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Kobayashy's Tips

Tips and tricks for Autodesk Maya and Softimage

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Kobayashy's Tips | kobayashystips.blogspot.com Reviews
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Tips and tricks for Autodesk Maya and Softimage
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1 kobayashy's tips
2 posted by
3 sylvain berger
4 10 comments
5 labels mmmmtools
6 progressive rendering
7 14 comments
8 following zap's post
9 4 comments
10 labels ambient occlusion
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kobayashy's tips,posted by,sylvain berger,10 comments,labels mmmmtools,progressive rendering,14 comments,following zap's post,4 comments,labels ambient occlusion,architechtural,mia material,softimage,6 comments,2 comments,to automatic,in the display,posts
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Kobayashy's Tips | kobayashystips.blogspot.com Reviews

https://kobayashystips.blogspot.com

Tips and tricks for Autodesk Maya and Softimage

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1

Kobayashy's Tips: Mia_material texture hardware display problem

http://kobayashystips.blogspot.com/2010/03/miamaterial-texture-hardware-display.html

Tips and tricks for Autodesk Maya and Softimage. Wednesday, March 10, 2010. Mia material texture hardware display problem. In Maya any duplicated a mia material, mia material x or mia material x passes, do not display the textures in the hardware display properly. You end up with a bunch of black objects. You can run this script to fix the problem. Download the script and copy the mel file in any script folder, call the command fixMiaHardwareShading(). In the script editor to execute the script. October ...

2

Kobayashy's Tips: February 2010

http://kobayashystips.blogspot.com/2010_02_01_archive.html

Tips and tricks for Autodesk Maya and Softimage. Monday, February 15, 2010. Architectural material default value in Softimage. On the default AO values of the architectural (mia material) material in Softimage. I have created corrected spdl for Softimage 2010. Download the corrected spdl here. Subscribe to: Posts (Atom). Montreal, Quebec, Canada. View my complete profile. Architectural material default value in Softimage. What is your main 3d Software. Comet poseDeformer for maya 2016.

3

Kobayashy's Tips: Architectural material default value in Softimage

http://kobayashystips.blogspot.com/2010/02/architectural-material-default-value-in.html

Tips and tricks for Autodesk Maya and Softimage. Monday, February 15, 2010. Architectural material default value in Softimage. On the default AO values of the architectural (mia material) material in Softimage. I have created corrected spdl for Softimage 2010. Download the corrected spdl here. Online Penny Auction Online Penny Bidding. October 14, 2010 at 1:06 AM. This comment has been removed by a blog administrator. December 26, 2010 at 10:55 AM. Good tips buenos materiales. August 13, 2011 at 8:45 AM.

4

Kobayashy's Tips: April 2010

http://kobayashystips.blogspot.com/2010_04_01_archive.html

Tips and tricks for Autodesk Maya and Softimage. Monday, April 5, 2010. K progressiveRendering in MmmmTools. Joe Crawford the creator MmmmTools. Have included my script k progressiveRendering. As downloadable package in the MmmmTools. The tools automate the download and the installation of the k progressiveRendering script, but it does not include the Render Window icon implementation. Subscribe to: Posts (Atom). Montreal, Quebec, Canada. View my complete profile. K progressiveRendering in MmmmTools.

5

Kobayashy's Tips: March 2010

http://kobayashystips.blogspot.com/2010_03_01_archive.html

Tips and tricks for Autodesk Maya and Softimage. Wednesday, March 10, 2010. Mia material texture hardware display problem. In Maya any duplicated a mia material, mia material x or mia material x passes, do not display the textures in the hardware display properly. You end up with a bunch of black objects. You can run this script to fix the problem. Download the script and copy the mel file in any script folder, call the command fixMiaHardwareShading(). In the script editor to execute the script.

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Update | Michael's blog

https://michaelvfx.wordpress.com/2012/02/07/update-4

FX artist and other stuff. Right now i’m in vancouver working at rainmaker on a feature animation coming up called “escape from planet earth”. It has been really great so far! This entry was posted on February 7, 2012 by bphelmet. It was filed under Animation. And was tagged with escape from planet earth. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

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On another note | Michael's blog

https://michaelvfx.wordpress.com/2011/12/07/on-another-note

FX artist and other stuff. Here’s a still from another project. I did the snow, finally something that’s not smoke or fire or explosions eh? This entry was posted on December 7, 2011 by bphelmet. It was filed under Blog. And was tagged with 3ds max. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Google account. ( Log Out.

