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8866-勿忘初衷.活在當下三日放秘密的小樹洞/情緒垃圾桶
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三日放秘密的小樹洞/情緒垃圾桶
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8866-勿忘初衷.活在當下 | lastmin.blogspot.com Reviews
https://lastmin.blogspot.com
三日放秘密的小樹洞/情緒垃圾桶
8866-勿忘初衷.活在當下: January 2014
http://lastmin.blogspot.com/2014_01_01_archive.html
早上吃過早飯,大概7時半,-2 度。 李大哥先把我們帶到一大遍黃葉林拍照,這是其中一個我很想拍的地方,我們四個在這裡走走拍拍,安安靜靜的,朝早的陽光照著金色的葉子,閃閃發亮。 拍了半個鐘,上車,李大哥帶我們去了一個觀景台遠眺雪山,那裡的一轉經幡好靚,. 貓影了很多很棒的照。中午到達亞丁的旅館,這是全程第一個不可以洗澡的地方,. 房間是鐵皮屋,李大哥遇到更多的司機朋友,有一台人在打牌,. 下午是自由活動時間,我們邊走邊拍,無意中去了亞丁,. 貓及悠聽大嬸的論述後都覺得自己的體力應負不了,決定不上去,我同占兄就先上去看看了。 騎了馬20 分鐘後,我們到達廣場,問路後直上珍珠海,途中經過沖古寺,艱辛的登高之旅正式開始,我們爬10 級樓梯就要透幾分鐘,行了大概20 分鐘後才上完山坡斜路,在這裡拍了幾張以雪山為背景的湖景相,渡過木橋,. 回程我們選擇用走的下山,20 分鐘就下山了,但回旅館又是上山的路,我們摸黑上山,. Subscribe to: Posts (Atom). 鍾情插畫;寄託攝影;文化雜食動物,經常消化不良. View my complete profile.
8866-勿忘初衷.活在當下: My work record 002
http://lastmin.blogspot.com/2015/12/my-work-reference-002.html
My work record 002. Articulate Storyline lesson 15-20. Subscribe to: Post Comments (Atom). 鍾情插畫;寄託攝影;文化雜食動物,經常消化不良. View my complete profile. My work record 003. My work record 002. My work record 001. Simple theme. Powered by Blogger.
8866-勿忘初衷.活在當下: March 2014
http://lastmin.blogspot.com/2014_03_01_archive.html
Subscribe to: Posts (Atom). 鍾情插畫;寄託攝影;文化雜食動物,經常消化不良. View my complete profile. Simple theme. Powered by Blogger.
8866-勿忘初衷.活在當下: November 2014
http://lastmin.blogspot.com/2014_11_01_archive.html
Subscribe to: Posts (Atom). 鍾情插畫;寄託攝影;文化雜食動物,經常消化不良. View my complete profile. Simple theme. Powered by Blogger.
8866-勿忘初衷.活在當下: November 2013
http://lastmin.blogspot.com/2013_11_01_archive.html
由新都橋到稻城途中經過一間不知名的寺廟,李大哥放我們下車歇歇(怎麼有放狗的感覺XD)寺入面非常荒蕪,只有一個婆婆在弄杯子,不過,其實我還蠻喜歡這種荒涼感~. 我們整天坐了七,八 個小時車,一路上是爛路,差不多晚上7時才到稻城。 吃飯時遇上李大哥的司機朋友滔哥,他也帶著一團來吃飯,滔哥看了看我們一眼,就以為我們四個都是青春少艾XDD. 車子從成都出發,經過都江堰,2008 年四川地震的其中一個部分,沿途所見,處處都是爛路瓦礫,橋斷了,房屋倒了,但修路工人的維修工具看起來很簡陋,. 經過巴郎山及四姑娘山,傳說四姑娘山就是巴郎山的四個女兒,四姑娘山是個攝影聖地,但因我們的路程太趕,. 然後讓廚子自已配搭煮成一道道菜,這餐我們吃了差不多200 元,但又不太可口。要是想便宜點,就要叫配菜了,. 下午去了一個叫官寨的旅遊景點,內裡有一幢很高的藏寨,廣場上有個小孩一邊吹玩具喇叭一邊攻擊我們,. 黃昏到達丹巴,要拍到丹巴最美的景色就一定要行4 個小時山,我們時間太趕,只在觀景台拍雕樓群就算了. 在拍星時識到東莞人阿虫,他們伙伴有9個,走川滇線,. Subscribe to: Posts (Atom).
