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Kristian Ström Game Design

Kristian Ström : Portfolio. Internship Project "Ambassador Kane". Project time: 3 months. School Project 3 "The Talon's Reach". Project time: 6 weeks. School Project 2 "FUSED". Project time: 10 weeks. School Project 1 "Jet Bound". Project time: 5 weeks. Global Game Jam Project "Scare the Monkey". Project time: 48 hours. School Mini Project "Smoke Scream". Project time: 1 week.

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Kristian Ström Game Design | kristian-strom.com Reviews
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Kristian Ström : Portfolio. Internship Project Ambassador Kane. Project time: 3 months. School Project 3 The Talon's Reach. Project time: 6 weeks. School Project 2 FUSED. Project time: 10 weeks. School Project 1 Jet Bound. Project time: 5 weeks. Global Game Jam Project Scare the Monkey. Project time: 48 hours. School Mini Project Smoke Scream. Project time: 1 week.
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Kristian Ström Game Design | kristian-strom.com Reviews

https://kristian-strom.com

Kristian Ström : Portfolio. Internship Project "Ambassador Kane". Project time: 3 months. School Project 3 "The Talon's Reach". Project time: 6 weeks. School Project 2 "FUSED". Project time: 10 weeks. School Project 1 "Jet Bound". Project time: 5 weeks. Global Game Jam Project "Scare the Monkey". Project time: 48 hours. School Mini Project "Smoke Scream". Project time: 1 week.

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kristian-strom.com kristian-strom.com
1

Kristian Ström Game Design

http://www.kristian-strom.com/smokescream.html

Kristian Ström : Smoke Scream (PC). With only one week to spend on all facets of this game, the design had to be simple yet present some kind of replayability so I opted for random events. Also, due to technical and knowledge limitations mechanics had to suffer. Multimedia Fusion 2 "Programmer". MMF2 presents simplified tools to create applications. It requires a bit of logic to create more advance things though. Programs used by me.

2

Kristian Ström Game Design

http://www.kristian-strom.com/misc.html

Kristian Ström : 2D Art.

3

Kristian Ström Game Design

http://www.kristian-strom.com/resume.html

Kristian Ström : Resumé [ DOWNLOAD CV as PDF ]. My personal aim is to work within the design fields of system-, content- and game mechanics and hope to do so with a team of people dedicated to challenging themselves in order to create interesting and efficient solutions for gaming. Besides being a game nut (obviously) I'm also a Pen and Paper enthusiast; mainly playing the classic Dungeons and Dragons as the role of Dungeon Master or geeking out the nights in "Vampire: The Masquerade".

4

Kristian Ström Game Design

http://www.kristian-strom.com/scarethemonkey.html

Kristian Ström : Scare the Monkey (PC). I and another designer came up with the game idea. We decided what items to be available and how to combine them aswell as designing the "shadow monsters". I also created a middleware to generate the "solution matrix" for the shadow monsters using Multimedia Fusion 2. With the extreme time pressure it was vital that as little work as possible was wasted. In between our other roles me and the other designer managed the group's resourses. Programs used by me.

5

Kristian Ström Game Design

http://www.kristian-strom.com/kane.html

Kristian Ström : Ambassador Kane (SONY PSP minis). I spent my internship at Tension Graphics working on a title for the Sony PSP. The main concern during this project was our limited experiance working on not only a platform other than the PC, but also with the new controls, screen and of course SONYs own requirements. The result of our labor also ended up beeing nominated for "best mobile game" during the Swedish Game Awards 2011. Using a particle editing tool developed by one of our programmers I was r...

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Kristian Ström : Portfolio. Internship Project "Ambassador Kane". Project time: 3 months. School Project 3 "The Talon's Reach". Project time: 6 weeks. School Project 2 "FUSED". Project time: 10 weeks. School Project 1 "Jet Bound". Project time: 5 weeks. Global Game Jam Project "Scare the Monkey". Project time: 48 hours. School Mini Project "Smoke Scream". Project time: 1 week.

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