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Hui Li's HomepageHui Li's Homepage. Hui Li is a Ph.D student in University of Maryland, College Park.
http://www.lihui.info/
Hui Li's Homepage. Hui Li is a Ph.D student in University of Maryland, College Park.
http://www.lihui.info/
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Hui Li's Homepage | lihui.info Reviews
https://lihui.info
Hui Li's Homepage. Hui Li is a Ph.D student in University of Maryland, College Park.
Bokeh | fangsunjian 的个人博客
http://www.fangsunjian.com/tag/bokeh
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
GameEngine | fangsunjian 的个人博客
http://www.fangsunjian.com/tag/gameengine
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
Game | fangsunjian 的个人博客
http://www.fangsunjian.com/tag/game
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
Demo | fangsunjian 的个人博客
http://www.fangsunjian.com/tag/demo
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
Life | fangsunjian 的个人博客
http://www.fangsunjian.com/category/life
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo. 六月 5th, 2011.
Depth of Field with Bokeh | fangsunjian 的个人博客
http://www.fangsunjian.com/depth-of-field-with-bokeh
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
College | fangsunjian 的个人博客
http://www.fangsunjian.com/tag/college
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
Game | fangsunjian 的个人博客
http://www.fangsunjian.com/category/game
游戏开发(Game Development) 实时图形学(Real-time Rendering) DirectX OpenGL. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. Working at Square Enix , Tokyo. Volume Fog;volume light. Volume Fog – Ray Tracing Shadows. Depth of Field with Bokeh. 实时局部反射 Real-time Local Reflection with Bisection Method. On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On 3D游戏引擎RedEngine介绍( Introduction of 3d game engine RedEngine). On Reflective Shadow Maps Demo. On Reflective Shadow Maps Demo.
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吉林磐石李辉
时间 2017-08-11 热度 544 分类 教学研究. 那些自由快乐充实的日子 吉林 李 辉 考场真题 作文题目 最美的时光 作文要求 1 要自由、有创意地表达出真情实感。 时间 2017-08-11 热度 332 分类 未分类. 勇于探索,执着亮剑 2015年吉林省中考佳作展 吉林 李辉 中考真题 阅读下面材料,选择感悟最深的一点自拟题目,写一篇文章。 时间 2017-01-22 热度 118 分类 教学研究. 用坚毅书写青春的美好 2015吉林省中考佳作展 吉林 李辉 中考真题 题目 春嫩不惧寒 60分 作文要求 1 要自由、有创意地表达出真情实感。 时间 2017-01-22 热度 91 分类 教学研究. Emsp; 标签 中考作文. 站成一首诗 2014年吉林省中考材料作文展示 吉林 李辉 考场真题 阅读下面材料,选择感悟最深的一点,自拟题目,写一篇文章。 时间 2016-01-20 热度 147 分类 教学研究. Emsp; 标签 中考. 考场真题 题目 那时花开 60分 作文要求 1 要自由、有创意地表达出真情实感。 Emsp; 标签 中考.
Hui Li's Home Page
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Hui Li's Homepage
Email: hli (at) cs.umd.edu. I will graduate and join University of Maryland, College Park. To pursue my Ph.D. degree after summer. I am a M.Phil student in Database Group, The University of Hong Kong. My supervisor is Prof. Nikos Mamoulis. Before coming to study in HKU, I was a student in the Lab of Networked Systems, Central South University. And obtained my bachelor degree there. Matrix Factorization for Recommendation. Memory-based and Model-based Collaborative Filtering. Dingming Wu, Nikos Mamoulis.
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