teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: Animation Screen Shots
http://teamstega.blogspot.com/2010/02/animation-screen-shots.html
Sunday, February 21, 2010. Nothing like a good 200 frame spline to brighten up your day and make your mile. I still don't understand what happened here. Poor Lilly, it's not her fault. I'm sorry kiddo. Old man Nolan, the village idiot. All I did was copy one key frame and paste it. Subscribe to: Post Comments (Atom). Tyler Mele: Writer, Director and Animation. Tyler Lancaster: Rigging, Animation, Lighting. Steve Hubbard: Surfacing, Lighting, Dynamics. Nathan DeShone: Character Modeling.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: October 2010
http://teamstega.blogspot.com/2010_10_01_archive.html
Wednesday, October 13, 2010. Nolan was nominated for "Best Achievement in Non-Verbal Communication" and screened at the Animazing Spotlight Short Film Festival on September 4th and 5th at Woodbury University, Burbank, California. Subscribe to: Posts (Atom). Tyler Mele: Writer, Director and Animation. Tyler Lancaster: Rigging, Animation, Lighting. Steve Hubbard: Surfacing, Lighting, Dynamics. Nathan DeShone: Character Modeling. Scott Ulliman: Environment Character Modeling. Brian Rau: Sound Design.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: January 2010
http://teamstega.blogspot.com/2010_01_01_archive.html
Saturday, January 30, 2010. File Import and this happened. Couldn't resist. HA. I'm very happy with these blend shape results and so very thankful for Lanky's magical rigging abilities. I can't wait to see these little critters move! I think that all this work is really going to pay off with a quality product in the end. Tuesday, January 26, 2010. Nolan Animatic with quicker pase and better rhythm. Monday, January 25, 2010. Brow Blend Shape Questions. Saturday, January 23, 2010. Darcy and Nolan's Process.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: February 2010
http://teamstega.blogspot.com/2010_02_01_archive.html
Sunday, February 21, 2010. Nothing like a good 200 frame spline to brighten up your day and make your mile. I still don't understand what happened here. Poor Lilly, it's not her fault. I'm sorry kiddo. Old man Nolan, the village idiot. All I did was copy one key frame and paste it. Friday, February 19, 2010. Sunday, February 7, 2010. Render Tests All Characters. Saturday, February 6, 2010. Nolan Subsurface Scatter Test. Thursday, February 4, 2010. Sorta, now there is the whole color issue. HA.
omoss.io
Keebler - Work - Albert Omoss
http://omoss.io/work/keebler
Get ready to embark on a magical journey into a forest of industrial food production. Buck enlisted my services as technical director, for this spot filled with characters, fur, trees, grass, particles, and cookies. Which was used extensively on this project by the lighters. In addition to my work on pipeline tools for this project, I also picked up various tasks, like 2D animation on the end logo, and tracking in projection paint fixes in Nuke. 3D Look Development Artists:. Ana Luisa Santos,.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: Production Schedule
http://teamstega.blogspot.com/2010/02/production-schedule.html
Friday, February 19, 2010. Subscribe to: Post Comments (Atom). Tyler Mele: Writer, Director and Animation. Tyler Lancaster: Rigging, Animation, Lighting. Steve Hubbard: Surfacing, Lighting, Dynamics. Nathan DeShone: Character Modeling. Scott Ulliman: Environment Character Modeling. Brian Rau: Sound Design. Julie Klein: Darcy and Angelina. Render Tests All Characters. Nolan Subsurface Scatter Test. Picture Window template. Powered by Blogger.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: Nolan Subsurface Scatter Test
http://teamstega.blogspot.com/2010/02/blog-post_06.html
Saturday, February 6, 2010. Nolan Subsurface Scatter Test. February 6, 2010 at 11:40 AM. Nice job steve. I like the lack of noise, like I was getting. I assume this is back light with an area light like you mentioned? February 7, 2010 at 8:00 PM. Cant wait to see this finished product. :-). Subscribe to: Post Comments (Atom). Tyler Mele: Writer, Director and Animation. Tyler Lancaster: Rigging, Animation, Lighting. Steve Hubbard: Surfacing, Lighting, Dynamics. Nathan DeShone: Character Modeling.
teamstega.blogspot.com
Nolan Behind the Scenes With Team Stega: Nolan Movie Poster
http://teamstega.blogspot.com/2010/04/nolan-movie-poster.html
Monday, April 19, 2010. April 20, 2010 at 4:09 PM. Great job man. This looks very professional and wonderful. Really great pose for him. Subscribe to: Post Comments (Atom). Tyler Mele: Writer, Director and Animation. Tyler Lancaster: Rigging, Animation, Lighting. Steve Hubbard: Surfacing, Lighting, Dynamics. Nathan DeShone: Character Modeling. Scott Ulliman: Environment Character Modeling. Brian Rau: Sound Design. Julie Klein: Darcy and Angelina. Picture Window template. Powered by Blogger.
omoss.io
Verizon Door - Work - Albert Omoss
http://omoss.io/work/verizondoor
For Verizon's new intentionally-ridiculous "A Better Network" campaign, BUCK was called upon to envision a massive running horde of mindless consumers, all trying to squeeze through a small door of metaphorical network bandwidth. Crowd systems are not well suited for carefully controlled interactions, and none of them had the capabilities to provide the squishy soft-body interactions that we needed to achieve for the close-up shots. In order to get the characters initially stuck in the doorway and ma...
omoss.io
F5 2015 Entangle - Work - Albert Omoss
http://omoss.io/work/f52015entangle
This is a short film I directed for the F5 2015 Festival in NYC. The theme of the conference was 'Love'. This is my interpretation of that theme. Thanks to BUCK for the opportunity and the resources to create this film. A male and female figure meet in a void of darkness. Their skin is waxy and shiny with oil and sweat. Are they real people or dolls? The figures peer through each others' faces with a blank stare. Their bodies are here but their minds elsewhere. It's not enough. Not close enough. ...