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principal 3d artist (by G.Kopka)

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kopka | principal 3d artist | kopka.wordpress.com Reviews

https://kopka.wordpress.com

principal 3d artist (by G.Kopka)

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Crysis 3 alien gun | kopka

https://kopka.wordpress.com/2013/03/05/crysis-3-alien-gun

Crysis 3 alien gun. TEXTURE / DESIGN / MODELLING : Gregor Kopka / ADDITIONAL CONCEPT ART : Timur Mutsaev. This entry was posted on March 5, 2013 by G.Kopka. It was filed under Uncategorized. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.

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agl | kopka

https://kopka.wordpress.com/2011/07/26/crysis-2-assets-i-did/agl

Crysis 2 assets i worked on. July 26, 2011. At 1920 × 2000. In Crysis 2 assets i worked on. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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microwave gun / highpoly / lowpoly / 2×512 mat id´s | kopka

https://kopka.wordpress.com/2011/07/26/crysis-2-assets-i-did/mike

Crysis 2 assets i worked on. Raquo; microwave gun / highpoly / lowpoly / 2×512 mat id s. July 26, 2011. At 2000 × 2041. In Crysis 2 assets i worked on. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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G.Kopka | kopka

https://kopka.wordpress.com/author/kopka

Dlc pistol for Doom (ingame). August 16, 2016 Categories: Uncategorized. Old scope concept for crysis3. March 10, 2016 Categories: Uncategorized. Just a little start into drawing again. March 10, 2016 Categories: Uncategorized. Started to work on this robodog version. its a blockout with a toonshader to focus on the outlines. March 4, 2016 Categories: Uncategorized. Crysis 3 Alien Gun part3. April 9, 2013 Categories: Uncategorized. Crysis 3 Alien Gun part 2. Modelling/Texturing/Design : Gregor Kopka.

5

gauss | kopka

https://kopka.wordpress.com/2011/07/26/crysis-2-assets-i-did/gauss

Crysis 2 assets i worked on. July 26, 2011. At 2000 × 2670. In Crysis 2 assets i worked on. Love the detail and edge work. August 8, 2011 at 8:00 pm. I want to see this guns in Deus Ex HR. September 14, 2011 at 12:32 am. I like all your Weapons! February 16, 2013 at 12:35 pm. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Blog at WordPress.com.

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ScribbleHEAD's Sketchbook: November 2014

http://scribblehead.blogspot.com/2014_11_01_archive.html

Thursday, November 20, 2014. New stuff finally - whoah! Been super long since i posted anything here - completely forgot the blog actually :S. With new beginnings new art should be posted too i guess :P, so to celebrate a new job i got inspired to create some concept art based on the old FPS game; HEXEN (in most countries it was called HEXEN: Beyond Heretic afaik). This shows Winnowing Halls (1st map of the game). Subscribe to: Posts (Atom). View my complete profile. New stuff finally - whoah!

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ScribbleHEAD's Sketchbook: Basement Blockout

http://scribblehead.blogspot.com/2012/12/basement-blockout.html

Saturday, December 15, 2012. I decided to join the PC contest for 3d n00bs - still consider myself one when it comes to 3d and workflow in maya. Hoping this'll help me kick off some bad habits in when modelling (number one MUST be procrastination XD). First texture for the environment.still got some tweaks left tho. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

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ScribbleHEAD's Sketchbook: The legend

http://scribblehead.blogspot.com/2012/11/the-legend.html

Friday, November 16, 2012. I made a blog that followed my 10 week university game project :D. Apologies if you checked my blog and thought i was dead.i'm not, just busy :P. Http:/ legend-development.blogspot.dk/. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

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ScribbleHEAD's Sketchbook: July 2012

http://scribblehead.blogspot.com/2012_07_01_archive.html

Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Wednesday, July 25, 2012. I will soon though). Saturday, July 21, 2012.

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ScribbleHEAD's Sketchbook: December 2011

http://scribblehead.blogspot.com/2011_12_01_archive.html

Saturday, December 03, 2011. Deadlock Modular building #2. Another modular building for the guys at Zero Point Software, this one has a few more concrete elements though :). Subscribe to: Posts (Atom). View my complete profile. Deadlock Modular building #2. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

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ScribbleHEAD's Sketchbook: January 2012

http://scribblehead.blogspot.com/2012_01_01_archive.html

Tuesday, January 31, 2012. I've recently stumbled across an old document created for doom, before it was made into what we all remember. Apperently it was to be set on a planet called Tei Tenga and the project was largely revamped shortly after the document was finished (it might have been too grand for Id software at the time).although little of Tei tenga remains in Doom, i did find some interesting descriptions for the hangar level (was called Hangar two in the document.). Break Room: Messy, microwave,...

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ScribbleHEAD's Sketchbook: Pistolas

http://scribblehead.blogspot.com/2012/07/pistolas.html

Wednesday, July 25, 2012. Bunch of semi-old pistol sketches (better than not posting anything at all right? I will soon though). Hola, hemos agregado un trackback (enlace hacia este artículo) en el nuestro ya que nos pareció muy interesante la información detallada pero no quisimos copiarla, sino que nuestros lectores vengan directamente a la fuente. Gracias. consultar historial crediticio gratis. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know.

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ScribbleHEAD's Sketchbook: Sheep herding

http://scribblehead.blogspot.com/2012/07/sheep-herding.html

Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Subscribe to: Post Comments (Atom). View my complete profile.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: September 2011

http://scribblehead.blogspot.com/2011_09_01_archive.html

Monday, September 26, 2011. A little design, among others that i've been working on for 'Interstellar Marines'. It's basically a set of modular elements, so its been a hassle to come up both with a method to have almost all the pieces seamlessly attach to eachother, but i think the result is well worth it. Photoshop cs 5 and Sketchup used on this one, the fake GI is actually a real render, kinda cheating but whatever gets the job done the fastest way possible right? Subscribe to: Posts (Atom).

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Kontakt z biurem tel. 48 43 676 26 66, mobile 48 509 022 500, e-mail: kopka@kopka.pl. Jesteśmy producentem bluzek i sukienek. Istniejemy na rynku od 1986 roku. Nasze wyroby oferujemy w rozmiarach od S do XXXXL. Exportujemy nasze towary na rynek wschodni. Załatwiamy wszelkie formalności celne. Zapraszamy do zapoznania się z naszą ofertą. Nasze aktualne kolekcje bluzek i sukienek.

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kopka | principal 3d artist

3D Artist at CRYTEK. Crysis 3 Alien Gun part3. Posted by G.Kopka. April 9, 2013 Categories: Uncategorized. Crysis 3 Alien Gun part 2. Here some more alien gun work from crysis 3 , will post more next days . Modelling/Texturing/Design : Gregor Kopka. Concept Art/Design : Timur Mutsaev. To say it in a easy way we worked together. Posted by G.Kopka. April 4, 2013 Categories: Uncategorized. Crysis 3 alien gun. TEXTURE / DESIGN / MODELLING : Gregor Kopka / ADDITIONAL CONCEPT ART : Timur Mutsaev.

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Vote Lynn Kopka for City Council at-large on Tuesday, November 5. Lynn Kopka is running for a second term on the Troy City Council. City Council President Kopka has sponsored labor friendly legislation and numerous green initiatives, while supporting continued economic development throughout the city of Troy. As the Washington Park Association President and a local business owner, she is an experienced community leader who will continue to represent the people of Troy. Find your polling place HERE.

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