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Justin Lenczewski DIG3725

Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started. The playe...

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Justin Lenczewski DIG3725 | lenczju.blogspot.com Reviews
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Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started. The playe...
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Justin Lenczewski DIG3725 | lenczju.blogspot.com Reviews

https://lenczju.blogspot.com

Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started. The playe...

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1

Justin Lenczewski DIG3725: October 2014

http://www.lenczju.blogspot.com/2014_10_01_archive.html

Thursday, October 23, 2014. 1) Describe the user interface in your game. The user interface will consist of a HUD. 2) What role will the interface play in your game. The interface will show the player's current health and any items they have acquired. 3) Intuitive interfaces give a feeling of control. How easy (or hard) is your interface to master? Our interface will be intuitive, as it will require minimal interaction. Health is indicated by a beating heart with a circular level bar. See above. This...

2

Justin Lenczewski DIG3725: Homework 4

http://www.lenczju.blogspot.com/2014/09/homework-4.html

Monday, September 15, 2014. Please answer the following questions related to game experience and game objectives, based on Chapters two (The Designer Creates an Experience) and three (The Experience Rises out of Game). Use your blog. Forgetting about the game, think about your player. What are the experience(s) you want your player to have. What are the essential element(s) of that experience. Suggest a few ways your game might capture those experiences. How will your game be fun? Discuss the goals of yo...

3

Justin Lenczewski DIG3725: HW 15

http://www.lenczju.blogspot.com/2014/11/hw-15.html

Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started.

4

Justin Lenczewski DIG3725: Homework 2: First Group Meetings

http://www.lenczju.blogspot.com/2014/09/homework-2-first-group-meetings.html

Wednesday, September 10, 2014. Homework 2: First Group Meetings. 1) When and where did you meet? We have been meeting every day after class for a few minutes. 2) What did you discuss? We have discussed and decided on basic starting ideas for the game, such as lead character, setting, genre, etc. 3) Did you take notes? Mostly notes have not been necessary, since we have also been communicating all our ideas by email. 4) Did you transfer the contents of the discuss to the computer? So far, I have contribut...

5

Justin Lenczewski DIG3725: November 2014

http://www.lenczju.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started.

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Adam Lauzier - FSU Game Design Fall 2014: Final Game Document

http://al11f-fsugd.blogspot.com/2014/12/final-game-document.html

Adam Lauzier - FSU Game Design Fall 2014. Tuesday, December 2, 2014. Https:/ docs.google.com/document/d/1xTl8h sln6lNIF6xntCVOW5gmJQVczoLmN-RNi-4Jyg/edit? This first person interactive horror game places the player in the body of Sara, moments after her death, and is sent to the realm of Purgatory. The player’s objective as Sara is simple - find her way out, and save her soul. Players of all skill levels, from novice to advanced, are welcome to play as the game is balanced to appropriately reward every l...

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Adam Lauzier - FSU Game Design Fall 2014: Homework 2

http://al11f-fsugd.blogspot.com/2014/09/homework-2.html

Adam Lauzier - FSU Game Design Fall 2014. Friday, September 12, 2014. 1) When and where did you meet? The only times we met were immediately after class, in our same classroom. Fridays gave us the most time to discuss due to not having other classes. 2) What did you discuss? 3) Did you take notes? 4) Did you transfer the contents of the discuss to the computer? As mentioned before, we did manage to get some materials up on the Google drive, as well as had a few documents sent to us by e-mail. We started ...

al11f-fsugd.blogspot.com al11f-fsugd.blogspot.com

Adam Lauzier - FSU Game Design Fall 2014: Homework 7

http://al11f-fsugd.blogspot.com/2014/10/homework-7.html

Adam Lauzier - FSU Game Design Fall 2014. Monday, October 20, 2014. I had this assignment about 70% done before I rebooted my computer. However, I foolishly believed what I had entered was automatically saved to my drafts, and when I pulled up the fraft everything I'd put into it was gone. This version will be a much more brief do-over. 1 Is the space in your game discrete or continuous? 2 How many dimensions does your space have? 3 What are the boundaries of your space? What are these objects? Walking (...

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Adam Lauzier - FSU Game Design Fall 2014: October 2014

http://al11f-fsugd.blogspot.com/2014_10_01_archive.html

Adam Lauzier - FSU Game Design Fall 2014. Wednesday, October 29, 2014. And create interesting situations. Looking at our idea through the "Lens of Fairness", we want to provide an interesting challenge for all players. I knew that as soon as we decided we would make a horror game that this was a concept I wanted to make extensive use of. Balancing the games rewards will be one of the most important components to making it fun. And Five Nights at Freddy's. Monday, October 20, 2014. Similar to how the text...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

createagreatvideogame.blogspot.com createagreatvideogame.blogspot.com

Create a Great Video Game: September 2014

http://createagreatvideogame.blogspot.com/2014_09_01_archive.html

Create a Great Video Game. Thursday, September 25, 2014. In this assignment, I upgraded the world of Purgatory, and add lights, realistic UV Textures and new more complex elements that would interact with the main character Sara. I made additional objects of my own creation and modify other objects so my team could also use them for the game. I created a scene incorporating the following parameters:. Collisions between two moving objects. Ability to add and delete objects from the scene. Purgatory is a g...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

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Justin Lenczewski DIG3725

Friday, November 14, 2014. I have achieved all of the tasks from homework 12 to at least a playable degree. The monsters now wander randomly until they see the player, and the first person mode is now complete, awaiting addition of the arm assets. Time frame estimates seem to have been realistic, however the systems still require more time for polishing before the game is complete. I will have to plan ahead to make sure this does not interfere with the other tasks that still need to be started. The playe...

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