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Leo Tsang

Digital Artist / CG Animation. Maya, After Effects, Photoshop. 1 Q Pootle 5. 2 Isle of Cirrus. Pre, Production and Post. Individual university project. Digitally painted concept, Projection Mapping, Visual Effects. 4 Ling Zhi Mushroom Lifecycle. Pre, Production and Post. Individual university project. 5 Isle of Cirrus. Pre, Production and Post. Individual university project. 6 Q Pootle 5.

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Leo Tsang | leotsang.co.uk Reviews
<META>
DESCRIPTION
Digital Artist / CG Animation. Maya, After Effects, Photoshop. 1 Q Pootle 5. 2 Isle of Cirrus. Pre, Production and Post. Individual university project. Digitally painted concept, Projection Mapping, Visual Effects. 4 Ling Zhi Mushroom Lifecycle. Pre, Production and Post. Individual university project. 5 Isle of Cirrus. Pre, Production and Post. Individual university project. 6 Q Pootle 5.
<META>
KEYWORDS
1 portfolio
2 blog
3 watch in hd
4 leo tsang
5 contact@leotsang co uk
6 blue zoo productions
7 lighting and rendering
8 short film
9 3 evil fortress
10 personal project
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portfolio,blog,watch in hd,leo tsang,contact@leotsang co uk,blue zoo productions,lighting and rendering,short film,3 evil fortress,personal project
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Leo Tsang | leotsang.co.uk Reviews

https://leotsang.co.uk

Digital Artist / CG Animation. Maya, After Effects, Photoshop. 1 Q Pootle 5. 2 Isle of Cirrus. Pre, Production and Post. Individual university project. Digitally painted concept, Projection Mapping, Visual Effects. 4 Ling Zhi Mushroom Lifecycle. Pre, Production and Post. Individual university project. 5 Isle of Cirrus. Pre, Production and Post. Individual university project. 6 Q Pootle 5.

INTERNAL PAGES

leotsang.co.uk leotsang.co.uk
1

Leo Tsang - Isle of Cirrus

http://www.leotsang.co.uk/IsleOfCirrus.html

Maya, After Effects, Mental Ray. See more at my uni blog. This is my final major project during my final year at uni. Its premise:. Only fragments of land remain in a world that has been flooded. These lands are scarce, piloted by individuals over the inhospitable waters below. Alone and isolated, Volan soars the skies in search for new land and life.

2

Leo Tsang - Evil Fortress

http://www.leotsang.co.uk/EvilFortress.html

Concept of an Evil Fortress experimenting with camera projection techniques. Made using Autodesk Maya, Adobe After Effects, Photoshop. See development here.

3

Leo Tsang

http://www.leotsang.co.uk/index.html

4

Leo Tsang - Q Pootle 5

http://www.leotsang.co.uk/QPootle5.html

Maya, Mental Ray. Broadcasted on BBC's CBeebies. Written by children's book author Nick Butterworth, follows the adventures of a small friendly alien and his friends on the planet Okidoki. A special length TV feature, Pootle All The Way. Was also created following the success of the first series. The series of Q Pootle 5 was one of my first projects in lighting and rendering at Blue-Zoo. With a total of 52 episodes created. The series was rendered in Maya using Mental Ray.

5

Leo Tsang - Ling Zhi Mushroom

http://www.leotsang.co.uk/LingZhi.html

Ling Zhi Mushroom Life Cycle. Maya, After Effects, Mental Ray. See more at my uni blog. This is my first fully CG animated short I created back in my first year of uni. It was a commission based project depicting the life cycle of a Ling Zhi Mushroom. With a turnaround of just 5 weeks, this project pushed me to new lengths to gather all my skills across the pipeline and create my first animated short, receiving a first class distinction.

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atompancakesblog.blogspot.com atompancakesblog.blogspot.com

Atom Pancakes: Blog: About

http://atompancakesblog.blogspot.com/p/about.html

Atom Pancakes is an independent Production Company specialising in 3D Animation. The studio was formed as part of a project for the University for Creative Arts. We provide services in the animation production pipeline from concept design to final animation. We always seeking for new challenges, and answer them with the best of professionalism. I am a CG Artist with skills in environment modelling, lighting and compositing. I graduated from The University of the Creative Arts, Rochester with a First ...