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Luc Comtois: Bienvenue sur mon tout nouveau blog

http://www.luc-comtois.com/2011/06/bienvenu-sur-mon-tout-nouveau-blog.html

Jeudi 9 juin 2011. Bienvenue sur mon tout nouveau blog. Vous trouverez ici des informations sur mes plus récentes œuvres en 3D ainsi que des tutoriels en lien avec le 3D. Voici donc pour débuter deux images qui ont été créées dans le cadre de projets personnels. La première "Old Memories" représente le violon centenaire de ma conjointe. La deuxième image "Coming Home" représente deux avions Spitfire de la RAF de retour à leur base. Sont-il les deux seuls survivants d'une mission dangereuse?

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Luc Comtois: mars 2014

http://www.luc-comtois.com/2014_03_01_archive.html

Jeudi 13 mars 2014. Après un petit moment d'absence, je crois qu'il est temps de revenir mettre un peu de vie sur mon blog. Curieusement, ma dernière image était également un violon. En fait, c'est le même modèle revisité. J'avais envie de réaliser une image un peu plus photographique que la dernière, tout en mettant d'avantage en valeur la texture du vieux bois vernis. Inscription à : Articles (Atom). Zap's mental ray tips. Modèle Simple. Fourni par Blogger.

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Luc Comtois: Old Violin 2014

http://www.luc-comtois.com/2014/03/old-violin-2014.html

Jeudi 13 mars 2014. Après un petit moment d'absence, je crois qu'il est temps de revenir mettre un peu de vie sur mon blog. Curieusement, ma dernière image était également un violon. En fait, c'est le même modèle revisité. J'avais envie de réaliser une image un peu plus photographique que la dernière, tout en mettant d'avantage en valeur la texture du vieux bois vernis. Inscription à : Publier les commentaires (Atom). Zap's mental ray tips. Modèle Simple. Fourni par Blogger.

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Luc Comtois: juin 2011

http://www.luc-comtois.com/2011_06_01_archive.html

Jeudi 9 juin 2011. Bienvenue sur mon tout nouveau blog. Vous trouverez ici des informations sur mes plus récentes œuvres en 3D ainsi que des tutoriels en lien avec le 3D. Voici donc pour débuter deux images qui ont été créées dans le cadre de projets personnels. La première "Old Memories" représente le violon centenaire de ma conjointe. La deuxième image "Coming Home" représente deux avions Spitfire de la RAF de retour à leur base. Sont-il les deux seuls survivants d'une mission dangereuse?

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Links: 3D

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Vfx Lab: Fall 2013 ». Week to week schedule. Vfx Lab: Spring 2014 ». Week to week schedule. Notes: Nuke ». Shuffle Copy is your friend. Camera Projection in Nuke. Notes: Maya ». The Issue of Scale. Camera Projection using a Matte Painting. Notes: General ». Digital Images: Bit Depth. Digital Images: Log vs. Linear Color Space. 8 bit vs. 10 bit. Video: D1 Aspect Ratio. Evolution of the Modern Movement Timeline. Digital Sets/Environments Past Projects: ». The Camera and The City:. 65 Malibu ».

michaelvfx.wordpress.com michaelvfx.wordpress.com

bphelmet | Michael's blog

https://michaelvfx.wordpress.com/author/bphelmet

FX artist and other stuff. The Arc of life. It’s been a while since I even made an update on this website. I do, however, have many news to share. I have been working at Arc Productions in toronto for the past 3 years, and it’s been great, however I’m sure some of you in the know have already heard about the downfall of Arc Productions putting over 500 artist out of work. The situation is unfortunate but it’s been a good experience. Best of luck to all of us, and to you as well. A sort reel for 2016.

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Demoreel | Michael's blog

https://michaelvfx.wordpress.com/demoreel

FX artist and other stuff. Vimeo: https:/ vimeo.com/177325857. Resume: yunrui michael sun resume. Hey man what’s up? Nice job man, I’m from colombia and I finished my advertising degree here in colombia, But I realise that I want to become a profesional 3D aniamtor, I still looking for a school in canada. which one is better VSF or VANarts? Which one are expencive? I will appriciate your help? October 7, 2009 at 8:08 pm. Great work….keep on coming…. February 10, 2010 at 3:10 am. Leave a Reply Cancel reply.

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Kobayashy's Tips

Tips and tricks for Autodesk Maya and Softimage. Monday, April 5, 2010. K progressiveRendering in MmmmTools. Joe Crawford the creator MmmmTools. Have included my script k progressiveRendering. As downloadable package in the MmmmTools. The tools automate the download and the installation of the k progressiveRendering script, but it does not include the Render Window icon implementation. Wednesday, March 10, 2010. Mia material texture hardware display problem. You can run this script to fix the problem.

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