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Krecha Games

We don't really know why creating games gives us so much fun! Apparently, children are like this :)

http://www.krecha-games.com/

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Krecha Games | krecha-games.com Reviews
<META>
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We don't really know why creating games gives us so much fun! Apparently, children are like this :)
<META>
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1 krecha
2 games
3 advergaming
4 casual games
5 games for kids
6 ipad games
7 gry dla dzieci
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10 reviews
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Krecha Games | krecha-games.com Reviews

https://krecha-games.com

We don't really know why creating games gives us so much fun! Apparently, children are like this :)

SUBDOMAINS

blog.krecha-games.com blog.krecha-games.com

KrechaBlog | Krecha Games, flash, as3, stage3d, starling, mobile game, vertex shader, vertex3d, nape

DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.

LINKS TO THIS WEBSITE

blog.krecha-games.com blog.krecha-games.com

Łukasz Cywiński | KrechaBlog

http://blog.krecha-games.com/author/cywil

Archiwum autora: Łukasz Cywiński. DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling.

blog.krecha-games.com blog.krecha-games.com

SoftBody with Nape, Starling and VertexShader | KrechaBlog

http://blog.krecha-games.com/softbody-with-nape-starling-and-vertexshader

ScrollImage – extension for Starling. Assets management →. SoftBody with Nape, Starling and VertexShader. This example shows how to use a. To change vertex position in. Display object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to. To update our vertices position (update. While rendering) without unnecessary upload. In this case vertices from. Are used to render mesh in.

blog.krecha-games.com blog.krecha-games.com

Who we are? | KrechaBlog

http://blog.krecha-games.com/who-we-are

We’re band of two enthusiasts. Who are trying to create their own high-quality productions. We appreciate independence and our main goal is self-realization. Maybe this is the main reason why we put most of our projects just into a drawer. Krecha Games crew are Łukasz Cywiński. Motion designer) and Adam Szymański. Flash platform developer). We are using Adobe AIR. To develop games and applications, mostly for mobile devices. We are based in Poznań (Poland). And be independent in your work.

blog.krecha-games.com blog.krecha-games.com

Utils | KrechaBlog

http://blog.krecha-games.com/category/flash/utils

How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

blog.krecha-games.com blog.krecha-games.com

Flash | KrechaBlog

http://blog.krecha-games.com/category/flash

DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.

blog.krecha-games.com blog.krecha-games.com

Nape | KrechaBlog

http://blog.krecha-games.com/tag/nape

SoftBody with Nape, Starling and VertexShader. This example shows how to use a VertexShader to change vertex position in our object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to VertexBuffer will be necessary. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

blog.krecha-games.com blog.krecha-games.com

Adam Szymański | KrechaBlog

http://blog.krecha-games.com/author/swiezy

Archiwum autora: Adam Szymański. How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

blog.krecha-games.com blog.krecha-games.com

starling | KrechaBlog

http://blog.krecha-games.com/tag/starling

How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

blog.krecha-games.com blog.krecha-games.com

Softbody | KrechaBlog

http://blog.krecha-games.com/tag/softbody

SoftBody with Nape, Starling and VertexShader. This example shows how to use a VertexShader to change vertex position in our object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to VertexBuffer will be necessary. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

blog.krecha-games.com blog.krecha-games.com

android | KrechaBlog

http://blog.krecha-games.com/tag/android

DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

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