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DEVGAME: July 2016
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Friday, July 29, 2016. The first complete draft of the map of Minaria is complete. If you notice any mistakes, this would be an excellent time to mention them. Tuesday, July 19, 2016. For Elveteka, I wrote music for an elfish fortress defiled by orcs. Artwork by Santiago Iborra. It's easy to teach pitch and rhythm, but if that's all you know, you've been robbed. Music needs to capture your imagination. Ask, would you buy this? It sounds just like any other piano reduction. It's not bad, but did I sell it?
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DEVGAME: June 2016
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Thursday, June 30, 2016. This is an interesting article on the combat mechanics for Tyranny. By the Game Director:. Each attack targets one of five possible Defenses: Parry, Dodge, Endurance, Will, or Magic. Enemies and party members have different strengths and weaknesses in these defenses, making some attacks better options against one type of enemy than another. Wednesday, June 22, 2016. Getting Up and Running with Spriter. Ive talked my code-monkeys into trying the Unity plugin it because it simplifi...
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DEVGAME: September 2016
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Thursday, September 29, 2016. Vox and I had a brief chat recently and the topic of complicated music came up. As everyone knows, Vox is not a trained musician and admits he can barely play an instrument, yet he was a top 40 Billboard recording artist in the early 90's. Contrast that to a formally educated musician who works at Starbucks. How is this possible? I know how to imitate writers, why is this tough for musicians? One reason might be is that music is perceptual. Most people cannot focus their...
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DEVGAME: Why Games?
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Sunday, October 16, 2016. I was talking with Student in Blue in the comments section to "Music for Non-Musicians" and promised an article dealing with "Why Video Game Music? We basically know why you may want music for a game. It glues scenes together. It provides emotional context. It ties the game to cultural signifiers. And so on - so I'm coming at it from the other angle. Why would you want a game for your music? The games audience is honest enough to let you know if your music is too weird. Video ga...
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DEVGAME: April 2016
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Friday, April 29, 2016. Todays going to be a marathon of dwarf animation. Just to get warmed up, I (mostly) finished my cave tile set. Heres a half-size edition, with a superimposed grid so you can see where the tiles are:. As the good book says, shrinking your art covers over a multitude of sins. The downside is my geriatric computer starts to choke whenever I load the original files. Ive made tile sets before, but only pixel art, so I had to devise the process for hand-drawn art on the fly. Flash Actio...
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DEVGAME: May 2016
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Saturday, May 28, 2016. The team has basically finished Elveteka. At the moment, we're doing last minute touches before publishing to platform. While I imagine there's still a decent amount of work for the team as a whole, the bulk of my work as a composer and sound designer has been completed. Vox moved me over to Penguin Pete and Art of Sword, so this is a good time to reflect. I listened to the recording of my college senior recital a lot during the summer after I graduated. It became almost part ...
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DEVGAME: Map Art - Update
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Saturday, October 22, 2016. Map Art - Update. Santiago has completed the map tile art and I'm waiting for the proofs to come from the print-on-demand service. If they print well, we're good to go! In the meantime, I've uploaded the tileset into Hexographer. In the meantime I think we're starting to see a world that beckons exploration. Edit: Just for fun, here's another map:. Here's a map that's a little wider:. And what's an endeavor like this without an island map? Subscribe to: Post Comments (Atom).
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DEVGAME: Map Tiles - First Proofs
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Monday, November 7, 2016. Map Tiles - First Proofs. The map tile proofs have arrived. Now we see how the illustrations, which looked great on a computer screen, translate to physical printing. One mistake: I selected "glossy finish" for the production process. Too much light and the tiles give off a glare. Too little and the details are hard to see. In the meantime, the mountains look 3D. It's uncanny. November 12, 2016 at 11:45 AM. Keep it coming. What game is this for? Can they be purchased? I was orig...
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DEVGAME: October 2016
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Saturday, October 22, 2016. Map Art - Update. Santiago has completed the map tile art and I'm waiting for the proofs to come from the print-on-demand service. If they print well, we're good to go! In the meantime, I've uploaded the tileset into Hexographer. In the meantime I think we're starting to see a world that beckons exploration. Edit: Just for fun, here's another map:. Here's a map that's a little wider:. And what's an endeavor like this without an island map? Sunday, October 16, 2016. Music is br...
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DEVGAME: Japanese dev philosophy
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Monday, November 7, 2016. December 13, 2016 at 8:36 PM. Good games dont care. Subscribe to: Post Comments (Atom). Map Tiles Update - Lighter Colors and New Water. Map Tiles - First Proofs. Travel theme. Powered by Blogger.