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Let's Make Content | Engage your audience – Grow your business | letsmakecontent.com Reviews

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Engage your audience – Grow your business

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dmcsquaredaudio.com dmcsquaredaudio.com

GAME JAM: AC/BC @ Develop 2015 | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/game-jam-acbc-develop-2015

What I’ve Done. What I’ve Done. GAME JAM: AC/BC @ Develop 2015. TEAM AAA @ DEVELOP 2015. Kicking off on Wednesday at midday and powering on through ’til 2pm the next day, three fellow jammers and I formed a team and took part in a ridiculously short 26-hour-but-technically-only-18-due-to-venue-restrictions at Develop 2015, the UK games industry conference that happens to just be a walk up the road from my front door! The theme for the event was pebbles (I guess they were staring at the beach at the time!

dmcsquaredaudio.com dmcsquaredaudio.com

MUSIC: Choppin’ Copper | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/choppin-copper

What I’ve Done. What I’ve Done. MUSIC: Choppin’ Copper. One of three tracks created alongside the London Swing Orchestra for an experimental project to help the band break into the electro swing scene. Influenced by the developing electro swing club scene at the time, this takes a harder stance the other two and was intended for a post-peak, deep-in-the-heart-of-the-night set, in contrast to the other two that are more upbeat and chilled. You be the judge! MUSIC: Choppin’ Copper. July 23rd, 2015.

dmcsquaredaudio.com dmcsquaredaudio.com

GAME: #PTower | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/ptower

What I’ve Done. What I’ve Done. Set in the middle of the desert, your goal is to climb to the top of a tower full of puzzles and traps to reach the ambiguously-moraled witch Lileth. Although the full game will be much, much larger, this prototype is effectively a scale miniature; a test tower to see how the whole package comes together before the main build. July 23rd, 2015. I also do copywriting, web videos, podcasts and websites - LETS MAKE. Live long and prosper. Theme: Brooklyn by United Themes.

dmcsquaredaudio.com dmcsquaredaudio.com

GAME: Disco Icecave Laser Death Tag | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/disco-icecave-laser-death-tag

What I’ve Done. What I’ve Done. GAME: Disco Icecave Laser Death Tag. Shoot lasers, dodge them, get to the next cave! Disco Icecave Laser Death Tag. Is an addictive PC arcade game full of brilliant lights, split second decisions, tight controls and a sweet disco beat! To progress you need to shoot locks to unlock the portal to the next level but be careful – your lasers never stop bouncing around the level, so you quickly end up creating your own bullet hell. Of Out Of Bounds. July 23rd, 2015.

dmcsquaredaudio.com dmcsquaredaudio.com

MUSIC: Bleeding Fingers Contest Entry | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/music-bleeding-fingers-contest-entry

What I’ve Done. What I’ve Done. MUSIC: Bleeding Fingers Contest Entry. DMCs About Time Mix. This is my entry to Hans Zimmer and Bleeding Fingers’ Destiny’s Door Composition Contest, not to mention my first attempt at orchestral composition! The competition was to take the stems for a one minute track and use at least one of them in some way to create a new one minute track. Other than that, anything goes. The stems I used from the original were the Solo Voice and Percussion. July 23rd, 2015.

dmcsquaredaudio.com dmcsquaredaudio.com

GAME: Baggage Reclaim | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/game-baggage-reclaim

What I’ve Done. What I’ve Done. Paying homage to the classic 80s platform-puzzler Manic Miner and Hanna Barbera cartoons of the 70s, you play The Guy, a ‘stache-sporting Airport P.I. trying to track down stolen suitcases and get them back from evil ninjas, avoiding snoozing security, tacky robots and of course deadly shuriken stars! I had to set about trying to research how they were made and find a way to imitate them without a budget! July 22nd, 2015. Live long and prosper.

dmcsquaredaudio.com dmcsquaredaudio.com

MUSIC: Cheeky Charleston | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/cheeky-charleston

What I’ve Done. What I’ve Done. The third of three tracks created alongside the London Swing Orchestra for an experimental project to help the band break into the electro swing scene. Influenced by the developing electro-swing club scene, this tune took a harder edge than the first two, geared up for the post-peak, tougher end of the night with a harder beat and deliberately simple hook. But there was the challenge! July 23rd, 2015. I also do copywriting, web videos, podcasts and websites - LETS MAKE.

dmcsquaredaudio.com dmcsquaredaudio.com

REEL: Sounds Like Trouble! | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/sounds-like-trouble-the-dmc²-launch-trailer

What I’ve Done. What I’ve Done. REEL: Sounds Like Trouble! The DMC Launch Trailer. This is the trailer-style demo I made for the first DMC website in early 2014, but I’m still proud of the result, even if I’m rather over the whole ‘make your game sound amazing’ thing! The second half has virtually no audio that isn’t from actual portfolio pieces, but what is there was done by sticking a recording of NYPD radio I found and throwing it through Glitch, primarily. The end theme was made entirely wi...

dmcsquaredaudio.com dmcsquaredaudio.com

MUSIC: 42nd Street | DMC² Game Audio

http://dmcsquaredaudio.com/portfolio-item/42nd-street-dmc²-remix

What I’ve Done. What I’ve Done. One of three tracks created alongside the London Swing Orchestra for an experimental project to help the band break into the electro swing scene. This was the first track I did in the project, the demo of which got me the gig! Later in the track I felt it needed a little more than beat enhancement and got into some glitchy action, but still without the need to layer it up too much. Http:/ dmcsquaredaudio.com/wp-content/uploads/2015/07/LSO-42nd-Street-FINAL.mp3.

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