute. Who are active in technical games research.

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Mark J. Nelson | kmjn.org Reviews
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Mark J. Nelson. Hi, I'm Mark. I'm an artificial-intelligence researcher, mostly studying formalized, automated, and assisted videogame design. I've also been strongly influenced by AI work in other artistic and design domains, especially computer music, and try to occasionally contribute in those areas as well. I currently live in Falmouth, Cornwall, which is in the far southwest of the UK, where I'm Senior Research Fellow at the MetaMakers Institute. Who are active in technical games research.
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Mark J. Nelson | kmjn.org Reviews

https://kmjn.org

Mark J. Nelson. Hi, I'm Mark. I'm an artificial-intelligence researcher, mostly studying formalized, automated, and assisted videogame design. I've also been strongly influenced by AI work in other artistic and design domains, especially computer music, and try to occasionally contribute in those areas as well. I currently live in Falmouth, Cornwall, which is in the far southwest of the UK, where I'm Senior Research Fellow at the MetaMakers Institute. Who are active in technical games research.

INTERNAL PAGES

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1

Publications | Mark J. Nelson

http://www.kmjn.org/publications

Also see publications by topic. Towards a computational reading of emergence in experimental game design. By Simon Colton, Mark J. Nelson, Rob Saunders, Edward J. Powley, Swen Gaudl, and Michael Cook. Proceedings of the 2nd Computational Creativity and Games Workshop. Videogame patent as a series of close readings. By Mark J. Nelson. Proceedings of the 1st International Joint Conference of DiGRA and FDG. Semi-automated level design via auto-playtesting for handheld casual game creation. Moody music gener...

2

Notes and essays | Mark J. Nelson

http://www.kmjn.org/notes

How difficult is the GVG-AI competition? Search-oriented tools for Unix-style mail. The 'Tapper' videogame patent. Clicking hyperlinks, a poem. Who posts on Hacker News? What players think about narrative incoherence in anachronic games. Where are the IGF 2013 finalists from? Capsule introduction to 3d wireframe rendering. Bibliography: Encoding and generating videogame mechanics. Smart terrain causality chains. Voting with your feet, Condorcet edition. Book review: 'Prince of Networks'.

3

Snippets and clippings

http://www.kmjn.org/snippets

Article snippets and news clippings. On why cybernetic ideas rather than algorithms attracted the attention of artists. Cross proposes human-behind-the-scenes prototypes, which would later be termed the wizard-of-Oz methodology. Hayek on why a guaranteed minimum income promotes individual freedom by weakening dependence on tribalist ethnic/religious/etc. groups. On "programmable" home gaming consoles with exchangeable cartridges. VG Afanasyev on the role of scientific organization in Marxism Leninism.

4

Cyano-view Copenhagen | Mark J. Nelson

http://www.kmjn.org/projects/cyanocph

Permalink to this view:. Random views from Google Street View around Copenhagen, processed through a digital filter intended to roughly evoke the style of an architectural "artist's rendition" sketch, as it might've been reproduced via cyanotype (the process once used for reproducing blueprints). Reload the page, or click "[reload]", to get another view. I've spent more time than I'd like to admit mesmerized by MapCrunch. It's a particularly interesting experience to play the part of such a robot flâneur.

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Members - Center for Computer Games Research

http://game.itu.dk/index.php/Members

From Center for Computer Games Research. Ida Kathrine Hammeleff Jørgensen. Rune Kristian Lundedal Nielsen. Gabriella Alves Bulhões Barros. Former Members And Visitors. Mark J. Nelson. Georgios N. Yannakakis. Héctor P. Martínez. University of Education Weingarten (Germany). Complutense University of Madrid (Spain). Universidad Politécnica de Madrid (Spain). University of Turku (Finland). Politecnico di Milano (Italy). Maurizio Garbarino, Politecnico di Milano (Italy). University of the West of England (UK).

