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Kyle's Development Site - Home

This is my site designed to keep record of all of my previous and future accomplishments in programming. I showcase my projects and describe them in more detail in the Portfolio. I have programmed and have been a part of a number of project teams to develop a wide variety of things including:. Converted a local two-player game into a Data Driven networked game. All of my school experience has allowed me to gain knowledge in not just making a variety of programs, but learning how to program them the r.

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CONTACTS AT KYLECHMIELEWSKI.COM

Kyle Chmielewski

6776 Me●●●●●●●eld St.

West ●●●●●field , Michigan, 48324

UNITED STATES

248●●●913
ki●●●●●●@gmail.com

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Kyle Chmielewski

6776 Me●●●●●●●eld St.

West ●●●●●field , Michigan, 48324

UNITED STATES

248●●●913
ki●●●●●●@gmail.com

View this contact

Kyle Chmielewski

6776 Me●●●●●●●eld St.

West ●●●●●field , Michigan, 48324

UNITED STATES

248●●●913
ki●●●●●●@gmail.com

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Kyle's Development Site - Home | kylechmielewski.com Reviews
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This is my site designed to keep record of all of my previous and future accomplishments in programming. I showcase my projects and describe them in more detail in the Portfolio. I have programmed and have been a part of a number of project teams to develop a wide variety of things including:. Converted a local two-player game into a Data Driven networked game. All of my school experience has allowed me to gain knowledge in not just making a variety of programs, but learning how to program them the r.
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1 kyle chmielewski
2 my development portfolio
3 portfolio
4 resume
5 page
6 a game engine
7 iphone game applications
8 math library
9 fbx converter
10 file archiver
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Kyle's Development Site - Home | kylechmielewski.com Reviews

https://kylechmielewski.com

This is my site designed to keep record of all of my previous and future accomplishments in programming. I showcase my projects and describe them in more detail in the Portfolio. I have programmed and have been a part of a number of project teams to develop a wide variety of things including:. Converted a local two-player game into a Data Driven networked game. All of my school experience has allowed me to gain knowledge in not just making a variety of programs, but learning how to program them the r.

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1

Kyle's Development Site - Math Engine

http://www.kylechmielewski.com/mathengine.html

My Math Engine Library was made specifically for the graphics engine. But could be used in any C visual studio project. It’s designed to be quick, robust, and safe. This math engine can be used to create vectors, matrices, and quaternion structures that can be manipulated in a number of ways. For example, I use this math library in my graphics engine to create quaternions for the local and world matrices of the fbx models, and to create vectors to calculate camera position and movement.

2

Kyle's Development Site - Game Engine

http://www.kylechmielewski.com/game_engine.html

This graphics engine is a continuing work in progress. Ultimately, the goal is to be able to load in fbx model files with their geometry, texture, and animation data, and be able to animate them correctly. This engine is comprised of, and works with many other sub-systems that I’ve made:. PCS Tree Engine Library. The Engine also has a couple singleton managers in it to keep the code clean and error-free. There is a manager for the Camera, Texture files, FBX Model Objects, and all Graphics Objects. I thin...

3

Kyle's Development Site - Networking

http://www.kylechmielewski.com/networking.html

I took a multi-player game development class in the Spring 2012 quarter. What I learned from this class was how to take an existing, local, two-player game and turn it into a networking, data-driven, multi-player game. Click on this link to see a demo of the final project in its completion. Here are a list of the topics I studied in this class:. Here’s a small snippet of code that I had to write for. This particular assignment. I had to re-arrange the. Data variables so that they were byte aligned, then.

4

Kyle's Development Site - FBX Converter

http://www.kylechmielewski.com/fbxconverter.html

My FBX Converter was made specifically for the graphics engine. Im able to extract model geometry and texture data with it. The data is saved into binary files which I create in the program to hold everything I want to take from the file. My future for this project is to add code to grab multiple texture data if a model has more than one texture file associated with it, and pull out better animation data. This is a video showing how the converter is run:. Here are some examples of the code:.

5

Kyle's Development Site - Graphics GUI

http://www.kylechmielewski.com/wxwidget.html

I created a graphics GUI interface in my Tools Programming course where we created a mini level builder from scratch. This interface allows the user to open FBX files and select/move/scale/duplicate/manipulate them all inside of the graphic window. The user can save the scene which saves the models in their exact positions into a file format I’ve setup myself. The scene can then be reloaded into the GUI. Way as my professor liked to put it.

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Kyle's Development Site - Home

This is my site designed to keep record of all of my previous and future accomplishments in programming. I showcase my projects and describe them in more detail in the Portfolio. I have programmed and have been a part of a number of project teams to develop a wide variety of things including:. Converted a local two-player game into a Data Driven networked game. All of my school experience has allowed me to gain knowledge in not just making a variety of programs, but learning how to program them the r.

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Kyle is a software engineer with expertise in creating the web and mobile applications using the latest technologies such as React.js, AngularJS, and Backbone.js on the frontend, and Ruby on Rails, Node.js, PostgreSQL, MongoDB on the backend. Kyle has experience architecting and developing full stack applications for e-commerce business and social networking service. Key areas of interest - UI Prototyping, System Architecting. Tech stack: JavaScript, React.js, Ruby, Rails, Node.js, SQL, NoSQL.

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