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Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...

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Level 1 Game Designer | level-1-design.blogspot.com Reviews
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Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...
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Level 1 Game Designer | level-1-design.blogspot.com Reviews

https://level-1-design.blogspot.com

Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...

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Level 1 Game Designer: March 2009

http://level-1-design.blogspot.com/2009_03_01_archive.html

Friday, March 13, 2009. Amongst amateur game designers, there is a widely-spread deep-seated paranoia that someone somewhere is trolling the internet looking for the next big game concept and is perfectly happy to steal their idea. However, there are two very strong cases for. Idea I like to think that I would know the difference, but I've often been surprised when I work on something, show it to a few friends, and get completely negative feedback. The second reason not to hide your ideas away is that ga...

2

Level 1 Game Designer: Why I Miss Arcades...

http://level-1-design.blogspot.com/2011/04/why-i-miss-arcades.html

Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...

3

Level 1 Game Designer: October 2010

http://level-1-design.blogspot.com/2010_10_01_archive.html

Wednesday, October 27, 2010. Challenge: Be the NPC. Aka dreamshade) over at the gamecareerguide.com. Design forum, has decided one bi-weekly challenge isn't enough and has taken it upon himself to host an Unofficial design challenge. These challenges differ greatly from the 'official' challenges in that the winner is determined by vote rather than faceless judges who provide no reasoning or feedback. Or just plain uninspired. But because it's been 8 MONTHS since I've put anything up here. At least it...

4

Level 1 Game Designer: July 2009

http://level-1-design.blogspot.com/2009_07_01_archive.html

Monday, July 20, 2009. In the spirit of my second post. Concerning secrecy, I've decided to show off one of the concepts I am especially proud of and keep especially close. Like every other game design hobbyist, I have that one massive dream project that I'm completely obsessed with. Even though game design is about being creatively nimble and working with any. Idea, deep down every designer has that one game. This type of advancement has been relied upon for decades, from Dungeons and Dragon. As a resul...

5

Level 1 Game Designer: April 2011

http://level-1-design.blogspot.com/2011_04_01_archive.html

Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...

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Level 1 Game Designer

Saturday, April 02, 2011. Why I Miss Arcades. A recent discussion at a gaming forum I visit has me pondering the arcades I would frequent when I was younger. What originally started as a facebook comment quickly turned into a lengthy thought-dump of memories. I figured I might as well make it a blog post since it's been a while and it's something of a universal experience amongst older gamers. I remember paying to rent uncomfortable, ill-fitting skates and then not skating in them. At standing in them fo...

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