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Thursday, March 10, 2011. 3D Modeling Final: The Wicker (Plank) Man. Tuesday, March 8, 2011. Art 531 Final: The Dreadnought Wolf Face. Here is a tour of the Wolf Face. A ship from a table top game that my distinguished colleagues and I play. Also, we got bored one night and made Miles Inada on Mass Effect. Thursday, February 3, 2011. Art 531 Project 4: Buttons. These are my buttons! Try clicking on some of them. That was one of the coolest sentences I've ever typed). Wednesday, January 26, 2011. Art 531 ...

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Additional Pylons | kylegldn.blogspot.com Reviews
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Thursday, March 10, 2011. 3D Modeling Final: The Wicker (Plank) Man. Tuesday, March 8, 2011. Art 531 Final: The Dreadnought Wolf Face. Here is a tour of the Wolf Face. A ship from a table top game that my distinguished colleagues and I play. Also, we got bored one night and made Miles Inada on Mass Effect. Thursday, February 3, 2011. Art 531 Project 4: Buttons. These are my buttons! Try clicking on some of them. That was one of the coolest sentences I've ever typed). Wednesday, January 26, 2011. Art 531 ...
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Additional Pylons | kylegldn.blogspot.com Reviews

https://kylegldn.blogspot.com

Thursday, March 10, 2011. 3D Modeling Final: The Wicker (Plank) Man. Tuesday, March 8, 2011. Art 531 Final: The Dreadnought Wolf Face. Here is a tour of the Wolf Face. A ship from a table top game that my distinguished colleagues and I play. Also, we got bored one night and made Miles Inada on Mass Effect. Thursday, February 3, 2011. Art 531 Project 4: Buttons. These are my buttons! Try clicking on some of them. That was one of the coolest sentences I've ever typed). Wednesday, January 26, 2011. Art 531 ...

INTERNAL PAGES

kylegldn.blogspot.com kylegldn.blogspot.com
1

Additional Pylons: January 2011

http://kylegldn.blogspot.com/2011_01_01_archive.html

Wednesday, January 26, 2011. 3D Modeling Project 3: Texture. Here is what I managed to create using textures in Maya. I've been having trouble with the program but I wanted to prove that I grasp the general idea of how textures and materials work. I have to admit, that is a nice looking plank. This is an image from Resident Evil 4. I imagine this being used to make a "used" or deteriorating environment. I believe the textures came directly from reality, from photographs. Tuesday, January 25, 2011. This i...

2

Additional Pylons: 3D Modeling Project 3: Texture

http://kylegldn.blogspot.com/2011/01/3d-modeling-project-3-texture.html

Wednesday, January 26, 2011. 3D Modeling Project 3: Texture. Here is what I managed to create using textures in Maya. I've been having trouble with the program but I wanted to prove that I grasp the general idea of how textures and materials work. I have to admit, that is a nice looking plank. This is an image from Resident Evil 4. I imagine this being used to make a "used" or deteriorating environment. I believe the textures came directly from reality, from photographs. Subscribe to: Post Comments (Atom).

3

Additional Pylons: Art 531 Project 2: Collages

http://kylegldn.blogspot.com/2011/01/art-531-project-2-collages.html

Tuesday, January 11, 2011. Art 531 Project 2: Collages. For several of the collages I edited the default format shape because I wanted them to feature a border. I did experiment quite a bit with some of my collages which was freeing and enjoyable but I enjoy putting my specific ideas into my artwork equally as much. Second collage. The Beast! I can teach you magic! January 13, 2011 at 11:49 AM. Okay, thats hilariously rad. Subscribe to: Post Comments (Atom). 3D Modeling Project 3: Texture.

4

Additional Pylons: Art 531 Final: The Dreadnought Wolf Face

http://kylegldn.blogspot.com/2011/03/art-531-final-dreadnought-wolf-face.html

Tuesday, March 8, 2011. Art 531 Final: The Dreadnought Wolf Face. Here is a tour of the Wolf Face. A ship from a table top game that my distinguished colleagues and I play. Also, we got bored one night and made Miles Inada on Mass Effect. Subscribe to: Post Comments (Atom). 3D Modeling Final: The Wicker (Plank) Man. Art 531 Final: The Dreadnought Wolf Face. View my complete profile. Awesome Inc. theme. Theme images by hdoddema.

5

Additional Pylons: 3D Modeling Final: The Wicker (Plank) Man

http://kylegldn.blogspot.com/2011/03/3d-modeling-final-wicker-plank-man.html

Thursday, March 10, 2011. 3D Modeling Final: The Wicker (Plank) Man. Subscribe to: Post Comments (Atom). 3D Modeling Final: The Wicker (Plank) Man. Art 531 Final: The Dreadnought Wolf Face. View my complete profile. Awesome Inc. theme. Theme images by hdoddema.

