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Dungeons & Differentials: Dark Souls: Fantastic Vistas
http://dungeonsddx.blogspot.com/2013/07/dark-souls-fantastic-vistas.html
Deliberating on design decisions. Friday, July 5, 2013. Dark Souls: Fantastic Vistas. Perhaps this Crow can take you somewhere new. Be sure to return the favor. Simply put Dark Souls is a game that allows you to progress if you are cautious and rewards those who pay attention to their surroundings. Those that do not will suffer the logical consequences of a dangerous world. After all, if it wasn't dangerous where would be the adventure? Just remember, some inhabitants are just as watchful as you. My Prec...
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Dungeons & Differentials: A&A Playtest 2.0: A Storm at Sea
http://dungeonsddx.blogspot.com/2015/04/a-playtest-20-storm-at-sea.html
Deliberating on design decisions. Sunday, April 19, 2015. A&A Playtest 2.0: A Storm at Sea. Storm in the Sea by Pieter Mulier the II. Cunning Ratmen Adventurers (Guile): Ikit, Skulk and Queek. Profession: Junker. Origin: Termite Cliffs (Earth). Armory: Daggers, Throwing Knives x6, Cutlass. AC - Naked bonus. Gear: Dapper Hat, Thieves Tools, Burglars Lantern, Tranq Darts, Venomous Quills, Ninja Skean. Brilliant Storm Acolyte Seekers (Talent): Zeru, Balut and Thanh. The party was sailing towards the Earth C...
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Dungeons & Differentials: July 2014
http://dungeonsddx.blogspot.com/2014_07_01_archive.html
Deliberating on design decisions. Sunday, July 13, 2014. Avatar's and Annihilation Playtest: The Gears are in Motion. (Team Good Samaritans). Conclusion of tonight's game. Kara the Jade Revenant fused with the "Beast" an embodiment of chaos as a promise of power. Marshall Orvar was mangled by the now berserk Kara. Shepherd Ashaw tried to separate the two using Stormbringer. The sudden crack of wind severed the arms of both Kara and Orvar. The party is now traveling to the center of the world to kill Lavos.
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Dungeons & Differentials: May 2015
http://dungeonsddx.blogspot.com/2015_05_01_archive.html
Deliberating on design decisions. Tuesday, May 26, 2015. A&A Playtest 2.1: In Search of the Golden Bones. Tuesday, May 26, 2015. Links to this post. Saturday, May 23, 2015. Avatar's and Annihilation: Monstrous Codex Design. Jason and the Argonauts (1963). Saturday, May 23, 2015. Links to this post. Subscribe to: Posts (Atom). Dark Souls: Play Smarter (Play Cautiously). Dark Souls: Fantastic Vistas. Dark Souls: Choice in Weapons. Dark Souls: Recovery and Exploration. Dark Souls: Spells and Attunement.
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Dungeons & Differentials: Dark Souls: Spells and Atunement
http://dungeonsddx.blogspot.com/2013/09/dark-souls-spells-and-atunement.html
Deliberating on design decisions. Monday, September 23, 2013. Dark Souls: Spells and Atunement. Bless your heart lazy snakeman jailer. Continue on to the final part of the series here. Monday, September 23, 2013. Subscribe to: Post Comments (Atom). Dark Souls: Play Smarter (Play Cautiously). Dark Souls: Fantastic Vistas. Dark Souls: Choice in Weapons. Dark Souls: Recovery and Exploration. Dark Souls: Spells and Attunement. Dark Souls: Sin and Punishment. 30 Days of D&D Challenge Day 29: What Numbe-Really.
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Dungeons & Differentials: Dark Souls: Recovery and Exploration
http://dungeonsddx.blogspot.com/2013/09/dark-souls-recovery-and-exploration.html
Deliberating on design decisions. Sunday, September 1, 2013. Dark Souls: Recovery and Exploration. One thing I particularly enjoy about Dark and Demon's Souls is that they are under no obligation to explain how being impaled only lowers your HP by so much. The characters are already dead, either as phantoms, hollow zombies or soulless bodies so physical punishment and pain are negligible. That said I particularly like how Dark Souls handled healing and ditched the clumsy method in Demon's Souls. Going to...
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Dungeons & Differentials: June 2014
http://dungeonsddx.blogspot.com/2014_06_01_archive.html
Deliberating on design decisions. Friday, June 6, 2014. A&A Playtest Comet Dungeon 1.1 Initial Descent. Both groups, despite locating and scouting multiple entrances formed by the remaining fragments of the comet (spikes) that struck eventually ended up going through the front. 160; Since both teams hit a lot of the same content and made a lot of similar choices Ill be talking room layout and the highlights of each team. Fred the Smith easily chucks the fallen tree out of the way. Friday, June 06, 2014.
dungeonsddx.blogspot.com
Dungeons & Differentials: Avatar's & Annihilation Playtest: The Gears are in Motion. (Team Good Samaritans)
http://dungeonsddx.blogspot.com/2014/07/avatars-annihilation-playtest-gears-are.html
Deliberating on design decisions. Sunday, July 13, 2014. Avatar's and Annihilation Playtest: The Gears are in Motion. (Team Good Samaritans). Conclusion of tonight's game. Kara the Jade Revenant fused with the "Beast" an embodiment of chaos as a promise of power. Marshall Orvar was mangled by the now berserk Kara. Shepherd Ashaw tried to separate the two using Stormbringer. The sudden crack of wind severed the arms of both Kara and Orvar. The party is now traveling to the center of the world to kill Lavos.
dungeonsddx.blogspot.com
Dungeons & Differentials: Dark Souls: Sin and Punishment
http://dungeonsddx.blogspot.com/2013/10/dark-souls-sin-and-punishment.html
Deliberating on design decisions. Sunday, October 27, 2013. Dark Souls: Sin and Punishment. To cap off this series I want to examine something that has been cropping up in the electronic medium for many years but has been a core aspect of tabletop RPG's since their inception. Player agency as determined by choices and consequences, or in Dark Souls' case: Sin and Punishment. Dark Souls will tear you limb from limb but will leave your spirit in tact, unless you spend too much time wandering the abyss.
dungeonsddx.blogspot.com
Dungeons & Differentials: March 2015
http://dungeonsddx.blogspot.com/2015_03_01_archive.html
Deliberating on design decisions. Friday, March 13, 2015. Return to Civilized Life and Progress Report. Below youll find the basic outline of the book, its contents, and an approximate percentage of how complete it is. Friday, March 13, 2015. Links to this post. Subscribe to: Posts (Atom). Dark Souls: Play Smarter (Play Cautiously). Dark Souls: Fantastic Vistas. Dark Souls: Choice in Weapons. Dark Souls: Recovery and Exploration. Dark Souls: Spells and Attunement. Dark Souls: Sin and Punishment.