
krecha-games.com
Krecha GamesWe don't really know why creating games gives us so much fun! Apparently, children are like this :)
http://www.krecha-games.com/
We don't really know why creating games gives us so much fun! Apparently, children are like this :)
http://www.krecha-games.com/
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Adam Szymanski
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Krzysztof Dziewonski
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Pu●●wy , lubelskie, 24-100
POLAND
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Krecha Games | krecha-games.com Reviews
https://krecha-games.com
We don't really know why creating games gives us so much fun! Apparently, children are like this :)
KrechaBlog | Krecha Games, flash, as3, stage3d, starling, mobile game, vertex shader, vertex3d, nape
DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.
Łukasz Cywiński | KrechaBlog
http://blog.krecha-games.com/author/cywil
Archiwum autora: Łukasz Cywiński. DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling.
SoftBody with Nape, Starling and VertexShader | KrechaBlog
http://blog.krecha-games.com/softbody-with-nape-starling-and-vertexshader
ScrollImage – extension for Starling. Assets management →. SoftBody with Nape, Starling and VertexShader. This example shows how to use a. To change vertex position in. Display object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to. To update our vertices position (update. While rendering) without unnecessary upload. In this case vertices from. Are used to render mesh in.
Who we are? | KrechaBlog
http://blog.krecha-games.com/who-we-are
We’re band of two enthusiasts. Who are trying to create their own high-quality productions. We appreciate independence and our main goal is self-realization. Maybe this is the main reason why we put most of our projects just into a drawer. Krecha Games crew are Łukasz Cywiński. Motion designer) and Adam Szymański. Flash platform developer). We are using Adobe AIR. To develop games and applications, mostly for mobile devices. We are based in Poznań (Poland). And be independent in your work.
Utils | KrechaBlog
http://blog.krecha-games.com/category/flash/utils
How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
Flash | KrechaBlog
http://blog.krecha-games.com/category/flash
DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.
Nape | KrechaBlog
http://blog.krecha-games.com/tag/nape
SoftBody with Nape, Starling and VertexShader. This example shows how to use a VertexShader to change vertex position in our object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to VertexBuffer will be necessary. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
Adam Szymański | KrechaBlog
http://blog.krecha-games.com/author/swiezy
Archiwum autora: Adam Szymański. How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
starling | KrechaBlog
http://blog.krecha-games.com/tag/starling
How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
Softbody | KrechaBlog
http://blog.krecha-games.com/tag/softbody
SoftBody with Nape, Starling and VertexShader. This example shows how to use a VertexShader to change vertex position in our object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to VertexBuffer will be necessary. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
android | KrechaBlog
http://blog.krecha-games.com/tag/android
DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.
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13 февраля, 16:12. Хотел было написать что-нибудь по поводу майора Филипова, а оказалось уже написал - в предыдущей, прошлогодней записи. 9 июля, 2017. Пою - и сам не слышу слов,. Под гул и гром штурмовиков. Вдали соженные холмы,. Здесь, говорят, воюем мы. 29 июня, 2017. День конституции напомнил мне. Портрет - висит в парадной комнате,. А бабушки давно уж нет. 26 апреля, 2017. 21 февраля, 2017. Сгинул, это точно,. На коне кауром,. Рысью и аллюром,. Шляхом, Богом данным,. Скачем за Богданом,. И мусор вын...
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Krecha Games
Is going for a walk. Preparing your child for a walk does not have to be boring! The first, fully interactive and beautifully illustrated book starring Stephanie the Frog! Our heroine will help your child learn the clothes we put on according to the season, and both the wardrobe and the quiz will help consolidate the new vocabulary! Original, hand-drawn illustrations together with the animations. 10 interactive pages (using the accelerometer and physical simulations).
Blog de krecha-man - **bienvenue sur votre blog**welcome in your blog** - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Bienvenue sur votre blog* welcome in your blog*. Mise à jour :. Ecoute Skyrock en live. Les n 1 sont Rap and RnB. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 10 septembre 2011 08:43. Ou poster avec :. Ou poster avec :. N'oublie...
krecha - Piotr Lewandowski ( sketches )
Links to this post. Links to this post. Links to this post. Links to this post. Links to this post. Links to this post. Links to this post. Subscribe to: Posts (Atom). ORmo - Adam Orłamowski.
krecha (moments...) | DeviantArt
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Krecha Magazine
Wtorek, 23 lutego 2010. Zamieszczamy, krótką fotorelację z momentu gdy odbieraliśmy Sztorm w Kroku za rok 2009. Poniedziałek, 22 lutego 2010. Dostaliśmy sztorm w kroku. Dziękujemy za wysłane na nas sms. Środa, 20 stycznia 2010. Łódź na lodzie, lud w Łodzi. Krecha ma swoją ścianę w Ośrodku Propagandy Sztuki - Miejskiej Galerii Sztuki w Łodzi. Wystawa trwa do 21.02 i jest tam dużo innych prac innych ludzi, w tym Zbioka. Koniec. Poniedziałek, 11 stycznia 2010. Poniedziałek, 4 stycznia 2010. Poniedziałek, 12...
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