dreamersanddicepools.blogspot.com
Dreamers and Dicepools: May 2014
http://dreamersanddicepools.blogspot.com/2014_05_01_archive.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Thursday, 22 May 2014. HSGTW Part II: More Spell Mechanics. So last post I blatantly ripped off Shimmin's core dice mechanic, and applied it to a game that I was tentatively naming "How Sorcerers Get that Way" after a sidebar in the Call of Cthulhu. In this post, I wanted to carry on ripping him off. A core component of Shimmin's original system was the idea of a Miscast. Which allowed them to ignore sixes. Miscasts, in o...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: March 2013
http://dreamersanddicepools.blogspot.com/2013_03_01_archive.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Thursday, 14 March 2013. Monitors and Mechanics (Part 2). Okay, so Shim has written his next post on Monitors. And is apparently waiting for my input mechanics-wise (no pressure, right guys? The second thing I wanted to look at was Attribute-Skill heirarchies, their advantages and disadvantages. The Age of Stat Skill. Particularly since Ars Magica. Shimmin's stated reasons for picking Stat Skill were:. I thought I'd have ...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: Worldbuilding Thoughts
http://dreamersanddicepools.blogspot.com/2014/08/worldbuilding-thoughts.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Monday, 18 August 2014. So I've been poking around with D&D Fifth Edition and this naturally led to me brainstorming ideas for settings. This led to several false starts, and in particular it led to me trying several options for where to begin. The problem with this is that it often leads to a world that looks a bit odd, particularly if you want a relatively flexible D&D setting that isn't dungeonpunk out the wazoo. W...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: October 2014
http://dreamersanddicepools.blogspot.com/2014_10_01_archive.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 3 October 2014. Yet More About Numenera. This is a long post about Shimmin's reaction. So this is kind of a reaction to that, so I'm going to be running through his counterpoints in order. I'm also - weirdly - going to be listening to the original podcast at the same time, so this might get a bit incoherent. Having said that, I do. Actually, I don't need to wonder, really, because I can do the maths here:. This is...
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Icosahedrophilia | I gamed, I rolled, I conquered
http://drchris.me/d20
Generating Israelite and Canaanite Names. God and Gods in the Bible and Testament. Languages and Language Families. Magic and Miracles in the Bible and Testament. Weights and Measures Calculator. All good things must end. September 1, 2014. Or, at least, metamorphose into something else. (I got your back, caterpillars.) The Icosahedrophilia podcast has had a [.]. Icosahedrophilia Podcast, Episode 232: The Call of Cthulhu, Part 6. September 1, 2014. It all comes down to this, adventure fans! The end begin...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: If Game Fiction Was Realistic
http://dreamersanddicepools.blogspot.com/2014/08/if-game-fiction-was-realistic.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Sunday, 24 August 2014. If Game Fiction Was Realistic. About his experiences reading Demon: the Fallen. In particular, about the huge amount of game fiction at the start. White Wolf games were chronic. But ultimately misleading flash fiction that didn't tell you anything about how the game actually worked in practice. Which got me to thinking, what if game fiction was realistic. And this is how it wound up:. The redhead s...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: How Sorcerers Get That Way
http://dreamersanddicepools.blogspot.com/2014/05/how-sorcerers-get-that-way.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Wednesday, 14 May 2014. How Sorcerers Get That Way. Shimmin recently posted this system. For the necromancers themed game. Game idea I was kicking around back in 2013, the game with mysterious magic. Than the fact that they're necromancers, but something I've been poking around for a while now is the idea of a game about sorcerers which is all about. Magic would get necessarily short shrift. So, here's the basic outline f...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: November 2013
http://dreamersanddicepools.blogspot.com/2013_11_01_archive.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 29 November 2013. Powers Man Was Meant to Wot Not Of. So, the Necromancers game. Shim expressed doubt about the viability of my necromancer "classes" - something he will regret doing when my dread legions rise up and swallow the world. But actually today I wanted to talk about powers. I was also planning for powers to come in sets of four, with the players picking two from the set each time they level up. Necroman...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: April 2014
http://dreamersanddicepools.blogspot.com/2014_04_01_archive.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Monday, 28 April 2014. Over the weekend we had a crack at Demon the Fallen. Ancient supernatural beings, with your human host being a secondary part of your character, as opposed to the default assumption in every other game that you are an ordinary human with a supernatural overlay. Most of what I wanted to talk about, however, was the way that playing Demon. Set of subsystems for supernatural powers and the like, which ...
dreamersanddicepools.blogspot.com
Dreamers and Dicepools: 2 + 4 = 5
http://dreamersanddicepools.blogspot.com/2014/08/2-4-5.html
Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Tuesday, 5 August 2014. This Sunday, Arthur ran a very light, starter-set based game of D&D Next. For a daring party of adventurers consisting of . me. Doing a variety of silly voices I led an intrepid band of five extremely generic starting characters through a goblin ambush and a cave full of low-level enemies. A flat, level based bonus to basically all actions. The ability to cast utility spells as rituals. All of this...