lauren5780.blogspot.com
Lauren ^.^: August 2010
http://lauren5780.blogspot.com/2010_08_01_archive.html
Funny Things to Ponder. Friday, August 27, 2010. Why I need to protect my info on the internet? So I don't really know "what I hope to do in this course". So. What I think I really hope to do in this course is get an A! Subscribe to: Posts (Atom). Why I need to protect my info on the internet? View my complete profile. Awesome Inc. template. Template images by fpm.
lauren5780.blogspot.com
Lauren ^.^: Was it hard to make your mini game? What was the best part of this topic? The worst part?
http://lauren5780.blogspot.com/2010/09/was-it-hard-to-make-your-mini-game-what.html
Funny Things to Ponder. Tuesday, September 28, 2010. Was it hard to make your mini game? What was the best part of this topic? The actual mini game. Subscribe to: Post Comments (Atom). Was it hard to make your mini game? What was the b. 3 Things to help me succeed in Globaloria. Questions thing blog we had to do. Genre I may use. View my complete profile. Awesome Inc. template. Template images by fpm.
lauren5780.blogspot.com
Lauren ^.^: November 2010
http://lauren5780.blogspot.com/2010_11_01_archive.html
Funny Things to Ponder. Monday, November 29, 2010. What is your favorite online game? Describe the game. - The game is really awesome with alot of stuff to do. How does it compare to the game you are designing? Perfect World is way better. My game could never compare, because the school made us make educational games and it is limiting. How much time did you put into playing video games over Thanksgiving break? I spent a lot of time playing games. You don't want to know. Subscribe to: Posts (Atom).
lauren5780.blogspot.com
Lauren ^.^: September 2010
http://lauren5780.blogspot.com/2010_09_01_archive.html
Funny Things to Ponder. Tuesday, September 28, 2010. Was it hard to make your mini game? What was the best part of this topic? The actual mini game. 3 Things to help me succeed in Globaloria. Three things to help me be successful in globaloria; the key rules:. 1 Actually do your work. 2 Do your work correctly. 3 Make sure your work is done on time, and that you actually did the right work. Trust me, this works. Oh, and also have smart friends who will help you when you get stuck! Genre I may use. View my...
panaswan.blogspot.com
Panama: October 2010
http://panaswan.blogspot.com/2010_10_01_archive.html
Thursday, October 28, 2010. Vlog (It's Timmy's fault). Friday, October 15, 2010. The use of visuals will greatly enhance our game and draw more interest into it. I hope they will look clear enough to distinguish. It will probably turn out better than i think but I've been wrong before. Visuals usually are the drawing point because people are more attracted to sight. It'll be hard but we'll come out victorious or something like that. Planning my game, Dawg? Wednesday, October 13, 2010.
teamfirestorm.blogspot.com
Fire Storm: Mini Games
http://teamfirestorm.blogspot.com/2010/09/mini-games.html
Wednesday, September 15, 2010. It was a new experience creating the mini-game. It was both hard and easy creating different codes to move the different items. The codes were hard to memorize but once they are it is easy to set them up. It took me a little while to remember everything I have done so far. September 17, 2010 at 9:02 PM. You will get it, Ryan- especially if you go hunting for code as you are doing (ahead of the game)! September 20, 2010 at 6:32 PM. Subscribe to: Post Comments (Atom).
stephenspog.blogspot.com
stephenspog: What's that sound
http://stephenspog.blogspot.com/2010/10/whats-that-sound.html
Friday, October 22, 2010. We are now learning how to put sound into our games to make them playable. The sound will make help you better understand the game and all it's concepts. And with sound, more people will enjoy playing the game because they can hear what is going on along with seeing it. I enjoyed learning how to work with sound and now i can't wait to to put it in the real game. October 28, 2010 at 6:30 AM. That is cool i am not that fare yet in my class. Subscribe to: Post Comments (Atom).
panaswan.blogspot.com
Panama: The Presentation of Proportions not Epic
http://panaswan.blogspot.com/2010/11/presentation-of-proportions-not-epic.html
Monday, November 22, 2010. The Presentation of Proportions not Epic. November 28, 2010 at 11:22 AM. Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. Findings that are new. View my complete profile. Awesome Inc. theme. Powered by Blogger.
lauren5780.blogspot.com
Lauren ^.^: January 2011
http://lauren5780.blogspot.com/2011_01_01_archive.html
Funny Things to Ponder. Wednesday, January 5, 2011. Post of the Day. List a new idea or concept you've learned about your game topic since you started this course. How did you come to learn this? What sources were helpful to you in gaining this understanding? Monday, January 3, 2011. Assigned Blog 1-3-11 (blog 2). 2 Do you plan on taking Game Design II next year? If so, what kind of game do you plan on designing? What can you do between now and next year to improve your knowledge for flash? I didn't get ...