lifeclipper3.torpus.com
Introductiontorpus, lifeclipper, living-room, new media, art, design, interaction, augmented reality, mixed reality, hybridised environment, reactive
http://lifeclipper3.torpus.com/
torpus, lifeclipper, living-room, new media, art, design, interaction, augmented reality, mixed reality, hybridised environment, reactive
http://lifeclipper3.torpus.com/
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Introduction | lifeclipper3.torpus.com Reviews
https://lifeclipper3.torpus.com
torpus, lifeclipper, living-room, new media, art, design, interaction, augmented reality, mixed reality, hybridised environment, reactive
References
http://lifeclipper3.torpus.com/index-option=com_content&view=article&id=15&Itemid=16.php.html
LifeClipper3 is most comparable to film, games and some new media art approaches. LifeClipper3 is more similar to the media approach of computer games: Narration is often bound to spatial and not temporal structures, and players are free to move around in real-time rendered surroundings. AR-Games and new media art installations:. Reference projects from the entertainment industries:. Botfighters. It’s Alive Inc., 2002. Deadly Creatures. Rainbow Studios, 2009. MOGI Newt Games, 2003.
Making-of
http://lifeclipper3.torpus.com/index-option=com_content&view=article&id=18&Itemid=19.php.html
More than 11 people contributed their specific knowledge to the development and production of lifeClipper3. The core team members and their responsibilities are listed below:. Jan Torpus Concept, production, script, direction, evaluation. Vera Bühlmann Theory and philosophy. Fabien Barati Game World programming. José Navarro Sound Design. Markus Braach Artificial Life Design. Oliver Koch Technical Setup. Andreas Simon Technical Support. Permi Jhooti Technical Biofeedback Setup.
Image
http://lifeclipper3.torpus.com/index-option=com_content&view=article&id=25&Itemid=23.php.html
The image gallery offers high-resolution images for print media of the development process, simulations, and visitors in the park. It also includes a series of screenshots from the headset with a maximal resolution of 1024x768px at 72dpi since these were all live takes from the system in the field. Screenshots (recorded by visitors with the HMD device).
Image
http://lifeclipper3.torpus.com/index-option=com_content&view=article&id=25&Itemid=6.php.html
The image gallery offers high-resolution images for print media of the development process, simulations, and visitors in the park. It also includes a series of screenshots from the headset with a maximal resolution of 1024x768px at 72dpi since these were all live takes from the system in the field. Screenshots (recorded by visitors with the HMD device).
Dramaturgy
http://lifeclipper3.torpus.com/index-option=com_content&view=article&id=13&Itemid=14.php.html
LifeClipper3 has an interactive, game-like, non-linear structure. The visitor is represented as a real-time in-situ avatar (the extended visitor) and forms part of the game-world, which is composed of several types of elements and players: the terrain, the cosmos, climates, and creatures. The visitor can interact with the surroundings by changing position, direction of view and breathing behaviour. The introduction of an overlaid virtual climate system with a cyclic iterative rhythm undermines the usual ...
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jose javier navarro lucas
http://www.josejaviernavarrolucas.com/portafolio.php
José javier navarro lucas - Portafolio. CD bei Urtext. Musik von Girolamo Kapsperger und José Navarro. José Javier Navatto BadInTone guitar. Gare du Nord, Basel. Unter der Leitung von José Navarro präsentieren Studierende der Hochschule für Musik Basel älteres und neueres. Repertoire der Live- Elektronik. Werke von Boulez, Ablinger, Reich, Lucier, Schubert und Kessler. Published on 3 Jan 2013. Composed by Arturo Fuentes. Performing by José Javier Navarro Lucas and Fabian Cardozo. Ton Generator ,. Auditor...
jan torpus
http://www.torpus.com/publications.html
CV ( work list). Ldquo;lifeClipper” – Grenzgänge in Design- und Kunstforschung,. In: Langkilde Kirsten Merete (Ed.),. Christoph Merian Verlag. Basel, 2013. pp. 183-195. ISBN: 978-3-85616-623-6. Tobler Beatrice, Wolfensberger Rolf, Torpus Jan. Medienanthropologie im Museum: eine Ausstellung als Forschungslabor. Schweizerische Ethnologische Gesellschaft, TSANTSA 18, Seismo Verlag. Zürich, 2013. pp. 65-76. ISBN: 978-3-03777-018-4 http:/ www.seg-sse.ch. Medienanthropologie im Museum TSANTSA.pdf. Proceedings ...
Miscellaneous
http://www.ismar2011.vgtc.org/miscellaneous.html
ISMAR2011 A Grant Gathering of the AR Community. Dongdong Weng and Yongtian Wang, School of Optoelectronics, Beijing Institute of Technology, Beijing 100081, China. ISMAR - A Grant Gathering of the AR Community.pdf. Supported by Swissnex China. This service is provided by Kooaba Image Recognition. To snap and remember the posters, you can use the Kooaba mobile Apps: Déjà Vu for iPhone. Or Paperboy for Android. Here is an example using the "Déjà Vu" app for iPhone:. Take a picture of a poster, it will be.
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Welcome to LifeClip
A brand new social experience is here. The first totally private,. Totally public social network. Is waiting for you. It's your life, share it your way. Private messaging to share anything you want with real friends. Share pictures and videos that only your friends can see. When you want to meet people, discuss topics or get involved with the world. A showcase of your latest updates and shared moments from your best friends. Your life, one clip at a time. Get the latest LifeClip updates.
lifeClipper portal
Für den Inhalt dieser Seite ist eine neuere Version von Adobe Flash Player erforderlich. Here is a short description of the main findings of each project: history.pdf. If you have any questions concerning art and design issues, or any proposals for future projects, contact: Jan Torpus.
lifeClipper
lifeClipper2
Please click here for the english version. In der angewandten Forschung. Für einen schnellen Einblick in die drei Szenarien empfehlen wir Ihnen die Demo-Videos. Förderstelle: KTI Die Förderagentur für Innovation des Bundes. Dauer: Oktober 2006 September 2008.
Introduction
LifeClipper3-playground is a game-like, interactive new-media artwork which is implemented with immersive Augmented Reality Technologies in St. Johanns Park in Basel, Switzerland. It invites visitors to walk around the park with a wearable computer system to experience alternative realities. Shifts between everyday life conventions and fantastic parallel worlds with different physical and cultural rules create interference and question our perception of reality.
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