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lab.guchanalkan.comExperiments about programming, tips about game development
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Experiments about programming, tips about game development
http://lab.guchanalkan.com/
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https://lab.guchanalkan.com
Experiments about programming, tips about game development
What Is Artificial Neural Network?
http://lab.guchanalkan.com/2010/05/09/what-is-artificial-neural-network.html
What Is Artificial Neural Network? May 9, 2010. The last two weeks I studied artificial neural networks. I can’t say I’m completely done with it but I’ll try to explain what I understood, there are also lots of good explanations out on the internet. An artificial neural network is a very basic simulation of biological neural networks in human brain. Artificial neural networks are adaptive systems. An illustration of a simple feedforward neural network and an artificial neuron. I tried to explain neural n...
A* Pathfinding Tutorial
http://lab.guchanalkan.com/2012/05/24/astar-pathfinding-tutorial.html
May 24, 2012. According to Wikipedia, A* Pathfinding Algorithm is first described in 1968 by Peter Hart, Nils Nilsson and Bertram Raphael and is an extension of Edsger Djikstra’s 1959 algorithm. I suggest reading the article about A* Pathfinding on Wikipedia for more information. I will try to explain the concept as simple as possible for true beginners like me. So let’s start. First of all, we should know about the area we are searching for the shortest path. The area can be a grid. Add the start node t...
Boids (Flock) Simulation
http://lab.guchanalkan.com/2013/02/03/boids-simulation.html
Feb 3, 2013. The previous months, I was searching for some interesting AI algorithms to study and I’ve come across one of the coolest things I’ve ever seen in my life, Boids Simulation. Boids simulation or flock simulation is about imitating the behavior of fish schools or any other flocking animal behavior in nature. It was first introduced by Craig Reynolds. In 1986, his website. Is a little bit outdated but still has the best information and coolest examples. These 2 simple rules are:.
Hello Again!
http://lab.guchanalkan.com/2009/12/15/hello-again.html
Dec 15, 2009. Have started a blog here about my researches and experiments on object oriented programming. I’m going to use actionscript 3.0. To create web-friendly applications and I especially want to deal with game artificial intelligence and physics. I hope we all have a good time. Take care till the next post. Experiments about programming, tips about game development.
The List
http://lab.guchanalkan.com/2010/04/08/the-list.html
Apr 8, 2010. Hello everyone, I’ve decided to make a list of programs that I use, some of them are free and some of them are also open source. The main purpose of this list is to have a programs to install list after formatting but I thought everyone needs a list like this so I’m writing it. By the way, I plan to update this post often. Experiments about programming, tips about game development.
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Making a 3D Game with OpenGL: Deferred shading and stuff | Neuro Productions
http://www.neuroproductions.be/opengl/making-a-3d-game-with-opengl-deferred-shading-and-stuff
Making a 3D Game with OpenGL: Deferred shading and stuff. July 19th, 2012 / OpenGL. Lately OpenGL and C is pretty much the only thing I do for clients, mostly for installations and iPad apps. And that’s gowning pretty well. But as a creative code guy, I pretty much stayed in our own tech subculture. But when it comes to cutting edge graphic techniques, we can learn a lot from those other guys, the game developers. Or more game engine, since I don’t really have any game play at the moment:. One of the thi...
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The Lab by Grimsrud Interaktiv
Keep your textareas on a short leash. Some modern browsers (Webkit and Gecko to be exact) let users resize textareas by default. This is a great feature for writing, but can turn out to be an issue for the pixel-perfectionists of us. A simple CSS banner. Today I've been playing with a way to display headers as banners in a semantic way. This is what I came up with. Here's a way to set up a star rating system using CSS3 only. This works in all modern browsers. Optimized for Webkit. Welcome to The Lab!
Entre le lab et l'écorce | Le laboratoire Grisvert
Entre le lab et l'écorce. Aller au contenu principal. C’est quoi ce lab? L’audace, on peux-tu arrêter de se faire des accroires? Dans le billet précédent, on vous a dévoilé une formule qui permet de décortiquer l’audace d’être et d’agir. À la base, on a créé cette formule pour alimenter le contenu d’un atelier qu’Étienne a donné lors de la conférence Femmes leaders, des Événements les affaires. Grisvert en dehors de sa propre zone de confort. Suite à cette réflexion collective à 200 leaders, voici quelqu...
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Apache/2.4.16 (Unix) OpenSSL/1.0.1e-fips mod bwlimited/1.4 Server at www.lab.grupobgl.com Port 80.
lab.guchanalkan.com
Sep 20, 2017. Change the date of the post. Sep 19, 2017. Change the date of the post A post about Unity 2012 Amsterdam. Jun 8, 2017. Cache Miss and Data Locality. Nov 7, 2016. A Performance Comparison Of OOD And ECS Patterns Within Unity. May 17, 2016. Case Study On Using RegEx To Improve Game Performance. With strings is always a hassle. Since they are immutable, procedures with strings are slow and memory heavy. For the last two months I have been working on a word game for mobile devices. ...Boids sim...
いじめ・スクールカースト被害による負の連鎖、GuestPlace総合研究所
いじめのトラウマ 自尊心低下 コミュニケーションスキル向上機会損失 恋愛機会の損失 スクールカースト最下層は、将来負け組みになるリスクを持つ。 SNSでのご紹介 リンク ご感想 ご批判をお待ちしております。 契約社員 Webデザイナー 33歳 鬱病 うつ病. 特集 ドラマ 35歳の高校生 に見るスクールカースト.
Guilherme Martins – visual art, mixed media & creative robotics
Visual art, mixed media and creative robotics. Zezinho, the poser. I couldn’t let this pass by without announcing it here, it’s just a simple tool to interface Max with Arduino back and forth. Http:/ cskonopka.github.io/arduivis/. March 6, 2017. March 6, 2017. Leave a comment on arduivis. NightRider – update f. The greatest part of the project is to actually drive the bot and just play with it. video speaks for itself :]. November 28, 2015. January 14, 2017. Leave a comment on NightRider – update f.
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Gyrospring Lab
Back to Gyrospring.com. Live Portfolio of GR Frias. I built a FREE online portfolio of skill to find myself entry level employment in the software industry. I started learning about software in September of 2000 and have been working at it full-time ever since. To learn more about my life skills, check out Awwshop Lab. If you would like to see what I'm up to, visit Linksort. And for my complete educational focus, click here. To get an administrative handle on my educational web, visit Web Universe.
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