legend-development.blogspot.com legend-development.blogspot.com

legend-development.blogspot.com

The Legend

Thursday, December 27, 2012. Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Basically all these need are the last details, UI and the different actions the player performs at each segment. I just noticed my wacom color calibration is horribly off-the-mark :S. Ps this isn't the last update.glad we got that clear :P. Subscribe to: Posts (Atom).

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The Legend | legend-development.blogspot.com Reviews
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Thursday, December 27, 2012. Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Basically all these need are the last details, UI and the different actions the player performs at each segment. I just noticed my wacom color calibration is horribly off-the-mark :S. Ps this isn't the last update.glad we got that clear :P. Subscribe to: Posts (Atom).
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1 pages
2 a legendary story
3 gameplay
4 development
5 the forgotten post
6 posted by
7 jesper andersen
8 no comments
9 older posts
10 videos
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pages,a legendary story,gameplay,development,the forgotten post,posted by,jesper andersen,no comments,older posts,videos,prototype playthrough,water with zdepth,water planes,prototype map,camera prototype,downloads,prototype demo,work in progress,loading
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The Legend | legend-development.blogspot.com Reviews

https://legend-development.blogspot.com

Thursday, December 27, 2012. Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Basically all these need are the last details, UI and the different actions the player performs at each segment. I just noticed my wacom color calibration is horribly off-the-mark :S. Ps this isn't the last update.glad we got that clear :P. Subscribe to: Posts (Atom).

INTERNAL PAGES

legend-development.blogspot.com legend-development.blogspot.com
1

The Legend: Gameplay

http://www.legend-development.blogspot.com/p/gameplay.html

This page will outline the gameplay mechanics featured in 'The Legend'. I will try and keep this page updated with the gameplay ideas i've been toying with. The game rewards the player with. The player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities. Which allow them to reach new areas. The player can then choose a planet to fly to, this brings the player to the last tier of the overworld. The playe...

2

The Legend: Development

http://www.legend-development.blogspot.com/p/development_25.html

Here i will track each step in my process for creating this game - expect to see lots of screenshots, comprehensive concept art - lots of art in different states of progress. The aim of the project is not to produce perfect examples of models, concept art nor gameplay but to present an overall workflow, direction and userability techniques. Subscribe to: Posts (Atom). This is a dev diary meant to share the development of The Legend, a 2.5D action adventure sidescroller game.

3

The Legend: The forgotten post

http://www.legend-development.blogspot.com/2012/12/the-forgotten-post.html

Thursday, December 27, 2012. Subscribe to: Post Comments (Atom). This is a dev diary meant to share the development of The Legend, a 2.5D action adventure sidescroller game. The game features a rich and colorful artstyle coupled with dynamic gameplay where you play as Tristan and Isolde, each with their unique abillities. 2012 Jesper Andersen. Awesome Inc. template. Powered by Blogger.

4

The Legend: Day 45: I took at break...

http://www.legend-development.blogspot.com/2012/11/day-45-i-took-at-break.html

Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Right now i'm putting the finishing touches on the headscreens which apparently are something like a stage flow too.yea i'm confused this late. Either way they're paintovers of the actual level to present the visuel style in something that could be deemed as being pretty close to final quality.

5

The Legend: November 2012

http://www.legend-development.blogspot.com/2012_11_01_archive.html

Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Right now i'm putting the finishing touches on the headscreens which apparently are something like a stage flow too.yea i'm confused this late. Either way they're paintovers of the actual level to present the visuel style in something that could be deemed as being pretty close to final quality.

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The Legend

Thursday, December 27, 2012. Thursday, November 1, 2012. Day 45: I took at break. And it was spent writing the very last passages in my report :D - its not where i want it though, so iøll need to use some time on it saturday :). Basically all these need are the last details, UI and the different actions the player performs at each segment. I just noticed my wacom color calibration is horribly off-the-mark :S. Ps this isn't the last update.glad we got that clear :P. Subscribe to: Posts (Atom).

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