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leveldesignsite.blogspot.com

Jonathan Armstrong

Wednesday, August 20, 2014. Contemporary House and PBR Materials WIP 1. I have been revisiting an architectural model that I did a while ago, and using it to practice Physically Based Rendering Materials in Unreal Editor 4. I must say, these materials look awesome! Monday, March 17, 2014. Sunday, November 17, 2013. Robot Arm WIP 5. I'm calling this one finished! Sunday, November 10, 2013. Robot Arm WIP 4. Monday, October 21, 2013. Robot Arm WIP 3. I've added a claw and just threw in some flat colors and ...

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Jonathan Armstrong | leveldesignsite.blogspot.com Reviews
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Wednesday, August 20, 2014. Contemporary House and PBR Materials WIP 1. I have been revisiting an architectural model that I did a while ago, and using it to practice Physically Based Rendering Materials in Unreal Editor 4. I must say, these materials look awesome! Monday, March 17, 2014. Sunday, November 17, 2013. Robot Arm WIP 5. I'm calling this one finished! Sunday, November 10, 2013. Robot Arm WIP 4. Monday, October 21, 2013. Robot Arm WIP 3. I've added a claw and just threw in some flat colors and ...
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Jonathan Armstrong | leveldesignsite.blogspot.com Reviews

https://leveldesignsite.blogspot.com

Wednesday, August 20, 2014. Contemporary House and PBR Materials WIP 1. I have been revisiting an architectural model that I did a while ago, and using it to practice Physically Based Rendering Materials in Unreal Editor 4. I must say, these materials look awesome! Monday, March 17, 2014. Sunday, November 17, 2013. Robot Arm WIP 5. I'm calling this one finished! Sunday, November 10, 2013. Robot Arm WIP 4. Monday, October 21, 2013. Robot Arm WIP 3. I've added a claw and just threw in some flat colors and ...

INTERNAL PAGES

leveldesignsite.blogspot.com leveldesignsite.blogspot.com
1

Jonathan Armstrong: November 2011

http://leveldesignsite.blogspot.com/2011_11_01_archive.html

Wednesday, November 2, 2011. I am starting new concept work with a series of surfers. I have started this concept in photoshop based on a photo that I found online. Here are some videos of the test level that we had produced:. Subscribe to: Posts (Atom). View my complete profile.

2

Jonathan Armstrong: August 2014

http://leveldesignsite.blogspot.com/2014_08_01_archive.html

Wednesday, August 20, 2014. Contemporary House and PBR Materials WIP 1. I have been revisiting an architectural model that I did a while ago, and using it to practice Physically Based Rendering Materials in Unreal Editor 4. I must say, these materials look awesome! Subscribe to: Posts (Atom). View my complete profile.

3

Jonathan Armstrong: Chair 01 WIP

http://leveldesignsite.blogspot.com/2014/03/chair-01-wip.html

Monday, March 17, 2014. Doing this chair for a living room environment I've been working on. Heavy use of Zbrush and dynamesh. The texture is a 2048. I baked the normals and polypaint from Zbrush using xNormal. The ambient occlusion was baked from Maya. Rendered in Marmoset. I am calling this one done for now and I may tweak later but want to get all of the other main props for the environment finished. Subscribe to: Post Comments (Atom). View my complete profile.

4

Jonathan Armstrong: September 2012

http://leveldesignsite.blogspot.com/2012_09_01_archive.html

Tuesday, September 4, 2012. I've been doing more Zbrush practice. Here is a female bust that I've been working on. I plan to get a low-poly version into Maya with UVs. Added eyes and softened the cheekbones:. I didn't like the proportions, so I rounded out the face and shortened the neck. I also refined areas like the mouth, nose and eyes. I also added more detail to the hair:. Subscribe to: Posts (Atom). View my complete profile.

5

Jonathan Armstrong: March 2014

http://leveldesignsite.blogspot.com/2014_03_01_archive.html

Monday, March 17, 2014. Doing this chair for a living room environment I've been working on. Heavy use of Zbrush and dynamesh. The texture is a 2048. I baked the normals and polypaint from Zbrush using xNormal. The ambient occlusion was baked from Maya. Rendered in Marmoset. I am calling this one done for now and I may tweak later but want to get all of the other main props for the environment finished. Subscribe to: Posts (Atom). View my complete profile.

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Wednesday, August 20, 2014. Contemporary House and PBR Materials WIP 1. I have been revisiting an architectural model that I did a while ago, and using it to practice Physically Based Rendering Materials in Unreal Editor 4. I must say, these materials look awesome! Monday, March 17, 2014. Sunday, November 17, 2013. Robot Arm WIP 5. I'm calling this one finished! Sunday, November 10, 2013. Robot Arm WIP 4. Monday, October 21, 2013. Robot Arm WIP 3. I've added a claw and just threw in some flat colors and ...

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