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Digital Sketchbook

Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Thursday, 9 July 2015. Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration. World Machine and GeoGlyph mix:. The last one is a mountain based on awesome tuts from Iri Shinsoj. Anoth...

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Digital Sketchbook | krzysztofteper.blogspot.com Reviews
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Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Thursday, 9 July 2015. Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration. World Machine and GeoGlyph mix:. The last one is a mountain based on awesome tuts from Iri Shinsoj. Anoth...
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Digital Sketchbook | krzysztofteper.blogspot.com Reviews

https://krzysztofteper.blogspot.com

Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Thursday, 9 July 2015. Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration. World Machine and GeoGlyph mix:. The last one is a mountain based on awesome tuts from Iri Shinsoj. Anoth...

INTERNAL PAGES

krzysztofteper.blogspot.com krzysztofteper.blogspot.com
1

Digital Sketchbook: Hyperborea - 03 - Stormy stuff finally in motion!

http://www.krzysztofteper.blogspot.com/2015/05/hyperborea-03-stormy-stuff-finally-in.html

Monday, 18 May 2015. Hyperborea - 03 - Stormy stuff finally in motion! Doing some progress on the vista but Borealis ship deck itself is still heavy Wip. The clouds are mostly 2D planes with UV mods, panners etc. haven't tested it in Oculus yet. May turn out that flat planes won't give enough depth and I will have to sculpt the major cloud shapes in 3D as initially planned. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft.

2

Digital Sketchbook: Updates, updates.

http://www.krzysztofteper.blogspot.com/2015/08/updates-updates.html

Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. This is my development blog - a place where I study, cope with new challenges, post work-in-progress stuff, and constantly strive for improvement. Simple template. Powered by Blogger.

3

Digital Sketchbook: Hyperborea - 02 - Big time hard surface

http://www.krzysztofteper.blogspot.com/2015/04/hyperborea-02-big-time-hard-surface.html

Wednesday, 8 April 2015. Hyperborea - 02 - Big time hard surface. So that's the result of the last three weeks with lots of other stuff going on. Did some rather tough bakes, tested a lot of new stuff and have to say Marvelous Designer is quite literally marvelous. Also, started on scene's master shader in UE4 and tested out some tricks to save texture memory. Very heavy WIP for Bathyscaphe. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft.

4

Digital Sketchbook: Hyperborea - 01 - Doodles of an overexcited fanboy

http://www.krzysztofteper.blogspot.com/2015/03/hyperborea-01-doodles-of-overexcited.html

Saturday, 14 March 2015. Hyperborea - 01 - Doodles of an overexcited fanboy. I had this idea resonating in my head for quite a while and I always wondered why there are so few Half-Life inspired environments out there. Time to rise the (crow)bar! Block out in UE4 with paint over:. My goal is to recreate the bow area of Borealis and make it run smooth enough to support a walkthrough in VR. Please do let me know if you have any questions or suggestions. Subscribe to: Post Comments (Atom).

5

Digital Sketchbook: Gwendeith

http://www.krzysztofteper.blogspot.com/2015/04/gwendeith.html

Wednesday, 8 April 2015. Another UE4 speed landscape. Lots of issues there but it was a nice break from hard surface. Had a lot of fun testing out GeoGlyph. If you are interested in World Machine, make sure you check this set of macros. These are pretty powerful. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. Hyperborea - 02 - Big time hard surface. Simple template. Powered by Blogger.

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Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Thursday, 9 July 2015. Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration. World Machine and GeoGlyph mix:. The last one is a mountain based on awesome tuts from Iri Shinsoj. Anoth...

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