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Light DirectionFabien Christin, 3d Artist portfolio
http://lightdirection.blogspot.com/
Fabien Christin, 3d Artist portfolio
http://lightdirection.blogspot.com/
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https://lightdirection.blogspot.com
Fabien Christin, 3d Artist portfolio
lightdirection.blogspot.com
Light Direction
http://lightdirection.blogspot.com/2008/01/turkey-tourism-2006.html
Turkey Tourism - 2006. I worked on this commercial when I was at Forêt-Bleue. I modeled some objects that came out of water, like the hittite sun and the column. I also did compositing, removing wires and shooting crew using tracking and camera mapping technics. It starts at 40s. Lighting and VFX artist in video games industry. Currently working as a lighting artist at Guerrilla Games - SCEE. 00070;abien Christin. LinkedIn: http:/ www.linkedin.com/in/fabienchristin. Http:/ www.artfx.fr/.
Light Direction
http://lightdirection.blogspot.com/2008/11/hotel-deluxe.html
A small environment optimized for video game. Done in 35-40 hours using maya, photoshop, and fusion. Jolis et leger en en plus :). Bonne annee o passage. January 1, 2009 at 4:49 PM. Félicitations pour ubi U3U! Ton hotel. il est juste merveilleux T T. je. pfou! A très bientot j'espere! January 7, 2009 at 8:52 PM. Lighting and VFX artist in video games industry. Currently working as a lighting artist at Guerrilla Games - SCEE. LinkedIn: http:/ www.linkedin.com/in/fabienchristin. Http:/ www.artfx.fr/.
Light Direction
http://lightdirection.blogspot.com/2008/09/bionic-commando.html
I work on Bionic Commando as an additional visual effect artist, so here is a trailer! Lighting and VFX artist in video games industry. Currently working as a lighting artist at Guerrilla Games - SCEE. 00070;abien Christin. LinkedIn: http:/ www.linkedin.com/in/fabienchristin. Http:/ www.artfx.fr/.
Light Direction
http://lightdirection.blogspot.com/2011/03/killzone-3.html
I've been working for the past year on this great game, as a lighting artist. This was an awesome experience, everybody is really talented here at Guerrilla and graphically I think we achieved something amazing. Lighting and VFX artist in video games industry. Currently working as a lighting artist at Guerrilla Games - SCEE. 00070;abien Christin. LinkedIn: http:/ www.linkedin.com/in/fabienchristin. Http:/ www.artfx.fr/.
Light Direction
http://lightdirection.blogspot.com/2012/05/la-lettre-short-movie.html
La Lettre - short movie. In my spare time I'm working with my girlfriend on a short movie: La Lettre. The Letter" in english, not too hard to guess :). We've been working on it for almost 8 months now, production really started 3 months ago and we have some 3d stuff to show now. Please have a look at our production blog. Update: we released a first trailer :). Lighting and VFX artist in video games industry. Currently working as a lighting artist at Guerrilla Games - SCEE. Http:/ www.artfx.fr/.
TOTAL PAGES IN THIS WEBSITE
20
Simon Besombes Portfolio: Shoot'em up project
http://simonbesombes.blogspot.com/2010/11/boss-master.html
Freelance commission for an indie shoot'em up game currently in production aimed for Ipad/Iphone. I had to design and product a set of construction pieces for the boss. They are Hueshiftable for more customisation. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Http:/ fr.linkedin.com/in/simonbesombes. Resume available on request.
Simon Besombes Portfolio: Kaliber Knight
http://simonbesombes.blogspot.com/2009/11/kaliber-knight.html
705 tris. Weapons:. 100 tris./ Texture:. Everything are screenshots from the maya persp window :). Respectively 99,84,94 and 100 tris / Texture:. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Feel free to MIDDLE click on the pictures to get the high resolution. If you like what you see, don't hesitate to drop me an e-mail :).
Simon Besombes Portfolio: Climax 2011-2012
http://simonbesombes.blogspot.com/2012/09/climax-2011-2012.html
Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Feel free to MIDDLE click on the pictures to get the high resolution. If you like what you see, don't hesitate to drop me an e-mail :). Http:/ fr.linkedin.com/in/simonbesombes. Resume available on request. Lucie Schaar, 3d animator.
Simon Besombes Portfolio: Mikala character
http://simonbesombes.blogspot.com/2011/09/mikala-character.html
A freelance commission of a low poly character for an independent game developer. All the modelling and texturing are made by me from a concept provided by the client. Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport. Polycount: 5190 tris for everything. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. Http:/ fr.linkedin.com/in/simonbesombes.