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idiotron: Initial #gamedev thoughts
http://idiotron.blogspot.com/2013/07/initial-gamedev-thoughts.html
Wednesday, July 10, 2013. Above is video of my most recent progress for this project. what I have:. 1 Character movement (sneaking, running). 2 Mice that have AI and can be caught. 3 Ability to drop bait that attracts mice, and can be eaten by them. 4 Interactive physics objects that can be broken bases on set parameters. 5 XML loading and saving of game parameters. What I need to do:. 1 change control stick to touch movement control from touch anywhere on screen. 4 Add drop-able trap objects. Awesome In...
idiotron
http://idiotron.blogspot.com/2009/04/heres-fear-totem-illustrated-below.html
Tuesday, April 14, 2009. Here's the fear totem illustrated below:. Subscribe to: Post Comments (Atom). My Submission is done! I have been working on some basic controls for the. Heres the fear totem illustrated below:. Making a slight deviation in the original game con. So I survived the Bay Area Game Jam. This is wh. The Art of Don Dixon. View my complete profile. Awesome Inc. theme. Theme images by sebastian-julian.
idiotron: warr-iors come out and pla-yy
http://idiotron.blogspot.com/2010/05/warr-iors-come-out-and-pla-yy.html
Wednesday, May 5, 2010. Warr-iors come out and pla-yy. Finished up the warrior and some simple sequences that should be adequate. Might make a few texture variations for these guys to mix it up. Cant wait to smash these guys! Subscribe to: Post Comments (Atom). Warr-iors come out and pla-yy. The Art of Don Dixon. View my complete profile. Awesome Inc. theme. Theme images by sebastian-julian.
idiotron: SMASH
http://idiotron.blogspot.com/2010/04/smash.html
Tuesday, April 27, 2010. So here is my concept for the Game Jam this time:. You control the bad-ass Giant/Ogre and just smash little warrior guys that try to attack you. You will also be able to destroy the little towns of the warriors. The main goal being to destroy them completely. I think this should, be pretty straight forward. and I think it will turn out to be pretty fun. I have ideas that expand upon this initial idea, but that's for later. May 6, 2010 at 9:41 AM. It is a great stress release game!
idiotron: weapons and objects
http://idiotron.blogspot.com/2009/09/weapons-and-objects.html
Saturday, September 5, 2009. So before, I do any coding of my new ideas. went ahead and refined some ideas. I originally prototyped the cage object pretty fast, and I think it somehow doesn't make sense visually. So re-designed it, to something that makes more sense at least to my brain. Also created some weapon designs. I think I am close to narrowing down a scenario / story for the demo level. Subscribe to: Post Comments (Atom). It seems that someone has written an article about. The Art of Don Dixon.
idiotron
http://idiotron.blogspot.com/2011/11/i-was-going-to-post-some-more-sketches.html
Saturday, November 5, 2011. I was going to post some more sketches for my Dead Rapper project. but Haven't quite finished with one of them yet. So I will hold off. Instead I will post some images of characters I made for an undisclosed project. Subscribe to: Post Comments (Atom). I was going to post some more sketches for my Dead. The Art of Don Dixon. View my complete profile. Awesome Inc. theme. Theme images by sebastian-julian.
dispatched-worker.blogspot.com
敗遣時代
http://dispatched-worker.blogspot.com/2009/11/2009-117-429b1-1.html
訂閱: 張貼留言 (Atom). 鐵馬募款,尋找50位”伍百".
idiotron
http://idiotron.blogspot.com/2009/04/i-have-been-working-on-some-basic.html
Thursday, April 16, 2009. I have been working on some basic controls for the past few days. Play around with it. Your feedback is greatly appreciated! W,A,S,D to walk. Right click to orbit camera. Left click to throw cage at ghosts. The first cage will automatically close, you can throw more but they must be closed by pressing "c". Once the first cage disappears the next one will close automatically.I will fix this. You can switch between throwing cages and throwing totems(which currently do nothing).
idiotron
http://idiotron.blogspot.com/2009/06/so-my-friend-chris-has-been-modeling.html
Monday, June 8, 2009. So my friend Chris has been modeling some vents for the game. Check'em out here:. Http:/ idiotronbiz01.blogspot.com/. Subscribe to: Post Comments (Atom). So Chris these are the 2 guys from your sketches . So my friend Chris has been modeling some vents fo. The Art of Don Dixon. View my complete profile. Awesome Inc. theme. Theme images by sebastian-julian.
idiotron: Finally did some work
http://idiotron.blogspot.com/2009/08/finally-did-some-work.html
Sunday, August 9, 2009. Finally did some work. So I finally started working on this project some more. I plan to go thru another iteration of the controls, to hopefully make it easier to play and more fun. Along with this concept work, I have been working on getting some game mechanics going. Hopefully I will post some play test stuff soon. Subscribe to: Post Comments (Atom). Finally did some work. The Art of Don Dixon. View my complete profile. Awesome Inc. theme. Theme images by sebastian-julian.
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Lunes, 5 de marzo de 2012. Hablando otra vez el conde Lucanor con Patronio , él dijo díjole así:. Patronio, un hombre que se dice amigo mío me empezó a decir las cosas de las que era capaz. Cuando me di cuenta que las cosas que me decía eran inverosímiles, empecé a sospechar. Entonces el conde le contó patronio lo que su amigo decía. Patronio se dio cuenta de que lo están engañando. Contadme eso dijo el conde. De camino hacia dónde se hallaba mi ama todos los sirvientes, con cara rara me miraban.puse...
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8866-勿忘初衷.活在當下
My work record 004. Finished a little exercise calendar. My work record 003. My work record 002. Articulate Storyline lesson 15-20. My work record 001. Articulate Storyline lesson 11-14. Subscribe to: Posts (Atom). 鍾情插畫;寄託攝影;文化雜食動物,經常消化不良. View my complete profile. My work record 004. Simple template. Powered by Blogger.
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