blog.f4k3.net
OS X Snow Leopard, Bootcamp 3.0 and mounted Mac partitions - fake's blog
http://blog.f4k3.net/fake/index.php/post/2009/09/17/OS-X-Snow-Leopard,-Bootcamp-3.0-and-mounted-Mac-partitions
Thursday, September 17 2009, 17:09. OS X Snow Leopard, Bootcamp 3.0 and mounted Mac partitions. By fake - Permalink. In case you - like me - are unhappy about bootcamp 3.0. Shipped with mac os x 10.6 "snow leopard". Mounting your mac partitions read only in windows and assignig them drive letters, here's a heads up:. DO NOT TRY TO REMOVE THESE DRIVE LETTERS. Using the "Computer Management - Disk Management - Remove drive letter" way. You will have to dump the partition contents using dd. On Thursday, Jun...
blog.f4k3.net
fake's blog
http://blog.f4k3.net/fake
Saturday, February 12 2011, 04:09. PS3Eye GUID support for sysfs/udev. By fake - Permalink. You've got a twin- or quad- PS3 Eye. Setup for a multitouch solution? Then you probably noticed there is no way to uniquely identify the cameras for persistant device names, if you change usb ports you're out of luck. On windows, the CL-Eye SDK from codelaboratories. Has GUID support, which makes assigning the cameras in your code very reliable. On linux, the way to implement this would be udev rules. Mounting you...
blog.f4k3.net
math - fake's blog
http://blog.f4k3.net/fake/index.php/tag/math
Saturday, March 1 2008, 12:21. By fake - Permalink. I've been playing around with Grapher today, that "little math app" that comes with Mac OS X. Up to now i already used it for 2d function plotting, but have never used it for the 3d vector stuff we do at school at the moment. Oh what a fool i was! Get the Flash Player. To see this player. If you have OS X and want to toss it around yourself a little, here is the gcx file for the above. And here is the first part of the second task. HTML Strict 1.0.
blog.f4k3.net
latex - fake's blog
http://blog.f4k3.net/fake/index.php/tag/latex
Tuesday, May 6 2008, 14:10. Latex part1: the environment. By fake - Permalink. TexShop is included in the MacTex distribution, it's a very nice editor with a big "do it now" button. Editor: whichever you like. Use VI, Emacs melts your brain and kills your pets. The directory you have to set on installation of TexNicCenter is program files miktex miktex bin, or wherever you installed MikTex. PS3Eye GUID support for sysfs/udev. OS X Snow Leopard, Bootcamp 3.0 and mounted Mac partitions. HTML Strict 1.0.
blog.f4k3.net
openfire 3.6 and lotus domino/notes ldap - fake's blog
http://blog.f4k3.net/fake/index.php/post/2009/08/31/openfire-3.6-and-lotus-domino/notes-ldap
Monday, August 31 2009, 15:03. Openfire 3.6 and lotus domino/notes ldap. By fake - Permalink. I just found the time to finally get the 3.6.4 openfire. Working with my company's notes ldap server again. here is the new patch. To the sources, it's a -p1 (when in the untared openfire src dir) unified diff. One hunk of my old patch. LdapencloseDNs = false ldap.encloseGroupDN = false ldap.encloseUserDN = false. This post's comments feed. Name or nickname :. Email address (will not be shown) :. HTML code is di...
blog.f4k3.net
osx - fake's blog
http://blog.f4k3.net/fake/index.php/tag/osx
Sunday, May 10 2009, 19:13. One-liner for changing file endings. By fake - Permalink. I have not been blogging for quite some time, i noticed when replacing the blog software; so now i keep constantly thinking about what i may blog, so a little more density in the posts evolves ;-). Here's today's note; i just needed it and figured someone might say "aaw! In this example, i rename all .mp4 files to .m4v (thanks, ps3.). adapt as needed. For i in *.mp4 ; do mv "$i" "${i% mp4}m4v" ; done. By fake - Permalink.
blog.f4k3.net
fake's blog
http://blog.f4k3.net/fake/index.php
Saturday, February 12 2011, 04:09. PS3Eye GUID support for sysfs/udev. By fake - Permalink. You've got a twin- or quad- PS3 Eye. Setup for a multitouch solution? Then you probably noticed there is no way to uniquely identify the cameras for persistant device names, if you change usb ports you're out of luck. On windows, the CL-Eye SDK from codelaboratories. Has GUID support, which makes assigning the cameras in your code very reliable. On linux, the way to implement this would be udev rules. Mounting you...
blog.f4k3.net
PS3Eye GUID support for sysfs/udev - fake's blog
http://blog.f4k3.net/fake/index.php/post/2011/02/12/PS3Eye-GUID-support-for-sysfs/udev
Saturday, February 12 2011, 04:09. PS3Eye GUID support for sysfs/udev. By fake - Permalink. You've got a twin- or quad- PS3 Eye. Setup for a multitouch solution? Then you probably noticed there is no way to uniquely identify the cameras for persistant device names, if you change usb ports you're out of luck. On windows, the CL-Eye SDK from codelaboratories. Has GUID support, which makes assigning the cameras in your code very reliable. On linux, the way to implement this would be udev rules. Trackback UR...
blog.f4k3.net
multitouch - fake's blog
http://blog.f4k3.net/fake/index.php/tag/multitouch
Saturday, February 12 2011, 04:09. PS3Eye GUID support for sysfs/udev. By fake - Permalink. You've got a twin- or quad- PS3 Eye. Setup for a multitouch solution? Then you probably noticed there is no way to uniquely identify the cameras for persistant device names, if you change usb ports you're out of luck. On windows, the CL-Eye SDK from codelaboratories. Has GUID support, which makes assigning the cameras in your code very reliable. On linux, the way to implement this would be udev rules. Openfire 3&#...
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