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LEVIHOFFMEIER.COM

Levi Hoffmeier's Portfolio

Levi Hoffmeier's portfolio of illustrations, including comic book and graphic novel art, as well as concept art and storyboards for video games and film.

http://www.levihoffmeier.com/

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Levi Hoffmeier's Portfolio | levihoffmeier.com Reviews
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Levi Hoffmeier's portfolio of illustrations, including comic book and graphic novel art, as well as concept art and storyboards for video games and film.
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3 graphic novels
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5 graphic novel art
6 comic books
7 comics
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9 book
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Levi Hoffmeier's Portfolio | levihoffmeier.com Reviews

https://levihoffmeier.com

Levi Hoffmeier's portfolio of illustrations, including comic book and graphic novel art, as well as concept art and storyboards for video games and film.

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levihoffmeier.com levihoffmeier.com
1

Bio | Levi Hoffmeier's Portfolio

http://www.levihoffmeier.com/bio/index.html

Concept Art and Illustration. To read Levi's ongoing comic series. Levi graduated from the University of Missouri, Columbia with a Bachelor of Fine Arts emphasizing in drawing and illustration in 2010. Since then, you may have seen his work in a number of Shadowrun books, Halo: Evolutions Volume I, the Fistful of Arrows. Webcomic, the mobile game Mothership. Or his ongoing comic book series, Mayflower. All artwork unless otherwise stated 2015 Levi Hoffmeier.

2

Concept Art | Levi Hoffmeier's Portfolio

http://www.levihoffmeier.com/concept/index.html

Concept Art and Illustration. To read Levi's ongoing comic series. CONCEPT ART and ILLUSTRATION. Click thumbnail to zoom. All artwork unless otherwise stated 2015 Levi Hoffmeier.

3

Anatomical Studies | Levi Hoffmeier's Portfolio

http://www.levihoffmeier.com/anatomy/index.html

Concept Art and Illustration. To read Levi's ongoing comic series. Click thumbnail to zoom. All artwork unless otherwise stated 2015 Levi Hoffmeier.

4

Comic Art | Levi Hoffmeier's Portfolio

http://www.levihoffmeier.com/comics/index.html

Concept Art and Illustration. To read Levi's ongoing comic series. SEQUENTIAL ART and COMIC COVERS. Click thumbnail to zoom. All artwork unless otherwise stated 2015 Levi Hoffmeier.

5

Levi Hoffmeier's Portfolio

http://www.levihoffmeier.com/index.html

Concept Art and Illustration. To read Levi's ongoing comic series. Scroll down to view. Brothers in Arms illustration for Destiny.Bungie.Org (Destiny is Bungie, Inc.). Tank Blade vehicle concept for. Burning Fields matte painting concept. Concept Art and Illustration. All artwork unless otherwise stated 2015 Levi Hoffmeier.

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thegodbeast.blogspot.com thegodbeast.blogspot.com

GODBEAST: January 2015

http://thegodbeast.blogspot.com/2015_01_01_archive.html

HOME OF THE GODBEAST. Sunday, January 4, 2015. THEGODBEAST Glyos Universe and Kabuto Mushi Building Challenge update! Here is a photo (courtesy of Onell Design) of the prize packs for " THEGODBEAST Official Building Challenge. Best part, we are trying. To make sure that. 1st-5th place winners will. Receive identical prize packs! I have decided to extend the contest longer (not sure when I will end it just yet) for more collectors to enter! Here is a link to the. Links to this post.

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: GDC, Mothership Feedback, and Pixelated Faces

http://blog.commonwealth-industries.com/2014/04/gdc-mothership-feedback-and.html

Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: Mothership completes her journey

http://blog.commonwealth-industries.com/2016/03/mothership-completes-her-journey.html

Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Post Comments (Atom).

drawmeaghostbuster.wordpress.com drawmeaghostbuster.wordpress.com

April « 2013 « Draw Me A Ghostbuster

https://drawmeaghostbuster.wordpress.com/2013/04

Draw Me A Ghostbuster. Monthly Archives: April 2013. A Little 5-Year-Old Girl. For those of you who don’t know, I’m a preschool teacher. I get to spend my day making crafts and playing ukulele. Not a bad gig. Except for if you take into account the pay. Then it’s the absolute worst gig. Anyway, I was checking my phone the other day, when from behind me I heard a little voice say, “Hey, that’s Ghostbusters.”. Back to the Future. I decided on our next scheduled movie day, I was going to remedy this. We...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: April 2014

http://blog.commonwealth-industries.com/2014_04_01_archive.html

Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: August 2012

http://blog.commonwealth-industries.com/2012_08_01_archive.html

Saturday, August 25, 2012. I've been racking my brain trying to find an underlying mechanic for The Seeker for a good while now. Seeker is supposed to be about seeking. It's supposed to be about the benefits of efficiency and bureaucracy. But how do you make that into a game? Idea One: Coverage, The 'Neural' Mesh, and Scanning All The Things. A map (like fog-of-war in Warcraft/Starcraft) or a simple percentage would let the player know how much of the current level they've scanned. Once that percenta...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: January 2015

http://blog.commonwealth-industries.com/2015_01_01_archive.html

Tuesday, January 20, 2015. The Long, Long Vacation. It's been half a year since the last blog update. So much has happened in the team's personal life that we set Mothership aside for a few months until after the New Year. And, it's that time again for another update! First, we've brought on a new team member, Jimmy. Jimmy will handle the testing and QA for Mothership as we work down toward our first release. Third, the next installment of hero portraits are ready:. Subscribe to: Posts (Atom).

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: September 2012

http://blog.commonwealth-industries.com/2012_09_01_archive.html

Wednesday, September 19, 2012. A Wonderful Future With Magnets. Magnets and How The Work. In search of game mechanics to include in The Seeker, I went back and looked at the some of the Commonwealth and Civilian ship schematics from over the years. One thing that I noticed is that many designs required magnetic alloys to be used in the ship hull to allow docking between ship-ship, ship-building, and ship-metallic surfaces. Different Ships, Different Specs. In the current Seeker demo, the only subsystems ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: March 2016

http://blog.commonwealth-industries.com/2016_03_01_archive.html

Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Posts (Atom).

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: October 2012

http://blog.commonwealth-industries.com/2012_10_01_archive.html

Tuesday, October 2, 2012. Carrier is the Sol System Service. 8217;s predominant tool to maintain peace across the Inner Orbits. The vast majority of SSS craft are small, nimble fighters and are not designed for interplanetary travel, and as such require a ferry of some kind to support them across great distances. This is the carrier’s primary function. Ended the uprising at the Venus Penal Colony. SSS Occam’s Razor. Base of operations for the new Seeker. SSS Veritas Vincit -. SSS Zeno’s Arrow. Play The L...

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Monday, July 11, 2016. Comic and Concept has evolved. But this version of it will remain as it was, now as the 'Classic' iteration. If you want to know why my brain needed a full refresh to kick my inspiration into gear, you can read this. To original creations like the first issue of my comic, Mayflower. Each entry is a signpost along what I think is an important transition in (and perhaps maturation of) my art. I still. Thing that I'm doing. Links to this post. Labels: a fistful of arrows. Here you can...

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Levi Hoffmeier's Portfolio

Concept Art and Illustration. Concept Art and Illustration. Artwork, Mayflower ™ 2017 Levi Hoffmeier.

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