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Leo's Gaming Stuff(by Leo)
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Leo's Gaming Stuff | leogamingstuff.wordpress.com Reviews
https://leogamingstuff.wordpress.com
(by Leo)
Jackboot games | Leo's Gaming Stuff
https://leogamingstuff.wordpress.com/2012/07/10/jackboot-games
Leo's Gaming Stuff. On July 10, 2012. I recently joined the Jackboot Games folks to work on the spiritual sucessor of Darkest Hour. Our goal is to create a WW2 FPS focused on realism and the western front, particularly the commonwealth sector of Normandy. I’ll be working on the game code along a few other talented guys. The game will be called Festung Europa and we already released a teaser site with a few pictures of our work. Larr; TE-Provkhoy : Beta 2a release. 3 comments on “ Jackboot games.
Level Design | Leo's Gaming Stuff
https://leogamingstuff.wordpress.com/ro2-maps
Leo's Gaming Stuff. Red Orchestra 2 : Heroes of Stalingrad. 9 comments on “ Level Design. January 7, 2012 at 15:53. Looks great, like the name change and the skins for the ammo dump/resupply look awesome. Hope to get to play this soon! January 17, 2012 at 13:56. It’s looking very cool Leo🙂. I know you created the grass decals, but did you follow a tutorial or did you already know how to create them? January 17, 2012 at 15:43. Http:/ www.3dmotive.com/training/3ds-max/creating-foliage-for-udk/? Oh and I f...
Leo's Gaming Stuff | Page 2
https://leogamingstuff.wordpress.com/page/2
Leo's Gaming Stuff. On February 1, 2012. Posted in: Level Design. I made a quick overhead map with the objectives on it. I’m now trying to squeeze it in game…. TE-Provkhoy : WIP #7. On February 1, 2012. Posted in: Level Design. A new update from me at last! I will release the first beta version this coming week if time permits. Here are some pictures:. TE-Provkhoy : WIP #6. On January 23, 2012. Posted in: Level Design. A new update from me! TE-Provkhoy : WIP #5. On January 14, 2012. I fiddled with the li...
August | 2012 | Leo's Gaming Stuff
https://leogamingstuff.wordpress.com/2012/08
Leo's Gaming Stuff. All posts for the month August, 2012. TE-Millerovo – Work in progress. On August 1, 2012. Posted in: Level Design. I worked a bit more on my RO2 map. TE-Millerovo – Work in progress. TE-Provkhoy : Beta 2a release. Create a free website or blog at WordPress.com. Leo's Gaming Stuff. Create a free website or blog at WordPress.com. Follow “Leo's Gaming Stuff”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
RO2 : Provkhoy | Leo's Gaming Stuff
https://leogamingstuff.wordpress.com/ro2-ponyri-station
Leo's Gaming Stuff. Provkhoy is a village located in the vicinity of the city of Stalingrad. The village being a central hub for road and rail links made it a strategic location that both camps wanted to secure at all cost. Provkhoy, Stalingrad oblast, Soviet Union. 2 comments on “ RO2 : Provkhoy. January 7, 2012 at 15:57. As I said before, I love the map any chance you can increase the elite riflemen to 2 or 3? January 9, 2012 at 23:36. Yeah I think that could be possible🙂. Leave a Reply Cancel reply.
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May | 2012 | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/05
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Monthly Archives: May 2012. May 17, 2012. HUD indicators for frozen team mates added (by arrow 1). If the frozen player is out-of-sight or behind a wall, the indicators opacity will reduce so it’s less invasive on the screen (below arrow 2). May also add distance to target below the indicator to help the player. Frozen Team Mate HUD Indicators. RO2 Game Mode : Freeze Tag (WIP). May 6, 2012. HUD showing the delayed thawed messages.
Beta 2 Release (last weekend) | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/03/14/beta-2-release-last-weekend
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Beta 2 Release (last weekend). March 14, 2012. Forgot to mention that I actually released a stable version of DieBresche last weekend. The release thread can be found here:. Http:/ forums.tripwireinteractive.com/showthread.php? It contains info on the map, and some bugs being reported. You can download the map from here:. Http:/ toga.gamingdeluxe.net/Downloads/TE-DieBresche-B2-ClientFiles.7z. This entry was posted in RO2 Maps.
