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Lies, All Lies

Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...

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Lies, All Lies | lies-all-lies.blogspot.com Reviews
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Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...
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Lies, All Lies | lies-all-lies.blogspot.com Reviews

https://lies-all-lies.blogspot.com

Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...

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Lies, All Lies: March 2012

http://lies-all-lies.blogspot.com/2012_03_01_archive.html

Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...

2

Lies, All Lies: The Kickstarter Revolution... That Isn't?

http://lies-all-lies.blogspot.com/2012/03/kickstarter-revolution-that-isnt.html

Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...

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thebossmonster.blogspot.com thebossmonster.blogspot.com

Scary Risk in Game Development ~ The Boss Monster

http://thebossmonster.blogspot.com/2010/03/golden-triangle-of-risk.html

The Business of Video Game Design from Inside the Beast. Scary Risk in Game Development. There are two kinds of risk in life and game development: Rational Risk. And beware the game project with Scary Risk. With a lot of game projects, young designers tend to want to invent entirely new game systems from scratch. Why propose a tried and true approach when you can brainstorm an idea that's never been done before? The wheel is boring and has been done to death - why not be innovative and try the hexagoneel?

thebossmonster.blogspot.com thebossmonster.blogspot.com

The Secret to Being a World-class Video Game Designer ~ The Boss Monster

http://thebossmonster.blogspot.com/2011/11/secret-to-being-world-class-video-game.html

The Business of Video Game Design from Inside the Beast. The Secret to Being a World-class Video Game Designer. Who wouldn't want to be world-class? The trick if you're a video game designer? Stop playing so many video games. Who doesn't want to be extraordinary in whatever they do including video game design? I mean, who doesn't want to be the goddamn Batman. To be world-class at something, you need to practice it for 10,000 hours. This is intuitively obvious - otherwise, everybody who worked full time ...

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Voice in Bioware’s Dragon Age: Origins - GameSound.org

http://gamesound.org/2010/voice-in-biowares-dragon-age-origins

Sound in Interactive Media. Skip to primary content. Voice in Bioware’s Dragon Age: Origins. May 16, 2010. There’s been an obvious improvement in the general standard of writing and acting in games over the past decade. And as time goes on this can only get better actors, directors and home-grown writers who know what the hell a game is and the unique challenges the medium presents will naturally continue to hone their craft. But there are a couple of stumbling blocks:. Star Wars: The Old Republic. To be...

thebossmonster.blogspot.com thebossmonster.blogspot.com

The Big Three Questions of Starting a Game Company ~ The Boss Monster

http://thebossmonster.blogspot.com/2010/02/so-you-want-to-start-game-company.html

The Business of Video Game Design from Inside the Beast. The Big Three Questions of Starting a Game Company. Let's go start a video game company". And with those words, the dreams of innumerable game developers were ground into a thin tar-like paste. And to do either of those, you'll need more money than you've got stashed in your 401K. You're going to need to get outside money. The kind that comes from venture capitalists, angel investors, publishers - and a whole lot of hustle. You have to answer?

thebossmonster.blogspot.com thebossmonster.blogspot.com

How to Kickstart a Game Project in 3 Easy Steps ~ The Boss Monster

http://thebossmonster.blogspot.com/2012/03/how-to-kickstart-game-project-in-3-easy.html

The Business of Video Game Design from Inside the Beast. How to Kickstart a Game Project in 3 Easy Steps. Have a great idea for a video game but no money? Follow these 3 easy steps to Kickstart your dream game! 1 Be a famous, world-class video game industry talent! 2 Have a sequel to a beloved and well-known video game! 3 Create a brilliant campaign to promote your game and grab the attention of your players! Now, just lay back and wait for millions of dollars to roll in! Wait, what if you don't. And bou...

thebossmonster.blogspot.com thebossmonster.blogspot.com

Why Your Game Idea is Just About Worthless ~ The Boss Monster

http://thebossmonster.blogspot.com/2010/02/why-your-game-idea-is-just-about.html

The Business of Video Game Design from Inside the Beast. Why Your Game Idea is Just About Worthless. Most game developers have a "yeah but" game. As in, ". We had this great idea. Then this happened.". And what follows is a series of disasters that caused brilliant ideas to go horribly awry. The culprits can range from broken pipelines and processes to flakey technology and tools to sheer outright incompetence by staff or management. Ed Catmull, one of the brilliant founders of Pixar, has this to say abo...

frictionalgames.blogspot.com frictionalgames.blogspot.com

In The Games Of Madness: Story: What is it really about?

http://frictionalgames.blogspot.com/2010/10/story-what-is-it-really-about.html

Monday, 11 October 2010. Story: What is it really about? Upon hearing the word story. This is not the right way to think of stories. The chain of events is just the plot. The story had on you and any change you can do in order to accomplish this is a valid one. The moment you do something like this, you have realized, although perhaps unconsciously, that the essence of the story its not the words that make it up. Instead, the story is about something on a higher level. What is the Essence? Is it just be ...

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Lies, All Lies

Lies, All Lies. Mumble mumble, something, mumble mumble. Wednesday, March 14, 2012. The Kickstarter Revolution. That Isn't? Recent Kickstarter campaigns for high profile game projects by Tim Schafer. Although undeniably interesting, and even exciting, there are some things that should be kept in mind. For one, these Kickstarter efforts wouldn't have been so successful if it weren't for both. The name recognition and. I imagine they'll do about as well as they have been doing on Kickstarter - they'll be l...

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