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art351.blogspot.com art351.blogspot.com

Art 351: Uh Oh! Miles won't be in class today!!

http://art351.blogspot.com/2011/01/uh-oh-miles-wont-be-in-class-today.html

Thursday, January 20, 2011. Miles won't be in class today! But you should still go in and work. and there's good news in it for you! The due date for project 3 is now changed to THURSDAY, JANUARY 27. I'll see you all back in action on Tuesday. Subscribe to: Post Comments (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. Project 5: ActionScript Intro. Project 4: Animated Buttons. Miles wont be in class today! Project 3: Animated Dingbats. Project 2: Dingbat Collages.

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Art 351: Project 5: ActionScript Intro

http://art351.blogspot.com/2011/01/project-5-actionscript-intro.html

Monday, January 31, 2011. Project 5: ActionScript Intro. At long last, user-driven interactivity! Click here to download the .fla, .as, and .swf files for the above project. (2mb download). Click here to download an even simpler project that demonstrates how to call an instance to the stage. Here is the link to the code that makes the above little .swf work (this is what's in the .as file). The super basics. Hello World with an external document class. Subscribe to: Post Comments (Atom).

art351.blogspot.com art351.blogspot.com

Art 351: ActionScript 3.0 for Running Man

http://art351.blogspot.com/p/actionscript-30-for-running-man.html

ActionScript 3.0 for Running Man. At long last, user-driven interactivity! Click here to download the .fla, .as, and .swf files for the above project. (2mb download). Click here to download an even simpler project that demonstrates how to call an instance to the stage. Here is the code that makes the above little .swf work (this is what's in the .as file). Import flash.display.MovieClip. Import flash.events.MouseEvent. Import flash.media.Sound. Import flash.media.SoundChannel. TechnoMuzak(); / sound.

art351.blogspot.com art351.blogspot.com

Art 351: Project 4: Animated Buttons

http://art351.blogspot.com/2011/01/project-4-animated-buttons.html

Thursday, January 27, 2011. Project 4: Animated Buttons. 1 Create a library of 20 buttons. 2 Post them to your blog as an embedded swf. Here's the code:. Object height="320" width="350" param value="yourfilename.swf" name="movie". Embed src="http:/ yourfileurl.com/yourfilename.swf" height="320" width="350" /embed /object. 3 Due Thursday, February 3. Here are the demo videos:. What is a button? What does it do? How does the design of a button affect its use? January 27, 2011 at 1:22 PM.

art351.blogspot.com art351.blogspot.com

Art 351: March 2011

http://art351.blogspot.com/2011_03_01_archive.html

Wednesday, March 30, 2011. Subscribe to: Posts (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Art 351: April 2011

http://art351.blogspot.com/2011_04_01_archive.html

Wednesday, April 13, 2011. Please. I beg you. Seriously. Subscribe to: Posts (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Art 351: testtoss

http://art351.blogspot.com/2011/04/testtoss.html

Wednesday, April 13, 2011. Please. I beg you. Seriously. Subscribe to: Post Comments (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

art351.blogspot.com art351.blogspot.com

Art 351: Project 3: Animated Dingbats

http://art351.blogspot.com/2011/01/project-3-animated-dingbats.html

Tuesday, January 18, 2011. Project 3: Animated Dingbats. 1 Create a library of 15 animated dingbats. 2 Due Tuesday, January 25. 3 Post your progress as you go! Here is the code to embed a .swf file in blogger. Object height="320" width="350" param value="yourfilename.swf" name="movie". Embed src="http:/ yourfileurl.com/yourfilename.swf" height="320" width="350" /embed /object. For detailed steps on how to do this. Here are the demo videos to take you through the process of creating animated symbols:.

art351.blogspot.com art351.blogspot.com

Art 351: Project 1: Symbols

http://art351.blogspot.com/2011/03/project-1-symbols.html

Wednesday, March 30, 2011. Subscribe to: Post Comments (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Additional Pylons

Thursday, March 10, 2011. 3D Modeling Final: The Wicker (Plank) Man. Tuesday, March 8, 2011. Art 531 Final: The Dreadnought Wolf Face. Here is a tour of the Wolf Face. A ship from a table top game that my distinguished colleagues and I play. Also, we got bored one night and made Miles Inada on Mass Effect. Thursday, February 3, 2011. Art 531 Project 4: Buttons. These are my buttons! Try clicking on some of them. That was one of the coolest sentences I've ever typed). Wednesday, January 26, 2011. Art 531 ...

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