Simon Besombes Portfolio: Futuristic female character
http://simonbesombes.blogspot.com/2010/04/futuristic-female-character.html
Hi, I've planned to do a female character for now, never done any before so why not starting now. This is the concept I've made. I wanted to do a futuristic gale, inspired by Range Murata work. I dig his style. Here is a rough lowpoly mesh just to get the shape right, I'm still not sure if I will make a highpoly and bake it for next gen purpose or just painting the textures from scratch in full diffuse old school style. Work in progress face:. Welcome to my portfolio. Resume available on request.
Simon Besombes Portfolio: Speed Texturing competition
http://simonbesombes.blogspot.com/2010/04/speed-texturing-competition.html
My entry for a speed texturing competition spotted on cgtalk/gameartist.net. It ranked 3rd place. The model and hi-poly baking is from Marcus Aseth. Those are screenshots of the maya viewport with AA maxed out in the grapic card settings. Around 8h of work. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Resume available on request.
Simon Besombes Portfolio: Miria Project
http://simonbesombes.blogspot.com/2011/09/miria-project.html
Freelance commission for a couple of concepts including: a spaceship, a character and various gameplay presentations. Done with High poly modelling, paint-over and sketching with Maya and Photoshop. Designs made by myself. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Http:/ fr.linkedin.com/in/simonbesombes.
Simon Besombes Portfolio: Monk
http://simonbesombes.blogspot.com/2009/11/monk.html
A work done in Photoshop to train my painting skills a little bit. It's a monk supposed to be my avatar in a pen and paper rpg :). Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Feel free to MIDDLE click on the pictures to get the high resolution. If you like what you see, don't hesitate to drop me an e-mail :).
Simon Besombes Portfolio: Monster Hunter ~Tri Contest
http://simonbesombes.blogspot.com/2010/01/monster-hunter-tri-contest.html
Monster Hunter Tri Contest. This is a Great sword design made during a contest for the game Monster Hunter Tri organized by Capcom Europe. It's inspired by Polynesian craft work. 169; Property of Capcom. Welcome to my portfolio. Hello, my name is Simon Besombes, 3d artist, i'm working Most of the time with Maya, 3dsmax, Photoshop, Zbrush and Mudbox. I am actually working at CD projekt RED in Warsaw, Poland on Cyberpunk 2077. Http:/ fr.linkedin.com/in/simonbesombes. Resume available on request.
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Light Diode Designs UK (Electronics training kits plus comedy & light entertainment..
NEW) Gallery of *allsorts*. Ivana's compilation video of my snippets. Kit Form uController Projects. A *nice* Bi-Color Demo. Our youtube based channel provides the best view of our creative video and music productions. And Please visit us on Google. We like showing the world (of programming) the fun that is electronics and digital processing and having fun playing with computers. The universal language of C is the basis of our world, and we want you to have fun understanderstanding it too! Timer Stacking...
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lightdipintheroad.wordpress.com
lightdipintheroad
February 1, 2015. February 1, 2015. We should be kinder to foxes. I’m making an unfair assumption here. For all I know you’re unfailingly lovely to foxes. Maybe you feed them and stroke them and call them Reynard (give yourself a gold star if you get the reference), and go about your merry way with a skulk of loyal vulpini guarding your every move, keeping you from harm with their cunning trickster ways. Fuck that last bit. Who am I to assume all foxes are cunning tricksters? So far, so what? He’s ...
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Работаем с 2000 года. Более 92 000 выполненных работ. Г Уфа, Театральная, 5/1. Пн-пт: 10.00 - 19.00. Работаем по всей России! Звоните и пишите по любым вопросам! Написание любых научных работ:. Дипломы, курсовые и многое другое. Оставьте заявку сегодня и получите скидку 10%. До конца акции осталось:. Час / мин. / сек. Мы гарантируем конфиденциальность данных. Все наши работы проходят на плагиат в нескольких системах: антиплагиат, etxt, advega. Гарантированная защита ваших интересов в виде договора.
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Light Direction
Games I worked on. La Lettre - short movie. In my spare time I'm working with my girlfriend on a short movie: La Lettre. The Letter" in english, not too hard to guess :). We've been working on it for almost 8 months now, production really started 3 months ago and we have some 3d stuff to show now. Please have a look at our production blog. Update: we released a first trailer :). Music: Abakus - How does it feel to be real. I recommand this free macro for Fusion: DepthDefocus. I worked with Kuru. I also s...
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