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JB's Dragonflood

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package.

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JB's Dragonflood | lghsh204.blogspot.com Reviews

https://lghsh204.blogspot.com

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package.

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1

JB's Dragonflood: April 2011

http://lghsh204.blogspot.com/2011_04_01_archive.html

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Tuesday, 26 April 2011. Carried on working on the shader using noises and wood. The cell-like displacement is coming from the turbNoise, the pattern looks more rigid now than before. It still look strange when i apply it to the rock model. A render of the shader above. Spent time updating my blog for the past few days as some of the informations were not documented. Jaybee Cheung Jia Bao.

2

JB's Dragonflood: March 2011

http://lghsh204.blogspot.com/2011_03_01_archive.html

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Thursday, 31 March 2011. Started testing lights in Bryan's terrain generated using height maps, begin using distantlight and arealights to act as bouncelights. No global illumination was used in this test. Will carry with this and see how far i can get. This time i am using sun/sky light to illuminate the scene. There were Latitude and Longitude parms which were terms used in HDRI. Distantli...

3

JB's Dragonflood

http://lghsh204.blogspot.com/2011/06/day-58-i-am-reworking-on-proxy-preview.html

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Friday, 3 June 2011. Making proxy boxes scale correctly. I am reworking on the proxy preview, making sure the enable proxy and enable renders are functioning. The proxy boxes of rock objects were not accurate as i was still feeding in the "Object Merge SOP" instead of the "File SOP" with stamp function. Troubleshoot Green Render Toggle. Finally was the problem, the "Material SOP" above the "...

4

JB's Dragonflood: June 2011

http://lghsh204.blogspot.com/2011_06_01_archive.html

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Friday, 3 June 2011. Making proxy boxes scale correctly. I am reworking on the proxy preview, making sure the enable proxy and enable renders are functioning. The proxy boxes of rock objects were not accurate as i was still feeding in the "Object Merge SOP" instead of the "File SOP" with stamp function. Troubleshoot Green Render Toggle. Finally was the problem, the "Material SOP" above the "...

5

JB's Dragonflood

http://lghsh204.blogspot.com/2011/05/day-53.html

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Sunday, 22 May 2011. Definitely don't want to use the high-poly rocks which are being called using delayed load. So here i have them go through "Polyreduce SOP" and send them out as low-poly proxy for preview purpose inside of "rock instancer". If there's ever changes done to the high-poly rocks, things can be updated by jumping into these networks and cache them out again. This is what of t...

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starfishrap.wordpress.com starfishrap.wordpress.com

[Rigging]Characters | StarfishRap

https://starfishrap.wordpress.com/rigging-characters

This update contains IK to FK switch, Auto forearm twist, arms controls, elbow controls. Here is how it look like. Here is the setup for the legs, there is a IK, FK and a orignal joints. IK, FK and the original joint in action. Here is a switch for IK to FK. Here is the control for the arm. Before I mirror the joints, I did a orient constraint to all the joints so that the joints will point towards the next joint. See how I’m just using rotation in Z to rotate the elbow joint in the correct movement.

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[Storyboards]Frost | StarfishRap

https://starfishrap.wordpress.com/storyboards-frost

After some feedback, here are some changes and improvements. Establishing shot is still a snow terrain, camera dolly in, lightning flashes and reveals a silhouette of a tower. Wide shot of the tower and showing something inside the tower. (let’s take a closer look). Close up shot, camera is gonna travel from tip to handle showing off the details of the blade. Same shot but this time snow energy effects kicks in, empowering the sword and unleashing it from the spell’s torment. Just an alternative…. The st...

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[RnD]Clouds | StarfishRap

https://starfishrap.wordpress.com/rnd-clouds

Updates, tweaked the billowy shader. One spot light with depth map shadows. Seems too noisy or too high of a frequency. Too little frequency result in a very smooth look…. Meatballs in sheep clothing…. Following cloud tutorial in houdini help. This is what I ended up. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Demo Reel | StarfishRap

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Please see the document at this link for more information on the shots shown in the video (downloadable PDF): Click Here. 3 Responses to “Demo Reel”. Good work. There’s still room for polishing and you have a good head start for your Portfolio Development module. Said this on 20/04/2011 at 2:10 am. Noted Thanks for your time. Said this on 20/04/2011 at 1:54 pm. Said this on 19/07/2011 at 8:03 am. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Blog | StarfishRap | Project Blog

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Bull;08/04/2011 • Leave a Comment. To be updated…. JB's shading and lighting blog. My IAP (SESI.LA). Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “StarfishRap”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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[SESI]Houdini Tutorials | StarfishRap

https://starfishrap.wordpress.com/sesihoudini-tutorials

Houdini takes part 2. Create a ropnetwork, within the ropnetwork I could have a whole list of mantra nodes rendering different geometries. An example would be like a mantra node for a box, another for tube and another for the ground plane, the list can go on and on. Here we can see that there is a mantra node named box. Under it’s object tab, Candidate Objects, we can pick the box. Repeat the process for other geometries and this is how it would look like. On the main take, we can turn off shadow for the...

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[RnD]Energy Effect | StarfishRap

https://starfishrap.wordpress.com/rnd-energy-effect

Energy Effect on OdForce. Sprites have low opacity and are multiplying against each other. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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[RnD]Terrain | StarfishRap

https://starfishrap.wordpress.com/rnd-terrain

Mixing the snow shader with the stone shader. Fixed certain issues regarding to displacement bound (Thanks to davybrown from odforce forum and Hun from cgsociety). Http:/ forums.odforce.net/index.php? The blending is done through the mix node in vex, with the bias being the normal in Y. There is also a ramp parameter being fed in between the normals in Y and the bias of the mix node. That way I can have a ramp controlling the bias. Snow shader on the terrain. First test mixing the stone and snow shader.

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Gallery | StarfishRap

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Camera Tracking/Match Moving/Dynamic Simulations. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. JB's shading and lighting blog.

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JB's Dragonflood

This blog was used to document my Final Year Project (Year 3) with Side Effects Houdini being the main 3D package. Friday, 3 June 2011. Making proxy boxes scale correctly. I am reworking on the proxy preview, making sure the enable proxy and enable renders are functioning. The proxy boxes of rock objects were not accurate as i was still feeding in the "Object Merge SOP" instead of the "File SOP" with stamp function. Troubleshoot Green Render Toggle. Finally was the problem, the "Material SOP" above the "...

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Live To Learn, Learn To Live. Learnin and Livin @ the LGHS Library. Wednesday, December 9, 2009. Happy Holidays from the LGHS Library! The Holiday Season is here! The Los Gatos High School Library is celebrating this joyous time of year with a wonderful display of Holiday cheer! The display includes literary works, fiction and non-fiction, celebrating Christmas, Hanukkah, Kwanzaa, and all of the other holidays celebrated worldwide during this time of year! Some of the titles include:. By John Grisham,.

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