nohoedown.blogspot.com
This is no Hoedown - The Paul Bates Blog: The next step (in the works)
http://nohoedown.blogspot.com/2008/11/next-step-in-works.html
This is no Hoedown - The Paul Bates Blog. Thursday, 27 November 2008. The next step (in the works). OK here we go. While I'm currently in talks with my group about what to do about the "Arcadia" (previous post) I might as well use this time to start working on the rest of the texturing. Here we have (quite simple work) for the Portable Toilet and Rubbish Bin:. 1 Portable Toilet Texture. Well heh. This was quick. and effective. Did I say fine? That's some good news! Lets have a closer look:.
michaelmli.blogspot.com
Digital Evironment - Funfair Project: Shading of the moonlight.
http://michaelmli.blogspot.com/2008/12/shading-of-moonlight.html
Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Tuesday, 2 December 2008. Shading of the moonlight. Shading effect added. I created a point light behind the wall just to cast shadow. Tuesday, December 02, 2008. Subscribe to: Post Comments (Atom).
michaelmli.blogspot.com
Digital Evironment - Funfair Project: Here is the final thing
http://michaelmli.blogspot.com/2008/12/here-is-final-thing.html
Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Sunday, 14 December 2008. Here is the final thing. Sunday, December 14, 2008. Subscribe to: Post Comments (Atom).
nohoedown.blogspot.com
This is no Hoedown - The Paul Bates Blog: Models at work. Work... WORK... WORK!!!!!
http://nohoedown.blogspot.com/2008/11/models-at-work-work-work-work.html
This is no Hoedown - The Paul Bates Blog. Monday, 10 November 2008. Models at work. Work. WORK. WORK! Here are the first viewings at the models at work. Quite simple stuff right now but only basic shapes. This was the next step after the tests and tutorials from the previous post in which I make the models themselves. But the case was we are all capable of modelling and we all wanted to contribute to that. Though I'm still doing the majority of the models. I'm a bit worried with this one. While the 8...
nohoedown.blogspot.com
This is no Hoedown - The Paul Bates Blog: The Final Model Ones
http://nohoedown.blogspot.com/2008/11/final-model-ones.html
This is no Hoedown - The Paul Bates Blog. Thursday, 27 November 2008. The Final Model Ones. So here are the last of my models. Michael and Leonard are going to be finishing the rest such as the Air Swings and Haunted House. Since you got the idea with the previous model sources uploaded I wont need to overdo this post as much. So here we go:. What about the people? 3 Minigames: Can Hitting and Water Targets. My overall review of the modelling of this project:. Overall while I really liked some of the mod...
nohoedown.blogspot.com
This is no Hoedown - The Paul Bates Blog: October 2008
http://nohoedown.blogspot.com/2008_10_01_archive.html
This is no Hoedown - The Paul Bates Blog. Sunday, 26 October 2008. Is this some news? OK, the project. Well the past few weeks we have had some group problems, mainly the fact that we were not in contact that much, but with the assistance of the blog I'm sure we just to update more often. So this is the 4th week, this week I shall be completing early maya drafts of the circus rides (extended to 5th week if needed) and the concept of the fair, rides and stands. somehow :/. Labels: this is not a label.
michaelmli.blogspot.com
Digital Evironment - Funfair Project: The Wheel's animation develpment
http://michaelmli.blogspot.com/2008/12/wheels-animation-develpment.html
Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Thursday, 4 December 2008. The Wheel's animation develpment. The disadvantage of this is that if i want to make it loop in the film, I will need to repeat the clip but not the movement. So there is a compositing problem.
michaelmli.blogspot.com
Digital Evironment - Funfair Project: Compositing
http://michaelmli.blogspot.com/2008/12/compositing.html
Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Saturday, 13 December 2008. Color changing animation in After effect for the wheel. The shadow can not be rendered because the grass is not in the same layer with the music machine. And again.I meant no offence at all! Back to the work.so...
michaelmli.blogspot.com
Digital Evironment - Funfair Project: Music machine animation and lighting
http://michaelmli.blogspot.com/2008/12/music-machine-animation-and-lighting.html
Digital Evironment - Funfair Project. Here is the final thing. Global Lighting and Rendering Layers. The Wheels animation develpment. Music machine animation and lighting. Shading of the moonlight. By clicking on the picture will link you to my Photostream.(Flickr). Tuesday, 2 December 2008. Music machine animation and lighting. The animation is fit to the camera with right timing. As this machine isn't in the original plan, it only has 2 sec's shot in the movie. So I didn't pay too much time on it.
nohoedown.blogspot.com
This is no Hoedown - The Paul Bates Blog: Maya look at it?
http://nohoedown.blogspot.com/2008/11/maya-look-at-it.html
This is no Hoedown - The Paul Bates Blog. Monday, 10 November 2008. Maya look at it? So the 6th week now. I should have shown this earlier but the blog doesn't have to be accurate in which order the work is shown, there's the possibility that this could effect the final result but what's shown is shown. Here is the work I created before moving onto the rides, nothing is amazing and most of it is quite simple; but for me each step moves closer and closer to the final outcome. Though you can't tell this is...