divineknightgaming.com
E. Zachary Knight – Divine Knight Gaming
http://divineknightgaming.com/author/ezknight
Alex’s Meadow RPG. Linux Eclipse AXDT Flixel. Dialog Box and Buttons. Author: E. Zachary Knight. We Are Proud To Support HaxeFlixel, You Should Too. August 8, 2016. We at Divine Knight Gaming love our tech. We use some great technology. To help us make our games and we advocate for any developer to try them out. We have done what we can to advocate for these technologies and have even made some modest. A couple of weeks ago, HaxeFlixel contributor Lars Doucet of Level Up Labs. We recommend that anyone in...
pixelprospector.com
List of of Game Developers who use Newsletters | PixelProspector - the indie goldmine
http://www.pixelprospector.com/list-of-game-developers-who-use-newsletters
Indie games. and essential resources for game developers. List of of Game Developers who use Newsletters. September 18, 2014. Indie games. and essential resources for game developers. 2009-2015 PixelProspector the indie goldmine.
fatlootgames.com
Creative Services — Fat Loot Games
http://www.fatlootgames.com/creative-services-2
With a team of industry veterans and a wide range of artistic styles, design talent, and engineering know-how, Fat Loot Games can help your team reach the highest possible levels of visual quality and entertainment potential in your project. Please contact marc@fatlootgames.com. Here are some companies we've worked with. Here are some projects we have worked on.
fatlootgames.com
Fat Loot Games
http://www.fatlootgames.com/False
Hand-crafted games and creative services. Hand-crafted games and creative services. Hand-crafted, high-quality games for everyone. EARLY ACCESS ROAD MAP. An ancient force of chaos has been unleashed upon a shattered world. Soul Locus: Cards of Order. Is a collectible creature tower defense game. Dozens of levels and over 80 Guardians. Will be available at final release, paired with a rich RPG storyline. See more on our Steam page. Now available on Steam early access. News and info follow us here:. Sep 19...
openfl.org
Get Involved
http://www.openfl.org/get-involved
OpenFL is different than other platforms, OpenFL is designed to keep your options open, to support you in what you want to create and build. Help OpenFL grow and mature! Through your support, OpenFL can continue to improve, to support new platforms, and to deepen support for old ones. Through the gracious support of our contributors and sponsors, OpenFL continues to grow and mature. Thanks! The first way to contribute is to communicate, speak up and help others on the OpenFL forums.
fortressofdoors.com
lime - Fortress of Doors
http://www.fortressofdoors.com/tag/lime
Lars Doucet's personal blog - Game design and stuff. Check out the Reading List. OpenFL for Home Game Consoles. CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming…. Page 1 of 1. Proudly published with Ghost.
fortressofdoors.com
story - Page 1 - Fortress of Doors
http://www.fortressofdoors.com/tag/story
Lars Doucet's personal blog - Game design and stuff. Check out the Reading List. Defender's Quest II: The City of Ennekar. LARS: As the Defender's Quest II engine and Defender's Quest HD get further along towards completion, we've been building up a huge internal backlog of story and art materials as our writer, James, keeps churning on. He's currently up to his fifth draft of the DQII story and we figured…. Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit). Page 1 of 1.
fortressofdoors.com
dq2 - Page 1 - Fortress of Doors
http://www.fortressofdoors.com/tag/dq2
Lars Doucet's personal blog - Game design and stuff. Check out the Reading List. Defender's Quest II: Uematsu Music, Battle Art, Story! LARS: We've got a treat for you all today, a new Defender's Quest II story post courtesy of our writer James Cavin, a preview of the latest art, and - the first of several tracks composed by legendary Final Fantasy composer Nobuo Uematsu! Yes you read that right, several. Our…. Defender's Quest II: The City of Ennekar. DQ2 Update and DQ1-HD Announcement. So, it's been a ...
fortressofdoors.com
wiiu - Page 1 - Fortress of Doors
http://www.fortressofdoors.com/tag/wiiu
Lars Doucet's personal blog - Game design and stuff. Check out the Reading List. OpenFL for Home Game Consoles. CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming…. DQ1HD and DQ2 Milestone Plan. Page 1 of 1. Proudly published with Ghost.
fortressofdoors.com
Defender's Quest
http://www.fortressofdoors.com/defenders-quest-2-the-city-of-ennekar
Defender's Quest II: The City of Ennekar. Get further along towards completion, we've been building up a huge internal backlog of story and art materials as our writer, James, keeps churning on. He's currently up to his fifth. Draft of the DQII story and we figured it was high time we shared some with you all! We'll try to keep these at a steady drip from now on. NOTE: James has been recovering from a nerve injury, so please excuse any 'exuberance' attributable to the effect of medications. So today we'r...