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LINNEA-AXELSSON.COM

Linnea Axelsson - Game Programming

School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Car crash scene and main house. Changed big parts of the standard. Library to fit with the game. Coded using Alan IDE. School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Everything coded in C . Third party tools. Used were HGE (rendering and input). School project, 9 people (3 artists, 3 level. Designers, 3 programmers), 8 weeks half-time. Elemental armor and damage. 7 arti...

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Linnea Axelsson - Game Programming | linnea-axelsson.com Reviews
<META>
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School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Car crash scene and main house. Changed big parts of the standard. Library to fit with the game. Coded using Alan IDE. School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Everything coded in C . Third party tools. Used were HGE (rendering and input). School project, 9 people (3 artists, 3 level. Designers, 3 programmers), 8 weeks half-time. Elemental armor and damage. 7 arti...
<META>
KEYWORDS
1 linnea axelsson
2 game programmer
3 games
4 blind spot
5 text adventure
6 project information
7 my contributions
8 multiple puzzles
9 development information
10 the pilgrimage
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linnea axelsson,game programmer,games,blind spot,text adventure,project information,my contributions,multiple puzzles,development information,the pilgrimage,point and click,a* pathfinding,camera scrolling,event system,inventory,player movement,equilibria
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Linnea Axelsson - Game Programming | linnea-axelsson.com Reviews

https://linnea-axelsson.com

School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Car crash scene and main house. Changed big parts of the standard. Library to fit with the game. Coded using Alan IDE. School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Everything coded in C . Third party tools. Used were HGE (rendering and input). School project, 9 people (3 artists, 3 level. Designers, 3 programmers), 8 weeks half-time. Elemental armor and damage. 7 arti...

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Linnea Axelsson - Game Programmer

http://www.linnea-axelsson.com/about.html

Hello, my name is Linnea Axelsson and I'm a game programming student at The Game Assembly. In Malmö, Sweden. I am currently doing my internship at Massive Entertainment - a Ubisoft Studio.

2

Linnea Axelsson - Game Programming

http://www.linnea-axelsson.com/index.html

School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Car crash scene and main house. Changed big parts of the standard. Library to fit with the game. Coded using Alan IDE. School project, 9 people (3 artists, 2 level. Designers, 4 programmers), 8 weeks half-time. Everything coded in C . Third party tools. Used were HGE (rendering and input). School project, 9 people (3 artists, 3 level. Designers, 3 programmers), 8 weeks half-time. Elemental armor and damage. 7 arti...

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thegameassembly.com thegameassembly.com

Programming 12 – The Game Assembly

http://www.thegameassembly.com/students/tga-12/programming-12

The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

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