propertyofabby.blogspot.com
"Property of: Abby Brunswick": November 2008
http://propertyofabby.blogspot.com/2008_11_01_archive.html
Property of: Abby Brunswick". Wednesday, November 26, 2008. Well I think it's pretty obvious by now. That I'll not be finishing this story in November. Note to self: For next WriMo, pick something action packed. I just don't have the time or energy to bang it out, and I like quality control way, way too much to not think about what I'm writing (most of the writing for this story really sucks, IMO). I don't plan on giving up on it though! Knowing Andrew gets updated twice a week and I can (usually). She s...
kuliniewicz.org
Paul Kuliniewicz » Meta
http://www.kuliniewicz.org/blog/archives/category/meta
After all, it could only cost you your life, and you got that for free. On January 27, 2013 at 10:25 pm. If you can read this, this site survived a server migration. Whether it survives authorial inattention is TBD. 1 Comment ». On November 28, 2011 at 6:18 pm. Apparently my posts for Friday. Never made it out of draft form, and so didn’t appear on the blog until now. Just in case you were wondering what I was up to after Thanksgiving. Rickroll with the punches. On July 4, 2009 at 6:57 pm. I’ve inc...
kuliniewicz.org
Paul Kuliniewicz » Archive » Still Up
http://www.kuliniewicz.org/blog/archives/2013/01/27/still-up
After all, it could only cost you your life, and you got that for free. On January 27, 2013 at 10:25 pm. If you can read this, this site survived a server migration. Whether it survives authorial inattention is TBD. Said on January 28, 2013 at 6:45 pm. Time out. Huzzah! Feed for comments to this post. Laquo; Super Mario Bros. is NP-complete (sort of). Ur doin it wrong. The future of Panflute development. Panflute 0.7.0 released. Maverick and future plans. More Words of the Drewcifer 2.0.
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Day 25
http://www.kuliniewicz.org/blog/archives/2011/11/25/loco-day-25
After all, it could only cost you your life, and you got that for free. On November 25, 2011 at 11:00 pm. Now the server actually runs the game when everyone in a room is ready to play, instead of just waiting for a few seconds and then claiming the game is over. Most operations are just sending and receiving messages via a room’s channel, so the room and Map themselves aren’t being modified. Read-only operations are nice for STM. Feed for comments to this post. Laquo; LoCo Day 24. Ur doin it wrong.
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Discontinuity
http://www.kuliniewicz.org/blog/archives/2011/11/28/loco-discontinuity
After all, it could only cost you your life, and you got that for free. On November 28, 2011 at 6:18 pm. Apparently my posts for Friday. Never made it out of draft form, and so didn’t appear on the blog until now. Just in case you were wondering what I was up to after Thanksgiving. Feed for comments to this post. Laquo; LoCo Day 27. Ur doin it wrong. The future of Panflute development. Panflute 0.7.0 released. Maverick and future plans. Try to diagnose what causes test subprocesses to crash […].
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Day 26
http://www.kuliniewicz.org/blog/archives/2011/11/26/loco-day-26
After all, it could only cost you your life, and you got that for free. On November 26, 2011 at 11:00 pm. Feed for comments to this post. Laquo; LoCo Day 25. Ur doin it wrong. The future of Panflute development. Panflute 0.7.0 released. Maverick and future plans. Have tester seamlessly load MPRIS-based players with paths if URIs don't work. […]. Create dummy prefs.txt when testing Decibel, needed to prevent 1.06 from showing a dialog. […]. Try to diagnose what causes test subprocesses to crash […].
kuliniewicz.org
Paul Kuliniewicz » Archive » Neutronium update – Dec 12, 2011
http://www.kuliniewicz.org/blog/archives/2011/12/12/neutronium-update-dec-12-2011
After all, it could only cost you your life, and you got that for free. Neutronium update – Dec 12, 2011. On December 12, 2011 at 8:13 pm. I’ve continued working on Neutronium daily, but for the past week or so I’ve been focusing on refactoring some of the code I wrote earlier to facilitate actual new features. The biggest change has been putting most of the room-related logic in the STM. At least, that’s how it will work when I’m finished making those changes. Feed for comments to this post.
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Day 27
http://www.kuliniewicz.org/blog/archives/2011/11/27/loco-day-27
After all, it could only cost you your life, and you got that for free. On November 27, 2011 at 11:18 pm. Also, Renee wants more explosions when collisions occur. The baseline number of explosions is zero, currently. Sometime soon I’ll try to post a screenshot or two of what this game actually looks like, now that it’s in a state where stuff actually shows up on screen instead of living hidden in the server’s memory. Said on November 28, 2011 at 8:32 am. Said on November 28, 2011 at 7:05 pm.
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Day 30
http://www.kuliniewicz.org/blog/archives/2011/11/30/loco-day-30
After all, it could only cost you your life, and you got that for free. On November 30, 2011 at 10:44 pm. Said on December 1, 2011 at 12:06 am. I don’t have your email. will you be in st. louis for the holidays? Said on December 1, 2011 at 12:24 am. I subscribe to your blog’s rss feed and I enjoyed following your progress this month. I think I read most of the posts, but I may have missed a day or two. Could you describe the game you were able to create in a month? Could you post a screenshot?
kuliniewicz.org
Paul Kuliniewicz » Archive » LoCo Day 24
http://www.kuliniewicz.org/blog/archives/2011/11/25/loco-day-24
After all, it could only cost you your life, and you got that for free. On November 25, 2011 at 12:31 am. Today I made a few small steps towards integrating the game logic with the web interface. Feed for comments to this post. Laquo; LoCo Day 23. Ur doin it wrong. The future of Panflute development. Panflute 0.7.0 released. Maverick and future plans. Have tester seamlessly load MPRIS-based players with paths if URIs don't work. […]. Try to diagnose what causes test subprocesses to crash […].