vagrantcursor.wordpress.com vagrantcursor.wordpress.com

Game Production, the Great Unknown | Vagrant Cursor

https://vagrantcursor.wordpress.com/2013/03/04/game-production-the-great-unknown

Wandering between games and academia. 4 March, 2013. Game Production, the Great Unknown. Posted by Clara Fernandez-Vara under Thoughts. William Goldman said of the film industry: “Nobody knows anything.” The games industry, in its cinema envy, is taking that to heart. This is painfully evident when we hear about the tortuous process of production of failed games. Even the successful ones are painful to make, if one trusts the postmortems of videogames in industry publications. Which takes me to what is p...

fdg2015.org fdg2015.org

FDG 2015

http://www.fdg2015.org/index.html

Foundations of Digital Games 2015. Foundations of Digital Games 2015. Foundations of Digital Games Conference, 2015. June 22 - June 25, 2015. In Pacific Grove, CA. We recommend conferences attendees arrive on Sunday June 21. 12/29 - The conference proceedings are now available. 6/1 - The detailed program is now available. 5/31 - Casey O'Donnell will be a keynote speaker. At FDG this year! 5/6 - Tom Forsyth will be a keynote speaker. At FDG this year! 4/17 - PCG workshop extension. April 27, 2015! Society...

anadrome.org anadrome.org

About | Anadrome Research

http://www.anadrome.org/about

Is a small independent research organization run by Mark Nelson. Founded in 2014 in Copenhagen, it's now based in Houston. We do research and consulting work in artificial intelligence, design support systems, and data science.

pcgbook.com pcgbook.com

Authors | Procedural Content Generation in Games

http://pcgbook.com/authors

Procedural Content Generation in Games. A textbook and an overview of current research. Mark J. Nelson. Is Professor of Mathematics at the University of Guelph, Canada. Byung-Chull Bae is a visiting research at IT University of Copenhagen. Rafael Bidarra is an Associate Professor at Delft Technical University. Cameron Browne is a Senior Research Fellow at Queensland University of Technology. Ricardo Lopes is a PhD student at the Delft Technical University. Adam Smith is Postdoc at University of Washington.

fdg2013.org fdg2013.org

Conference Committees | Foundations of Digital Games 2013

http://www.fdg2013.org/committees

Georgios N. Yannakakis. University of Malta and IT University of Copenhagen. IT University of Copenhagen. North Carolina State University. Also direct questions about the website or registration here.). Mark J. Nelson. IT University of Copenhagen. IT University of Copenhagen. University of Ontario Institute of Technology. National Technical University of Athens. Technical University of Crete. Georgia Athanasopoulou, Technical University of Crete. IT University of Copenhagen. Technical University of Crete.

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FDG 2015

http://www.fdg2015.org/organizers.html

Foundations of Digital Games 2015. DePaul University and University of Utah. DCRC: University of the West of England, Bristol. Hotel Registration is open. Early Bird: April 19, 2015. Regular: June 25, 2015. Submissions: December 31, 2014. Notifications: January 30, 2014. Full papers and Panels. Submissions: February 13, 2015. Extension: February 20, 2015. Notifications: April 3, 2015. Camera-ready: April 24, 2015. Submissions: February 27, 2015. Notifications: March 13, 2015. Games, Demos, and Posters.

gameai.itu.dk gameai.itu.dk

Members - Center for Computer Games Research

http://gameai.itu.dk/index.php/Members

From Center for Computer Games Research. Ida Kathrine Hammeleff Jørgensen. Rune Kristian Lundedal Nielsen. Gabriella Alves Bulhões Barros. Former Members And Visitors. Mark J. Nelson. Georgios N. Yannakakis. Héctor P. Martínez. University of Education Weingarten (Germany). Complutense University of Madrid (Spain). Universidad Politécnica de Madrid (Spain). University of Turku (Finland). Politecnico di Milano (Italy). Maurizio Garbarino, Politecnico di Milano (Italy). University of the West of England (UK).

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Mark J. Nelson

Mark J. Nelson. Hi, I'm Mark. I'm an artificial-intelligence researcher, mostly studying formalized, automated, and assisted videogame design. I've also been strongly influenced by AI work in other artistic and design domains, especially computer music, and try to occasionally contribute in those areas as well. I currently live in Falmouth, Cornwall, which is in the far southwest of the UK, where I'm Senior Research Fellow at the MetaMakers Institute. Who are active in technical games research.

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