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Welcome to the Alpha of League for Gamers website. League for Gamers (LFG for short), is a consumer focused gaming league encompassing video games, board games, and pen and paper gaming. We come together to promote positive gaming, good sportsmanship, research, learning and advocacy for our hobby.

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Signup — League For Gamers | leagueforgamers.com Reviews

https://leagueforgamers.com

Welcome to the Alpha of League for Gamers website. League for Gamers (LFG for short), is a consumer focused gaming league encompassing video games, board games, and pen and paper gaming. We come together to promote positive gaming, good sportsmanship, research, learning and advocacy for our hobby.

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Blocklist Checker

League For Gamers carefully monitors Twitter blocklists to ensure they respect the rights of all gamers blocked by these tools. While we understand the value some users find in these tools, we hold blocklist operators to a high level of professionalism. We believe blocklists should respect the users added to these lists, including their data privacy and reputation, and also uphold all relevant laws internationally. We currently monitor two major lists that target gamers: Randi Harper's ggAutoblocker.

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devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: July 2016

http://devgamecourse.blogspot.com/2016_07_01_archive.html

Friday, July 29, 2016. The first complete draft of the map of Minaria is complete. If you notice any mistakes, this would be an excellent time to mention them. Tuesday, July 19, 2016. For Elveteka, I wrote music for an elfish fortress defiled by orcs. Artwork by Santiago Iborra. It's easy to teach pitch and rhythm, but if that's all you know, you've been robbed. Music needs to capture your imagination. Ask, would you buy this? It sounds just like any other piano reduction. It's not bad, but did I sell it?

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: June 2016

http://devgamecourse.blogspot.com/2016_06_01_archive.html

Thursday, June 30, 2016. This is an interesting article on the combat mechanics for Tyranny. By the Game Director:. Each attack targets one of five possible Defenses: Parry, Dodge, Endurance, Will, or Magic. Enemies and party members have different strengths and weaknesses in these defenses, making some attacks better options against one type of enemy than another. Wednesday, June 22, 2016. Getting Up and Running with Spriter. Ive talked my code-monkeys into trying the Unity plugin it because it simplifi...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: September 2016

http://devgamecourse.blogspot.com/2016_09_01_archive.html

Thursday, September 29, 2016. Vox and I had a brief chat recently and the topic of complicated music came up. As everyone knows, Vox is not a trained musician and admits he can barely play an instrument, yet he was a top 40 Billboard recording artist in the early 90's. Contrast that to a formally educated musician who works at Starbucks. How is this possible? I know how to imitate writers, why is this tough for musicians? One reason might be is that music is perceptual. Most people cannot focus their...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: Why Games?

http://devgamecourse.blogspot.com/2016/10/why-games.html

Sunday, October 16, 2016. I was talking with Student in Blue in the comments section to "Music for Non-Musicians" and promised an article dealing with "Why Video Game Music? We basically know why you may want music for a game. It glues scenes together. It provides emotional context. It ties the game to cultural signifiers. And so on - so I'm coming at it from the other angle. Why would you want a game for your music? The games audience is honest enough to let you know if your music is too weird. Video ga...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: April 2016

http://devgamecourse.blogspot.com/2016_04_01_archive.html

Friday, April 29, 2016. Todays going to be a marathon of dwarf animation. Just to get warmed up, I (mostly) finished my cave tile set. Heres a half-size edition, with a superimposed grid so you can see where the tiles are:. As the good book says, shrinking your art covers over a multitude of sins. The downside is my geriatric computer starts to choke whenever I load the original files. Ive made tile sets before, but only pixel art, so I had to devise the process for hand-drawn art on the fly. Flash Actio...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: May 2016

http://devgamecourse.blogspot.com/2016_05_01_archive.html

Saturday, May 28, 2016. The team has basically finished Elveteka. At the moment, we're doing last minute touches before publishing to platform. While I imagine there's still a decent amount of work for the team as a whole, the bulk of my work as a composer and sound designer has been completed. Vox moved me over to Penguin Pete and Art of Sword, so this is a good time to reflect. I listened to the recording of my college senior recital a lot during the summer after I graduated. It became almost part ...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: Map Art - Update

http://devgamecourse.blogspot.com/2016/10/map-art-update.html

Saturday, October 22, 2016. Map Art - Update. Santiago has completed the map tile art and I'm waiting for the proofs to come from the print-on-demand service. If they print well, we're good to go! In the meantime, I've uploaded the tileset into Hexographer. In the meantime I think we're starting to see a world that beckons exploration. Edit: Just for fun, here's another map:. Here's a map that's a little wider:. And what's an endeavor like this without an island map? Subscribe to: Post Comments (Atom).

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: Map Tiles - First Proofs

http://devgamecourse.blogspot.com/2016/11/map-tiles-first-proofs.html

Monday, November 7, 2016. Map Tiles - First Proofs. The map tile proofs have arrived. Now we see how the illustrations, which looked great on a computer screen, translate to physical printing. One mistake: I selected "glossy finish" for the production process. Too much light and the tiles give off a glare. Too little and the details are hard to see. In the meantime, the mountains look 3D. It's uncanny. November 12, 2016 at 11:45 AM. Keep it coming. What game is this for? Can they be purchased? I was orig...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: October 2016

http://devgamecourse.blogspot.com/2016_10_01_archive.html

Saturday, October 22, 2016. Map Art - Update. Santiago has completed the map tile art and I'm waiting for the proofs to come from the print-on-demand service. If they print well, we're good to go! In the meantime, I've uploaded the tileset into Hexographer. In the meantime I think we're starting to see a world that beckons exploration. Edit: Just for fun, here's another map:. Here's a map that's a little wider:. And what's an endeavor like this without an island map? Sunday, October 16, 2016. Music is br...

devgamecourse.blogspot.com devgamecourse.blogspot.com

DEVGAME: Japanese dev philosophy

http://devgamecourse.blogspot.com/2016/11/japanese-dev-philosophy.html

Monday, November 7, 2016. December 13, 2016 at 8:36 PM. Good games dont care. Subscribe to: Post Comments (Atom). Map Tiles Update - Lighter Colors and New Water. Map Tiles - First Proofs. Travel theme. Powered by Blogger.

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Signup — League For Gamers

Welcome to the Alpha of League for Gamers website. League for Gamers (LFG for short), is a consumer focused gaming league encompassing video games, board games, and pen and paper gaming. We come together to promote positive gaming, good sportsmanship, research, learning and advocacy for our hobby.

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League for Hope | Helping the world build for the future

Many Partners, One Goal. Crowdsourcing emergency response Pt. 3 - Crowdsourcing in Action. This is the last post in a three-part series focusing on crowdsourcing in relation to emergency response during a crisis. The idea of accruing large amounts of data from the public during an emergency, or sending data out to be crunched by the masses, is at the heart of this actionable information and situational awareness relationship: from crisis mapping. To handling the incredible amount of data. LFH partners wi...

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League for Hope | Helping the world build for the future

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This is the future site of:. 1997 - 2016 Umbrellar Limited t/a Freeparking. Authorised .nz Registrar.

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Go to Home Page. LOL Lore (Home Page). League of Legends Lore. Note* This artwork belongs to Ewalabak See more of EwaLabak. What is League of Legends? Why should I play League of Legends? Who can beat that? Last Updated: December 15, 2014.