
leegoonz.blogspot.com
Leegoonz game Developer blog.This is jp's blog.I am developer of shader works and unity3D shader.
http://leegoonz.blogspot.com/
This is jp's blog.I am developer of shader works and unity3D shader.
http://leegoonz.blogspot.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Thursday
LOAD TIME
0.8 seconds
16x16
32x32
PAGES IN
THIS WEBSITE
18
SSL
EXTERNAL LINKS
0
SITE IP
172.217.9.225
LOAD TIME
0.784 sec
SCORE
6.2
Leegoonz game Developer blog. | leegoonz.blogspot.com Reviews
https://leegoonz.blogspot.com
This is jp's blog.I am developer of shader works and unity3D shader.
Leegoonz game Developer blog.: M4A1[WIP]
http://leegoonz.blogspot.com/2014/11/m4a1wip.html
Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Wednesday, 12 November 2014. 라벨: [W.I.P] Graphics. Subscribe to: Post Comments (Atom). AO with Gamma Control for Matcap bump Unlit shader. 1st test . standard game character head for custom deformation asset. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. 게임회사 뒷담화 모음(루리엡 펌). 3 월달 중에 기본적인 노드 별 메뉴얼...
Leegoonz game Developer blog.: Matcap Shader support Directional Lighting (VertexShader based.)
http://leegoonz.blogspot.com/2013/12/matcap-shader-support-directional.html
Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Friday, 13 December 2013. Matcap Shader support Directional Lighting (VertexShader based.). Matcap Shader 를 사용 하는 분 중에 혹 디렉셔널 라이팅은 됬으면 좋겠다 하신 분도 있을 듯 해서. 모바일 쉐이더쪽에 최적화 되어 있습니다. 셀프 쉐도우 부분에서 좀 오류가 있는데 스케일이 너무 작을 경우에 좀 이상하게 나오네요. 변수가 좀 많기는 한데. 이 부분은 서브스턴스 에서 텍스처 제네레이터를 만들어 붙혀서 쓰는게 빠른지 아니면. 라이트 프로브 지원을 합니다.
Leegoonz game Developer blog.: 1st test . standard game character head for custom deformation asset.
http://leegoonz.blogspot.com/2014/01/1st-test-standard-game-character-head.html
Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Friday, 17 January 2014. 1st test . standard game character head for custom deformation asset. 앞으로 얼마나 서비스 할지는 모르겠지만. 모바일게임상 유저 커스터마이징 기능을 제공 하기는 무리가 좀 있다 싶기도 하고. 중간에 표준메시를 약간 수정했는데. ;. 블렌드 오리지널 메시 에서 디폼 버택스 셀렉션 그룹을 해 주지 않아설리. 아직. 참고로 버텍스 셀렉션을 셀렉트 파티션으로 저장 해 놓고 작업을 해야 블렌드 타겟간의 간섭을 덜 받을 수 있다. Looking a...
Leegoonz game Developer blog.: Substance Painter 1.0 Launch Trailer
http://leegoonz.blogspot.com/2014/10/substance-painter-10-launch-trailer.html
Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Wednesday, 15 October 2014. Substance Painter 1.0 Launch Trailer. Http:/ www.allegorithmic.com/. 제가 근무 하고 있는 알레고리드믹의 두번째 코어 어플리케이션이 드디어 출시 되었습니다. 모델링 상태에서 텍스처링을 마무리 하기까지의 타임랩스. 이 엄청난 생산성. 귀사의 프로젝트가 3년 이라면 얼마만큼의 비용이 절감 될지 상상. 그 이상. Subscribe to: Post Comments (Atom). 게임회사 뒷담화 모음(루리엡 펌). WIP] [Tutorials...
Leegoonz game Developer blog.: About Leegoonz
http://leegoonz.blogspot.com/p/about-jp.html
Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Subscribe to: Posts (Atom). AO with Gamma Control for Matcap bump Unlit shader. 1st test . standard game character head for custom deformation asset. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. WIP] [Tutorials]Understanding allegorithmic substance designer. PART-4. 게임회사 뒷담화 모음(루리엡 펌).
TOTAL PAGES IN THIS WEBSITE
18
leegoodwill.com
Lee Goodwin | Lee Goodwin
The Most Successful Flooring Tips Today. The Power of Resine. The Most Successful Flooring Tips Today. The Power of Resine. The Most Successful Flooring Tips Today. By allowing it to adjust to the surroundings in which it is going to be installed you will assist in preventing swelling and gaps later on. Tip number three: Tidy, clean, clean! More facts http:/ www.3d-matieres.com. April 3, 2014. The Power of Resine. April 3, 2014. Blog at WordPress.com. Create a free website or blog at WordPress.com.
?щщ?? 諛⑸Ц? ???⑸??
?щщ?? 諛⑸Ц? ???⑸??
Lee Goon Sang
View my complete profile. Wednesday, February 10, 2010. Tuesday, February 9, 2010. Zhengzhou/Xian , China. October 2009. Labels: Lee Association World Conference. Subscribe to: Posts (Atom).
Leegoonz game Developer blog.
Skip to main content. Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. October 05, 2017. Height Blending with Puddle test. June 26, 2017. June 21, 2017. April 05, 2017. English]Describe about list of mobile shader. April 04, 2017. PARABOLIC IRRADIENCE MOBILE SHADER. 2015. April 03, 2017. Linear Space Rendering Test Flow. July 19, 2016. April 22, 2016.
Technical artist leegoonz
Republican Party of Lee County NC | "Active and engaged in preserving our freedoms"
This website is no longer available.
Hillside Legolas
Muut karvakamut, nykyiset ja edesmenneet. Sunnuntai 29. kesäkuuta 2014. Kaksi eteen ja yksi taakse. Vai yksi eteen ja kaksi taakse? No ei sentäs, mutta joo, debyyttiharkkakisat ei menneet suunnitellusti. Ohijuoksusta tuli hylky. Kai nyt kun kuski ei vaan osanut ottaa kunnon tuntumaa. No virheistä oppii, toivottavasti vielä tällainen tätikin:p. Eilen sitten harmituksen jälkeen maalasin kotona vielä estepuomeja, kun heräsi mieleen sellainen ajatus että palataan vähän takaisinpäin, mennään sinne omalle muka...
SOCIAL ENGAGEMENT