My UT2004 | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/my-ut2004
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Below are some screen shots of some maps I made for Unreal Tournament 2004. These maps were made specifically for the FreezeTag game type and were found on most, if not all UT2004 FreezeTag servers. (LOTG indicates Land of The Giant style maps where everything is supersized). The map was completed on time and subsequently won first prize 🙂. If you fail to plan you plan to fail. This was an attempt at an Egyptian themed map. ...
RO2 Game Mode : Freeze Tag (WIP) | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/05/06/ro2-game-mode-freeze-tag-wip
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. RO2 Game Mode : Freeze Tag (WIP). May 6, 2012. Been busy working on a game mode for Red Orchestra 2 – FreezeTag is my favourite game mode of any game which is why I am writing it for RO2. I don’t expect many people to play it when it’s ready for testing as RO2 is a realism based game, but it’s for those who want a bit of different fun action for this game. A single frozen german player shamefully team killed by me. Hi, I saw this...
lordgleedo | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/author/lordgleedo
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. May 17, 2012. HUD indicators for frozen team mates added (by arrow 1). If the frozen player is out-of-sight or behind a wall, the indicators opacity will reduce so it’s less invasive on the screen (below arrow 2). May also add distance to target below the indicator to help the player. These HUD indicators will appear depending on which HINT value you have set in your options (currently only a beta option). May 6, 2012. Change sta...
HUD Indicators | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/05/17/hud-indicators
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. May 17, 2012. HUD indicators for frozen team mates added (by arrow 1). If the frozen player is out-of-sight or behind a wall, the indicators opacity will reduce so it’s less invasive on the screen (below arrow 2). May also add distance to target below the indicator to help the player. These HUD indicators will appear depending on which HINT value you have set in your options (currently only a beta option). Enter your comment here.
April | 2012 | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/04
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Monthly Archives: April 2012. RO2 FreezeTag gametype under way. April 21, 2012. Ive been wanting to recreate my all time favourite game mode for RO2, so last night began writing FreezeTag. Although the RO2 community is based around realism, I am sure many of the players will enjoy FreezeTag as it’s a huge amount of fun and still requires a lot of communication to win. 1 team reaches the goal score first. Map Beta Ready Rename.
March | 2012 | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/03
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Monthly Archives: March 2012. Beta 2 Release (last weekend). March 14, 2012. Forgot to mention that I actually released a stable version of DieBresche last weekend. The release thread can be found here:. Http:/ forums.tripwireinteractive.com/showthread.php? It contains info on the map, and some bugs being reported. You can download the map from here:. Map Beta Ready Rename. March 3, 2012. RO2 Game Mode : Freeze Tag (WIP).
Map Beta Ready + Rename | Lord Gleedo | Level Design & Modding
https://lordgleedo.wordpress.com/2012/03/03/map-beta-ready-rename
Lord Gleedo Level Design and Modding. Modding blog for RO2, UT, and Rekoil. Map Beta Ready Rename. March 3, 2012. Preparing the beta files now ready for a sunday release. Have also renamed the map from Volkhovsky to DieBresche because the map ended up nothing like a forest map. This entry was posted in RO2 Maps. And tagged Custom Maps. Beta 2 Release (last weekend). Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Map Beta Ready Rename.
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LeoGamer's blog - Blog de LeoGamer - Skyrock.com
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Leo's Gaming Stuff
Leo's Gaming Stuff. TE-Millerovo – Work in progress. On August 1, 2012. Posted in: Level Design. I worked a bit more on my RO2 map. On July 22, 2012. Posted in: Level Design. I started working on a new map in between doing stuff for Festung Europa. Hopefully I’ll be able to enter this map to the contest! Here is the aerial picture I used with the objectives layered on it. Here are the first two screenshots:. On July 10, 2012. TE-Provkhoy : Beta 2a release. On June 24, 2012. On April 9, 2012. TE-Provkhoy ...
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