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: Atom Pancakes - Floor 10

http://leotsangart.blogspot.com/2013/02/atom-pancakes-floor-10.html

Monday, February 11, 2013. Atom Pancakes - Floor 10. Things have been in the works at Atom Pancakes. Continuing our original project tentatively titled ' Floor 10. Will hopefully be able to shed more light on the project soon when we make a more formal announcement. February 11, 2013 at 6:34 PM. February 11, 2013 at 8:49 PM. Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: Evil Fortress Concept

http://leotsangart.blogspot.com/2013/03/evil-fortress-concept.html

Monday, March 11, 2013. Concept piece of a fiery evil fortress. I intend to run this piece through some tests with projection mapping - will hopefully be able to post some results soon. Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: Welcome

http://leotsangart.blogspot.com/2012/09/welcome.html

Tuesday, September 25, 2012. Welcome to my new blog here at Leo Tsang Art. Which will continue to show my new work on a blog space. The design is new here so give it a spin and drop a comment if you find something broken. Check out my porfolio. Using the link on the left. You can find my old work from my time on CG Arts and Animation at the University for the Creative Arts Rochester here. Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: 'Floor 10' Character Concepts and Storyboards

http://leotsangart.blogspot.com/2012/12/floor-10-character-concepts-and.html

Wednesday, December 19, 2012. Floor 10' Character Concepts and Storyboards. Character concepts and storyboards for a new project at Atom Pancakes, originally aimed at CGSociety's CGChallenge. December 19, 2012 at 7:04 PM. So elegant, Leo! December 19, 2012 at 9:25 PM. Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: TLR - Swamp and Spore Concept

http://leotsangart.blogspot.com/2012/10/tlr-swamp-and-spore-concept.html

Sunday, October 7, 2012. TLR - Swamp and Spore Concept. Continuing concepts of The Little Robot. Project at Atom Pancakes. Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: Speedpaint - 'The Gingerbread Palace In The City Of Sweets'

http://leotsangart.blogspot.com/2012/12/speedpaint-gingerbread-palace-in-city.html

Thursday, December 20, 2012. Speedpaint - 'The Gingerbread Palace In The City Of Sweets'. 1 hour speed painting for the new CG Speed Paint Challenge. With the theme 'The Gingerbread Palace In The City Of Sweets'. December 20, 2012 at 6:11 PM. Hope you dont mind if I join in Phil! December 20, 2012 at 7:29 PM. December 20, 2012 at 9:54 PM. Will do - look forward to the next one! Subscribe to: Post Comments (Atom).

leotsangart.blogspot.com leotsangart.blogspot.com

Leo Tsang Blog: The Marksman's Insight - Team Fortress 2

http://leotsangart.blogspot.com/2012/12/the-marksmans-insight-team-fortress-2.html

Thursday, December 13, 2012. The Marksman's Insight - Team Fortress 2. One of the projects I've been working on is creating objects for Team Fortress 2. At the Steam Workshop. It's quite daunting trying to come up with a unique and interesting concept amongst thousands of other entries. After exploring a number of ideas, I decided to keep it simple with the concept of a blindfold for the Sniper class. I felt there was some weight to the idea of shooting a bow blindfolded. Keep up four eyes!

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Leo Tsang

Digital Artist / CG Animation. Maya, After Effects, Photoshop. 1 Q Pootle 5. 2 Isle of Cirrus. Pre, Production and Post. Individual university project. Digitally painted concept, Projection Mapping, Visual Effects. 4 Ling Zhi Mushroom Lifecycle. Pre, Production and Post. Individual university project. 5 Isle of Cirrus. Pre, Production and Post. Individual university project. 6 Q Pootle 5.

leotsangart.blogspot.com leotsangart.blogspot.com

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Thursday, March 14, 2013. Evil Fortress - Projection. Here are the results of the projection mapping tests with my earlier fortress concept. Apart from the rocks in the foreground and After Effect elements, the scene is captured almost entirely from the concept painting projected onto basic 3D geometry. Monday, March 11, 2013. Concept piece of a fiery evil fortress. I intend to run this piece through some tests with projection mapping - will hopefully be able to post some results soon. Thursday, December...

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